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Olympus1492

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Posts posted by Olympus1492

  1. This mod has by far surpassed any other mod by a lot both in the details of the models, skins and map as well as the physics and mechanics of it (Hydrants, volunteers, ect). 

     

    I have got a question though- Once the final version is released will the community be permitted to release addons/submods to this mod? I've got some extra content I'd love to share with the community if that's allowed. 

  2. Found another spot on where traffic gets hung up, the traffic moves once ya get a cop their, but once they make that turn, they seem to get stuck, its right where that white van is in the picture here

     

     

    Is there also a way to turn off certain calls to go to???  Like that accident scene seems to always pop up...I know there was a way to edit the calls in the files section but I dont know where to find them and what ones to delete so they dont come back up as a call

    The easiest solution I devised for fixing that traffic bug specifically was by moving the trigger area away from that side of the roadway so it only covered the left side (Left side being the oriented so that your camera is facing the front of the white Toyota Camry). It's pretty simple to do if you know your way around the editor. Feel free to send me a PM if you'd like some guidance in fixing it until the real patch is released.  :laugh:

     

    And yes, you can edit the calls you get very easily. Open the mod's folder (C Drive/Program Files x86/Sixteen Tons Entertainment/Emergency 4/Mods/Montana Mod 2.0 Beta) then open the "specs" folder. You should find an XML file titled "endless_freeplay_perams" or something to that effect. Open it with Notepad or Notepad++ (Better, in my opinion), and then you'll be able to edit the call frequencies, starting time in the game, points you get for completing calls and most importantly you'll be bale to disable certain calls by changing the boolean at the top of every call statement to "0" instead of "1", disabling the call. Full tutorial here.

  3. Now I don't know if anyone else posted this or even if this is the right place to post it, but it would be awesome if that instead of the PEV''s coming from off the map, they can come from their home on map. I was playing another mod, where it uses the LA Freeplay map, but the PEV's where at a house and they had lights and sirens to fit with the rural theme of Volunteer Depts. Now to be clear this is a suggestion. Its would make the game ever more cooler, if that's a word)!!!

     

    That would be cool indeed.  :holdglass:

    The only issue I could see with that is nearly one third of the residential zones (houses) on the map would be responding to a fire, and it'd definitely make someone frustrated if a volunteer's house caught fire and they ended up hauling down to the station along with their whole city block and then all the way back I'd imagine. I know it was mentioned previously, but I think it'd be even more effective to have just one volunteer make their way to the station, get in their turn out gear and make their way to the scene while the others went directly to the scene in the POV's. Obviously the POV's would need some more controls available such as exiting/entering the vehicle and they'd need to carry their turnout gear with them. Theoretically it wouldn't be too hard to accomplish.  :happy:

  4. I think that the rule, if there is in fact an official rule about asking questions, ought to be worded in a way whereas to state that unless the author of the original post makes a list of FAQ's in the original post, members should be able to ask anything they need to short of questioning the release date. What's the point of having a mod thread if questions can't be asked?

  5. Hey welcome to site it's best not ask questions about release dates.

    Gunswat

    I gotcha, no worries- Won't happen again. 

     

    I've been tinkering with this mod even more since my last comment though, I fixed up the last of the traffic lights, added a shooting range for the PD, decreased traffic a bit, fixed some lights, added a campsite/gang area in the forrest and added some new calls.  :happy:

    Like I said if Bama is okay with it I'll launch it on Mega and put up a link so people can play a little easier until the official patch is created. 

  6. I've been following and playing this mod and versions before it for months. Though, I only decided to create an account today. I'd like to thank Bama and the other developers for this amazing mod and I was also curious if it'd be allowed for me to release some of the content I've created for this mod on my own? - The map you've created reminds me of a town called Belfast, Maine so I decided to re-skin and replace a few models to make it all Belfast as a little submod as well as fixing up all the traffic lights, call frequency and some spawn points for helicopters and stuff.  :laugh:

     

    I've also been curious, when is the new patch expected to be released? (My apologies if there's not an answer to the question)

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