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PJJW

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Posts posted by PJJW

  1. i have only ever done any work in the editor and even then ive only played with maps and lights! I dont even know how to find the command scripts so i havent done anything on purpose 

  2. Hey,

     

    so i have recently downloaded the NL Mod and i went to load my game it came up "Fatal Error in Event Pool Structure"

     

    Here is the log:

     

    [2016-03-09 21:31:32][QSF info] Log system started by QSF
    [2016-03-09 21:31:32][QSF info] QSF application - Application name: EMERGENCY 5
    [2016-03-09 21:31:32][QSF info] QSF application - Application version: 2.0.2
    [2016-03-09 21:31:32][QSF info] QSF application - Organization name: Promotion Software GmbH
    [2016-03-09 21:31:32][QSF info] QSF application - Organization domain: promotion-software.de
    [2016-03-09 21:31:32][QSF info] QSF application - Splash screen: ../../data/em5/local/gui/splash_screen/em5_splash_screen.bmp
    [2016-03-09 21:31:32][QSF info] QSF application - Plugins: qsf_logic qsf_ai qsf_compositing qsf_game em5
    [2016-03-09 21:31:32][QSF info] QSF application - Application class name: em5::Application
    [2016-03-09 21:31:32][QSF info] Operating system: Windows 64 bit (x64)
    [2016-03-09 21:31:32][QSF info] Platform: Windows 7 Service Pack 1 (Build 7601)
    [2016-03-09 21:31:32][QSF info] Platform endian: "Little-endian"
    [2016-03-09 21:31:32][QSF info] QSF startup: Localization system
    [2016-03-09 21:31:32][QSF info] QSF startup: Job system
    [2016-03-09 21:31:32][QSF info] QSF startup: Class system
    [2016-03-09 21:31:32][QSF info] QSF startup: Plugin system
    [2016-03-09 21:31:32][QSF info] QSF build information
    [2016-03-09 21:31:32][QSF info]  -- Version timestamp: Oct 21 2015 21:35:59
    [2016-03-09 21:31:32][QSF info]  -- Build configuration: Retail x64
    [2016-03-09 21:31:32][QSF info]  -- qsf #16911M
    [2016-03-09 21:31:32][QSF info] QSF startup: Asset system
    [2016-03-09 21:31:32][QSF info] QSF successfully loaded the JSON project in 0 ms
    [2016-03-09 21:31:32][QSF info] QSF successfully loaded the binary asset package in 437 ms
    [2016-03-09 21:31:32][QSF info] QSF successfully loaded the asset package "data/em5/content" in 438 ms
    [2016-03-09 21:31:32][QSF info] QSF successfully loaded the binary asset package in 0 ms
    [2016-03-09 21:31:32][QSF info] QSF successfully loaded the asset package "data/em5/local" in 2 ms
    [2016-03-09 21:31:32][QSF error] QSF failed to mount the new directory "C:/Program Files (x86)/Emergency 5/data/em5/deluxe" at the mount point "data/em5/deluxe": File not found
    [2016-03-09 21:31:32][QSF error] QSF failed to mount the new directory "C:/Program Files (x86)/Emergency 5/data/em5/developer" at the mount point "data/em5/developer": File not found
    [2016-03-09 21:31:32][QSF info] QSF successfully loaded the binary asset package in 2 ms
    [2016-03-09 21:31:32][QSF info] QSF successfully loaded the asset package "data/em5/gamedata" in 4 ms
    [2016-03-09 21:31:32][QSF error] QSF failed to mount the new directory "C:/Program Files (x86)/Emergency 5/data/em5/ext01" at the mount point "data/em5/ext01": File not found
    [2016-03-09 21:31:32][QSF info] QSF successfully loaded the JSON project in 1 ms
    [2016-03-09 21:31:32][QSF info] QSF successfully loaded the binary asset package in 6 ms
    [2016-03-09 21:31:32][QSF info] QSF successfully loaded the asset package "data/qsf/content" in 8 ms
    [2016-03-09 21:31:33][QSF info] QSF successfully loaded the binary asset package in 0 ms
    [2016-03-09 21:31:33][QSF info] QSF successfully loaded the asset package "data/qsf/editor" in 3 ms
    [2016-03-09 21:31:33][QSF info] QSF startup: Window system
    [2016-03-09 21:31:33][QSF info] QSF startup: Script system
    [2016-03-09 21:31:33][QSF info] QSF startup: Renderer system
    [2016-03-09 21:31:33][QSF info] Oculus Rift support is currently disabled. It can be enabled inside the settings file by changing the renderer setting property "OculusRiftEnabled" to "true".
    [2016-03-09 21:31:33][QSF info] QSF startup: Physics system
    [2016-03-09 21:31:33][QSF info] QSF startup: Input system
    [2016-03-09 21:31:33][QSF info] QSF startup: Audio system
    [2016-03-09 21:31:33][QSF info] OpenAL Available audio devices: 1
    [2016-03-09 21:31:33][QSF info] Extension on device Generic Software: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_EFX
    [2016-03-09 21:31:33][QSF info] QSF startup: Network system
    [2016-03-09 21:31:33][QSF info] QSF startup: Message system
    [2016-03-09 21:31:33][QSF info] QSF startup: Component system
    [2016-03-09 21:31:33][QSF info] QSF startup: Link system
    [2016-03-09 21:31:33][QSF info] QSF startup: Prototype system
    [2016-03-09 21:31:33][QSF info] QSF startup: Map system
    [2016-03-09 21:31:34][QSF info] QSF OGRE global terrain options initialization
    [2016-03-09 21:31:34][QSF info] QSF startup: GUI system
    [2016-03-09 21:31:34][QSF info] QSF startup: Action execution system
    [2016-03-09 21:31:34][QSF info] Load plugin: qsf_logic
    [2016-03-09 21:31:34][QSF info] QSF Logic startup: Sequence system
    [2016-03-09 21:31:34][QSF info] Load plugin: qsf_ai
    [2016-03-09 21:31:34][QSF info] Load plugin: qsf_compositing
    [2016-03-09 21:31:34][QSF info] QSF Compositing startup: Compositor system
    [2016-03-09 21:31:34][QSF info] Load plugin: qsf_game
    [2016-03-09 21:31:34][QSF info] QSF Game startup: Command system
    [2016-03-09 21:31:34][QSF info] QSF Game startup: Weather system
    [2016-03-09 21:31:34][QSF info] QSF Game startup: Equipment system
    [2016-03-09 21:31:34][QSF info] QSF Game startup: Character animation system
    [2016-03-09 21:31:34][QSF info] Load plugin: em5
    [2016-03-09 21:31:34][QSF info] EMERGENCY 5 build information
    [2016-03-09 21:31:34][QSF info]  -- Version timestamp: Oct 21 2015 21:39:28
    [2016-03-09 21:31:34][QSF info]  -- Build configuration: Retail x64
    [2016-03-09 21:31:34][QSF info]  -- em5source #12148:12150
    [2016-03-09 21:31:42][QSF info] Prefab cache initialization took 130 ms
    [2016-03-09 21:31:45][QSF info] EMERGENCY 5 (EM5) startup: Mod system
    [2016-03-09 21:31:45][QSF info] EMERGENCY 5 (EM5) startup: Freeplay system
    [2016-03-09 21:31:45][QSF info] EMERGENCY 5 (EM5) startup: Health system
    [2016-03-09 21:31:45][QSF info] EMERGENCY 5 (EM5) startup: Fire system
    [2016-03-09 21:31:45][QSF info] EMERGENCY 5 (EM5) startup: Activity system
    [2016-03-09 21:31:45][QSF info] EMERGENCY 5 (EM5) startup: Achievement system
    [2016-03-09 21:31:45][QSF info] EMERGENCY 5 application version: 2.0.2
    [2016-03-09 21:31:45][QSF info] EMERGENCY 5 content version: 2.0.2
    [2016-03-09 21:31:45][QSF info] EMERGENCY 5 installation version: 2.0.2
    [2016-03-09 21:31:45][QSF info] Game application properties:
    [2016-03-09 21:31:45][QSF info]  -- Variant: Disc
    [2016-03-09 21:31:45][QSF info]  -- UpdateMethod: Manual
    [2016-03-09 21:31:47][QSF info] EMERGENCY 5 application startup
    [2016-03-09 21:31:48][QSF info] QSF successfully loaded the JSON asset package in 1 ms
    [2016-03-09 21:31:48][QSF info] QSF successfully loaded the asset package "data/em5/language_en" in 2 ms
    [2016-03-09 21:31:48][QSF info] Successfully loaded player progress from file 'C:/Users/Josh.Josh-HP/AppData/Roaming/Promotion Software GmbH/EMERGENCY 5/local/playerprogress.bin'
    [2016-03-09 21:31:48][QSF info] Loaded font face Roboto Bold (from em5/font/hud/Roboto-Bold.ttf).
    [2016-03-09 21:31:48][QSF info] Loaded font face Roboto Bold Italic (from em5/font/hud/Roboto-BoldItalic.ttf).
    [2016-03-09 21:31:48][QSF info] Loaded font face Roboto Regular (from em5/font/hud/Roboto-Regular.ttf).
    [2016-03-09 21:31:48][QSF info] Loaded font face Roboto Light (from em5/font/hud/Roboto-Light.ttf).
    [2016-03-09 21:31:48][QSF info] Finished EMERGENCY 5 application startup in 420 ms
    [2016-03-09 21:31:48][QSF info] EMERGENCY 5 application running
    [2016-03-09 21:31:48][QSF info] Finished EMERGENCY 5 application run preparations in 269 ms
    [2016-03-09 21:36:57][QSF info] QSF successfully loaded the JSON project in 0 ms
    [2016-03-09 21:36:57][QSF info] QSF successfully loaded the binary asset package in 2 ms
    [2016-03-09 21:36:57][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/content" in 4 ms
    [2016-03-09 21:36:57][QSF info] QSF successfully loaded the JSON asset package in 0 ms
    [2016-03-09 21:36:57][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/gamedata" in 2 ms
    [2016-03-09 21:36:57][QSF info] QSF successfully loaded the JSON asset package in 0 ms
    [2016-03-09 21:36:57][QSF info] QSF successfully loaded the asset package "mods/dutch_modification/local" in 2 ms
    [2016-03-09 21:46:40][QSF info] QSF successfully loaded the JSON project in 0 ms
    [2016-03-09 21:46:40][QSF info] QSF successfully loaded the binary asset package in 4 ms
    [2016-03-09 21:46:40][QSF info] QSF successfully loaded the asset package "mods/testmod/content" in 6 ms
    [2016-03-09 21:46:40][QSF info] QSF successfully loaded the JSON asset package in 0 ms
    [2016-03-09 21:46:40][QSF info] QSF successfully loaded the asset package "mods/testmod/local" in 2 ms
    [2016-03-09 21:46:40][QSF info] QSF successfully loaded the binary asset package in 0 ms
    [2016-03-09 21:46:40][QSF info] QSF successfully loaded the asset package "mods/testmod/gamedata" in 2 ms
    [2016-03-09 21:52:11][QSF info] EMERGENCY 5 application: triggered go to logo screen
    [2016-03-09 21:52:11][QSF info] -> Mounting mod "dutch_modification" in version 2.0 by FrozenOne-94
    [2016-03-09 21:52:11][QSF info] -> Ignoring mod "testmod" in version 0.5.3 by Dartlak
    [2016-03-09 21:52:20][QSF info] EMERGENCY 5 application: triggered go to main menu
    [2016-03-09 21:52:34][QSF info] EMERGENCY 5 application: triggered start game
    [2016-03-09 21:52:34][QSF info] QSF unloaded the old map in 27 ms
    [2016-03-09 21:52:46][QSF info] QSF successfully loaded the layers of the map in 10397 ms
    [2016-03-09 21:52:58][QSF error] The component "qsf::BulletTriangleMeshCollisionComponent" can't be registered inside prototype building_office_new04 9735484618500311164 because its base class "qsf::BulletCollisionComponent" is already registered by the derived class "qsf::BulletBoxCollisionComponent"
    [2016-03-09 21:52:59][QSF error] The component "qsf::BulletTriangleMeshCollisionComponent" can't be registered inside prototype building_office_new04 16389507966481888288 because its base class "qsf::BulletCollisionComponent" is already registered by the derived class "qsf::BulletBoxCollisionComponent"
    [2016-03-09 21:53:00][QSF error] The component "qsf::BulletTriangleMeshCollisionComponent" can't be registered inside prototype building_office_new04 16631015755651235217 because its base class "qsf::BulletCollisionComponent" is already registered by the derived class "qsf::BulletBoxCollisionComponent"
    [2016-03-09 21:53:04][QSF error] The component "qsf::BulletTriangleMeshCollisionComponent" can't be registered inside prototype building_office_new04 1153268563843204979 because its base class "qsf::BulletCollisionComponent" is already registered by the derived class "qsf::BulletBoxCollisionComponent"
    [2016-03-09 21:53:06][QSF error] The component "qsf::BulletTriangleMeshCollisionComponent" can't be registered inside prototype building_office_new04 6304795953682094292 because its base class "qsf::BulletCollisionComponent" is already registered by the derived class "qsf::BulletBoxCollisionComponent"
    [2016-03-09 21:53:16][QSF error] The component "qsf::BulletBoxCollisionComponent" can't be registered inside prototype building_berlin_reichstag 13192796557199228191 because its base class "qsf::BulletCollisionComponent" is already registered by the derived class "qsf::BulletTriangleMeshCollisionComponent"
    [2016-03-09 21:53:23][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class!
    [2016-03-09 21:53:24][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class!
    [2016-03-09 21:53:25][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class!
    [2016-03-09 21:53:25][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class!
    [2016-03-09 21:53:25][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class!
    [2016-03-09 21:53:25][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class!
    [2016-03-09 21:53:25][QSF error] Properties can't be copied between CAMP user objects, they don't have the same class!
    [2016-03-09 21:53:25][QSF info] QSF successfully loaded the entities of the map in 38992 ms
    [2016-03-09 21:53:25][QSF info] QSF successfully deserialized the map (49437 ms)
    [2016-03-09 21:53:26][QSF info] WorldModel::InterMapConnections 0 uses 44 bytes
    [2016-03-09 21:53:28][QSF info] WorldModel::InterMapConnections 1 uses 44 bytes
    [2016-03-09 21:53:28][QSF info] QSF successfully loaded the AI navigation data in 2280 ms
    [2016-03-09 21:53:48][QSF info] WorldModel::InterMapConnections 0 uses 49 megabytes
    [2016-03-09 21:53:49][QSF info] WorldModel::InterMapConnections 1 uses 49 megabytes
    [2016-03-09 21:54:21][QSF error] Terrain layer asset 654083 not found, restart editor, ignore this error and use terrain tool to reevaluate all layer
    [2016-03-09 21:54:25][QSF error] The QSF path section component of entity 5515831704316362869 needs a QSF mesh component instance
    [2016-03-09 21:54:27][QSF info] QSF successfully started 109896 entities of the map "em5/map/map03_berlin/map03_berlin.bin" (61418 ms)
    [2016-03-09 21:54:27][QSF info] QSF successfully loaded the map "em5/map/map03_berlin/map03_berlin.bin" (112694 ms)
    [2016-03-09 21:54:27][QSF info] Loading ingame HUD
    [2016-03-09 21:54:28][QSF info] QSF unloaded the old map in 0 ms
    [2016-03-09 21:54:28][QSF info] QSF successfully loaded the layers of the map in 11 ms
    [2016-03-09 21:54:28][QSF info] QSF successfully loaded the entities of the map in 45 ms
    [2016-03-09 21:54:28][QSF info] QSF successfully deserialized the map (56 ms)
    [2016-03-09 21:54:28][QSF info] QSF successfully started 16 entities of the map "em5/map/default/supervisor.bin" (365 ms)
    [2016-03-09 21:54:28][QSF info] QSF successfully loaded the map "em5/map/default/supervisor.bin" (448 ms)
    [2016-03-09 21:54:33][QSF info] Finished loading ingame HUD in 6526 ms
    [2016-03-09 21:54:39][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_trunk.json": "The system cannot find the file specified."
    [2016-03-09 21:54:41][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_back_right.json": "The system cannot find the file specified."
    [2016-03-09 21:54:42][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_front_right.json": "The system cannot find the file specified."
    [2016-03-09 21:54:44][QSF error] QSF failed to load the prefab "em5/prefab/default/polizei_sw4_body.json": "The system cannot find the file specified."
    [2016-03-09 21:54:45][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_back_left.json": "The system cannot find the file specified."
    [2016-03-09 21:54:47][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_body.json": "The system cannot find the file specified."
    [2016-03-09 21:54:47][QSF error] QSF failed to load the prefab "em5/prefab/default/policedodge_door_front_left.json": "The system cannot find the file specified."
    [2016-03-09 21:54:57][QSF info] Game startup...
    [2016-03-09 21:54:57][QSF info]  - Mode: "freeplay"
    [2016-03-09 21:54:57][QSF info]  - Map: "em5/map/map03_berlin/map03_berlin"
    [2016-03-09 21:54:57][QSF info] QSF Lua 5.1.4 initialization
    [2016-03-09 21:54:57][QSF error] Could not find order info 'DCH"
    [2016-03-09 21:55:06][QSF error] There is no event 'Building_Fire_Injured_Persons_Damage' inside the event pool 'EM5_Simple_Fire_Definitions'
    [2016-03-09 21:55:06][QSF error] Fatal error in event pool structure, please check the log for more information

     

    can anyone help ASAP PLEASE???

     

    Thanks,

    PJJW
     

     

  3. Hi,

    So i wanted to ask about Emergency 3. How do i add equipment to a veichle and set it so it can be retreived from the set vehicle??

     

    I have placed the fire extinguisher into the police car and tried to sort the commands but it isnt working!

     

    Also i have tried adding a new equptment to the list and unable to how do i do that?

     

    What do i do??

     

    Thanks

    PJJW

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