tim0984
-
Posts
34 -
Joined
-
Last visited
-
Days Won
7
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Posts posted by tim0984
-
-
Due to inactivity (personal life stuff to deal with) I haven't been working on this mods the past months, but I have continued work on this now. Here is a short video of what I have been working on this week:
(sorry about the music accidentally recorded myself eating so had to cover that up)
About the updated CVPI skin:
As some of you may know in June 2018 the Service de police de la Ville de Montréal (Montreal Police) showed their new liveries. The CVPI is being phased out. But since their is a lot of CVPI lovers (including myself) I will include one with the new livery along side the dodge charger and ford explorer. Let me know what you guys think!- 1
- 1
-
On 2/26/2018 at 4:50 PM, Squad 65 said:
RCMP isn’t in Quebec
As you can read in the article that @Fred03 linked they are actually in quebec and the C division headquarters are in Montreal. That is why they will be included in this mod but as a out of map unit that can be called in.
For all the other people interested in the mod & who are not in our Discord server - I have been busy this week and last week cause I am switching jobs, I am going to work in an airport so a lot of paperwork for security...
This week I'll start working on the mod again!- 1
-
Now working on some RCMP assets for the mod!
RCMP Uniform & traffic vest by tim0984/tim260 (me).
Also a video where I was testing some things and recorded a little part of it showing off some edited parts of the map (with some bugs hehe):
- 1
-
Our Groupe de Sauvetage Technique "Technical Rescue Group":
Body: Hoppah
Cab: Made by SOCOM552 edited by tim260/tim0984
Lightbar: 72" Whelen Freedom by SOCOM552
Textures: tim260/tim0984
- 1
- 1
-
We are looking for someone experienced in em4 scripting & someone who has experience in doing lighting.
I can do basic edits to scripts and lighting myself but looking for someone who has a little bit more experience. Hit me up on our Discord server if you are reading this & interested!
- 1
-
41 minutes ago, itchboy said:
Please include credits for the mod's content in the first post. It doesnt have to be extremely detailed. Just mention the names of the people responsible for making content for the mod, including yourself.
Was working on that thank you : ) will do!
- 1
-
Click here to join our Discord | Youtube Channel with some WIP videos
Hello! I will be working on the Pointe-Claire mod, I will be working off the LA mod base and will be adding features from there. Pointe-Claire is an on-island suburb of Montreal in Quebec, Canada. I've had this idea for a but didn't do anything with it because there is a Montreal Mod in progress. But since the "Montreal Mod" is just 1 street and thus a different gameplay experience I decided I would go forward with this project. Click here to join our Discord!
The map will include:-
Montreal Fire Department (SIM) station 55
- Pumper 255
- 2nd Pumper 2055
- Ladder 455
- Light Rescue Unit 555
- Technical Rescue Group (Groupe de Sauvetage Technique) 655
- Chief of Operations 132
-
Montreal Fire Department (SIM) station 62 *
- Pumper 262
- Pumper 2062M
- Ladder 462
-
Montreal Police (SPVM) station 5
- List of police units not finished yet.
- Supervisor 5-85
- Patrol 5-XX
-
Lakeshore General Hospital
- List of ambulance units not finished yet.
-
Out of Map Units
- Tanker 6053
- Tanker 6064
- Groupe d'Intervention Matieres Dangereuses 1729 (HAZMAT)
We might be adding additional buildings & units if nessecary.
Functionalities that will be included:
- Limited Water Logic
- Stretcher Script (stretcher can be carried by one unit)
- More to be added, suggestions are welcome!
Pictures of the map (WIP):
Walmart got a updated look.
SpoilerNew ambulance parking/patient dropoff
SpoilerSIM Station 55
SpoilerNew 3D SPVM lettering on police station.
SpoilerUnit pictures/videos
Credits:
- LA Mod Base by Hoppah (including scripts, map textures & 3d models)
- SPVM, Urgence Sante, and SIM textures by me (tim0984/tim260)
- Pierce Velocity Model by Hoppah & "Fire Dept Boston"
- Ambulance from Mayberry mod - If someone knows who made it let me know! Could not find the author..
- SOCOM552/CMCC626 for making us a Spartan Metro Star + body
- Other: cops, VPI, godra
- 2
-
Montreal Fire Department (SIM) station 55
-
19 hours ago, EmC-Unit said:
My guess the folder CVPI is excces here. Left the structure like this:
mod:Prototype\Vehicles\03 Police\svpm01.e4p
Tell us if it helped, gl.
It does work if I leave it in just the "03 Police" folder so I'll stick to that. But that doesn't explain why my wheels (or other vehicle parts) sometimes randomly disappear. Sometimes they do and sometimes they don't I can not reproduce the issue every time.
So I have no idea what is happening..
-
Hello!
This might be a stupid question, I've been trying to make my own mod (private) and I just want to start with the basic em4 map. But whenever in the editor I create a unit & unit group and then reload the mod nothing is saved and I have to add everything again (childs, wheels, doors etc) does anyone know why this happens?
What I did:
Create a mod in the editor called it "Greater Montreal"
Create group based on LA Mod folder structure so I called it: "03 Police"
Create prototype, save in mod:Prototype\Vehicles\03 Police\CVPI\svpm01.e4p
Create all the protoypes for wheels, doors, lightbar.
* I check the folders all the files are there *
Close the editorOpen the editor, load my mod
Press F1 to place the CVPI im working on but it is not there? (but it is there in the files)
Oh and the doors I placed in _VehicleParts_doors are also gone
Editor is run as administrator
Basically if I save it in any other folder than the default it will not work eventhough I see this file structure work in other mods http://www.emergency-planet.com/uploads/emoticons/default_smile.png -
I have been waiting for someone to start on this for a long time http://www.emergency-planet.com/uploads/emoticons/default_biggrin.png I actually tried it myself a while ago too haha
-
thanks, but what I get now is this:I don't understand that language either but from what I can tell, this is how this script (and most parking scripts) work:
how it looks when the mission starts:
http://i.imgur.com/58kd3Yl.jpg
when i dispatch it and park it again:
http://i.imgur.com/RTSzfrn.jpg
it doesnt drive in the VO completely do you have any idea what i did wrong?
-
Hi,
I've been editing a dutch mod for my personal use and there's a parkatbase script in it but there is a 'anfahr' and 'wende' ( i assume its approach and direction, my german sux ) position which are vectors, and since I really suck at mathemetics I really have no idea how these work.
Can someone either explain me how vectors work or how I can use virtual objects instead of vectors.
i tried changing
al=Game::GetActors("park3"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0);wendepos = Vector (0,600,0);
to
al=Game::GetActors("park3"); // * parking place name (virtual object)anfahrpos = Game::GetActors("park3_approach");wendepos = Game::GetActors("park3_facing");
but that doesn't work either, I'd appreciate some help!
The script:
// ParkAtBase-Script (c) a-rescue | its not allowed to remove this lineconst char IMG[] = "gowache";int DummyGroup = "90";const char AlarmSound[] = "mod:Audio/Sounds/park.wav";object ParkAtBase : CommandScript{ParkAtBase(){SetIcon(IMG);SetCursor(IMG);SetValidTargets(ACTOR_VEHICLE);SetRestrictions(RESTRICT_SELFEXECUTE);SetPossibleCallers(ACTOR_VEHICLE);SetGroupID(DummyGroup);}bool CheckGroupVisibility(GameObject *Caller){return true;}bool CheckPossible(GameObject *Caller){if (!Caller->IsValid() || Caller->GetType() != ACTOR_VEHICLE)return false;Vehicle v(Caller);if (v.IsValid() && !v.IsDestroyed()){return true;}PersonList pl = v.GetPassengers();for(int i=0; i < pl.GetNumPersons(); i++){ Person p = pl.GetPerson(i); if(!p.IsCarryingPerson()) { return true; } else { return false; }}return false;}bool CheckTarget(GameObject *Caller, Actor *Target, int ChildID){if (!Caller->IsValid() || !Target->IsValid() || Caller->GetID() != Target->GetID())return false;Vehicle v(Caller);if (v.IsValid() && !v.IsDestroyed()){return true;}return false;} void PushActions(GameObject *Caller, Actor *Target, int childID) { Vehicle v(Caller); if (v.HasCommand("VcmdWarningLightsOn")) { Game::ExecuteCommand("VCmdWarningLightsOff", &v, &v); } if (v.HasCommand("DUMMY_HASBELICHTING")) { v.EnableSpecialLights(false); v.RemoveCommand(DUMMY_HASBELICHTING); } if (v.IsBlueLightEnabled()) { Game::ExecuteCommand("VCmdBlueLightsOff", &v, &v); } if (v.HasCommand("DUMMYHasSiren")) { Game::ExecuteCommand("DUMMYDisableSiren", &v, &v); } if (v.HasCommand("DUMMYHasAutoSiren")) { Game::ExecuteCommand("VCmdAutoSirenOff", &v, &v); } if(v.IsInstalled()) { return; // Wenn DLK aufgebaut ist, oder ein Schlauch am Fahrzeug angeschlossen ist! } Vehicle v(Caller); ActorList al; Actor parkplatz; Vector parkpos; Vector anfahrpos; Vector wendepos; PersonList pl;{Audio::PlaySample(AlarmSound);}// car detection, parking place detection and approach and turn settings/////// CAR 1 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("ovd")) // * car-name{al=Game::GetActors("park"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 2 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("tas")) // * car-name{al=Game::GetActors("park3"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0);wendepos = Vector (0,600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 3 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("sprinter")) // * car-name{al=Game::GetActors("park2"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0);wendepos = Vector (0,-600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 4 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("erb")) // * car-name{al=Game::GetActors("park4"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 5 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("tas2")) // * car-name{al=Game::GetActors("park5"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0);wendepos = Vector (0,-600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 6 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("pm")) // * car-name{al=Game::GetActors("park6"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0);wendepos = Vector (0,-600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 7 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("ha")) // * car-name{al=Game::GetActors("park7"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0);wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 8 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("tas3")) // * car-name{al=Game::GetActors("park8"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 9 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("tas4")) // * car-name{al=Game::GetActors("park9"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 10 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("pm2")) // * car-name{al=Game::GetActors("park10"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 11 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("tas5")) // * car-name{al=Game::GetActors("park11"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 12 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("tas6")) // * car-name{al=Game::GetActors("park12"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 13 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("tascas")) // * car-name{al=Game::GetActors("park13"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 14 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("al")) // * car-name{al=Game::GetActors("park14"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 15 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("nh1")) // * car-name{al=Game::GetActors("nhpark1"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 16 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("nh2")) // * car-name{al=Game::GetActors("nhpark2"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 17 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("nh3")) // * car-name{al=Game::GetActors("nhpark3"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 18 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("nh4")) // * car-name{al=Game::GetActors("nhpark4"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 19 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("motor")) // * car-name{al=Game::GetActors("park19"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 20 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("ovdg")) // * car-name{al=Game::GetActors("park20"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 21 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("rr2")) // * car-name{al=Game::GetActors("park21"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 22 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("rr")) // * car-name{al=Game::GetActors("park22"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 23 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("lifeliner1")) // * car-name{al=Game::GetActors("park23"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)v.EnableBlueLights(false);}else/////// CAR 24 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("reanimatie")) // * car-name{al=Game::GetActors("park25"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 25 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("reanimatie2")) // * car-name{al=Game::GetActors("park26"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 26 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("nh5")) // * car-name{al=Game::GetActors("nhpark5"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 27 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("nh6")) // * car-name{al=Game::GetActors("nhpark6"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 28 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("nh7")) // * car-name{al=Game::GetActors("nhpark7"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 29 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("nh8")) // * car-name{al=Game::GetActors("nhpark8"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 30 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("ovdp")) // * car-name{al=Game::GetActors("ovdp1"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 31 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("voa")) // * car-name{al=Game::GetActors("voa1"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 32 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("mmt01")) // * car-name{al=Game::GetActors("mmt1"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 33 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("pmbgn")) // * car-name{al=Game::GetActors("parkpmbgn"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 34 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("duikwagen")) // * car-name{al=Game::GetActors("parkduikwagen"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0);wendepos = Vector (0,-600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 35 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("khv")) // * car-name{al=Game::GetActors("parkkhv"); // * parking place name (virtual object)anfahrpos = Vector (300,0,0);wendepos = Vector (0,-600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 36 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("ha2")) // * car-name{al=Game::GetActors("parkha2"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0);wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 37 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("VC")) // * car-name{al=Game::GetActors("parkvc"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0);wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 38 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("hovd")) // * car-name{al=Game::GetActors("parkhovd"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0);wendepos = Vector (0,-600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 39 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("RBVC")) // * car-name{al=Game::GetActors("parkrbvc"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 40 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("RB120")) // * car-name{al=Game::GetActors("parkRB120"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0);wendepos = Vector (0,-600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 41 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("pj")) // * car-name{al=Game::GetActors("parkpj"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 42 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("ags")) // * car-name{al=Game::GetActors("parkags"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0);wendepos = Vector (0,-600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 43 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("ha3")) // * car-name{al=Game::GetActors("parkha3"); // * parking place name (virtual object)anfahrpos = Vector (300,0,0);wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 44 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("hv")) // * car-name{al=Game::GetActors("parkhv"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0);wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 45 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("ovdg2")) // * car-name{al=Game::GetActors("parkovdg2"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 46 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("motor_poli")) // * car-name{al=Game::GetActors("parkmotor_poli"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 47 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("tshlo")) // * car-name{al=Game::GetActors("parktshlo"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 48 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("pm3")) // * car-name{al=Game::GetActors("parkpm3"); // * parking place name (virtual object)anfahrpos = Vector (-300,0,0);wendepos = Vector (-600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 49 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("alhhw")) // * car-name{al=Game::GetActors("parkalhhw"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0);wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 49 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("alhw")) // * car-name{al=Game::GetActors("parkalhw"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0);wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 37 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("ovd96")) // * car-name{al=Game::GetActors("park96"); // * parking place name (virtual object)anfahrpos = Vector (0,300,0);wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 49 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("copi")) // * car-name{al=Game::GetActors("parkcopi"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)wendepos = Vector (600,0,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// CAR 49 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("tw")) // * car-name{al=Game::GetActors("parktw"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0);wendepos = Vector (0,-600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// BUREA AUTO 1 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("pd_car1")) // * car-name{al=Game::GetActors("pd_park1"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0);wendepos = Vector (0,-600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// BUREA AUTO 2 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("pd_car2")) // * car-name{al=Game::GetActors("pd_park2"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0);wendepos = Vector (0,-600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// BUREA AUTO 3 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("pd_car3")) // * car-name{al=Game::GetActors("pd_park3"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0);wendepos = Vector (0,-600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////// BUREA AUTO 4 ///////////////////////////////////////////////////////////////////////////////////////////////////////////if (v.HasName("pd_car4")) // * car-name{al=Game::GetActors("pd_park4"); // * parking place name (virtual object)anfahrpos = Vector (0,-300,0);wendepos = Vector (0,-600,0);v.EnableBlueLights(false);v.SetSpeed(6.4f);}else/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////{Mission::PlayHint("Can't find the parking place for this car - Coordinates");return;}// Parkplatzpos.erkennungif(al.GetNumActors() > 0){parkplatz = *al.GetActor(0);parkpos = parkplatz.GetPosition();}else{Mission::PlayHint("Can't find the parking place for this car - Virtual object");return;}// EinparkenGame::FindFreePosition(&v, parkpos);if (v.HasName("lifeliner1")) {GameObject obje(Target);float VUmc = v.GetValidLandingAngle(&obje, parkpos);Caller->PushActionFlyTo(ACTION_NEWLIST, parkpos, true, VUmc);}else{v.PushActionMove(ACTION_NEWLIST, parkpos+anfahrpos);v.PushActionTurnTo(ACTION_APPEND, parkpos+wendepos);v.PushActionMove(ACTION_APPEND, parkpos);}v.RemoveCommand("DummyBeschikbaar");v.PushActionExecuteCommand(ACTION_APPEND, "VcmdDelete", Caller, 1, true);v.PushActionExecuteCommand(ACTION_APPEND, "Beschikbaar", Caller, 0, false);//v.PushActionExecuteCommand(ACTION_APPEND, "Beschikbaar", Caller, 0, false);}};
Yours,
Tim
-
add me to the list ! Xd btw ill shall change my forums name ASAP
(tim260)
-
Can someone help me, I play the mod one day now, i can do the medic and police things but i dont understand the fire thing, when i click pump nothing happens
-
Can someone please explain me how to make fire stations in multiplayer map for thew NY mod because i want it really bad you can either explain, help or give me a costum map. i will play this map togheter with you
-
Join my hamachi network for connection !
Hamachi network ID: Squad46-NY
password = 123
-
Does someone want to play the ney york mod right now ?
-
Is it possible that someone makes a Spanish mod
-
Allright you can play the ambulance and if nessesary you can play the tech, But for now i already have someone for tech
-
Mostly at 20:00 ( GMT +1:00 ) i Don't know How to count ? Is it just 19:00 ( GMT ) at your country?
-
so tim let's play now
When saturday?
-
Yes ofcourse jayjay of you have the mod !
-
So dou you wanna play it online aitor or not ?
-
WANNA PLAY ONLINE WITH ME ?, PM ME !
I dont need someone for police because im the police :$
NL:Als je uit nederlands komt, je kan ook pm sturen in het nederlands me engels is niet zo goed !
Pointe-Claire Modification [WIP]
in Conceptual Modifications
Posted