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Boeingtriple7

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  1. I definitely agree. WAY too much micro-management, makes it impossible to get anything done.
  2. Hello everyone, I've noticed a serious lack in Firefighter Simulators. This has really been frustrating me. There are 3 or so German firefighter simulators, which I have, but I'd really love to see some simulating U.S. departments. There doesn't seem to be any of those out there. I know about gangrenn's firefighter mod for GTA IV, but I'd prefer a standalone game that doesn't have the violent reputation of the Grand Theft Auto series. I've been looking into the possibility of making one, and I think with a team and some crowd-funding, it could be possible! I've been thinking a lot about this and I'd like to work with some of you guys to create a Firefighter Simulator based on the Chicago Fire Department, with authentic vehicles, real fire stations and a city set up to look like Chicago. Currently, I'm asking what you guys think! Let me know if it's a good idea!
  3. Yes, they do that sometimes, although the legal requirement is that they have it on all the time. And guys, stop bashing up on the game, for goodness' sake. It's only a brand new game. Give them time to patch it before you start rioting.
  4. All right guys. Calm down. Everything's going to be ok. The gameplay at this point may be a little disappointing. That's ok. ALL new games are poor when they first come out, but they get patched and improved and eventually are excellent, absolutely wonderful games. I've seen this happen many, many times. It may be days, or it may be weeks. It may be months even, but I doubt it. But however long it is, Sixteen Tons has put way to much work into it to let it slide. This is a financial investment for them, a big one, and I'm sure they're taking it seriously. Game development is a lot harder than you think. Rest assured, you will definitely get value for your money in the near future.
  5. On 911: First Responders, I loaded the game and thet textures weren't loading, just the lights. I changed the graphics settings, and now the game won't load at all, it just crashes. Can someone help me? Logfile: Init Filesystem... Registered FS device "local" Registered FS device "base" Registered FS device "lang" Init UpdateChain... Init Timer... Init Screen... Init Scriptscheduler... !Graphics system: Intel IntelĀ® HD Graphics GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_frag Init GFX... Init Vision... |Vision DLL path: C:\Program Files (x86)\Steam\steamapps\common\911 First Responders\vision71.dll |Vision, Version PC-4, 7, 28, 0 |Loading entity plugins of directory <C:\Program Files (x86)\Steam\steamapps\common\911 First Responders\Data> ... |List of loaded plug-ins: |Plug-in named 'CubeMapHandle_cl' loaded statically! |Plug-in named 'VisionConsoleEntity_cl' loaded statically! |Plug-in named 'VisBase_cl' loaded statically! |Plug-in named 'VisBaseEntity_cl' loaded statically! |Plug-in named 'VisMouseCamera_cl' loaded statically! |Plug-in named 'VisObject3D_cl' loaded statically! |Plug-in named 'VisActionHelperEntity_cl' loaded statically! |Plug-in named 'VarManager_cl' loaded statically! |Plug-in named 'BaseEntity_cl' loaded statically! |Plug-in named 'VBaseCameraEntity' loaded statically! |Plug-in named 'VCamEntity' loaded statically! |Plug-in named 'GameEntity_cl' loaded statically! |Plug-in named 'Emitter_cl' loaded statically! |Plug-in named 'BaseGameEntity_cl' loaded statically! |Plug-in named 'TargetEntity_cl' loaded statically! |Registering plug-ins done ! |Initializing Vision Graphics Engine |Detecting CPU type and features |CPU:Pentium II/III FPU MMX ISSE 3DNow! |Vision Core: Allocated 28 kB of memory for Polygon Chunks |Vision Core: Allocated 9 kB of memory for Entities |Settings renderer configuration Initializing post processor 'PerceptionCore' * Skipping config file Initializing post processor 'MotionBlur' * Skipping config file Initializing post processor 'Nightvision' * Skipping config file |Initialising video driver: 0 |Setting screen mode to x:1280 / y:960 / bpp:32 / refresh:0 |Screen Mode is fullscreen, return value: -402 |Stencil buffer: 0 bit / ZBuffer: 24 bit ?VulpineWrapper::ChangeScreenMode(): VERR_NOSCREENMODE - Screen mode could not be set !WARNING: global listener object is still registered! Unregister listener before destroying object!
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