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ItsLeandro

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Posts posted by ItsLeandro

  1. Great, thank you!

     

    Hope to let it combine again soon with the NL MOD.

     

    Cheers!!     :holdglass:

     

    Robert.

    No problem, have fun with it :)

     

    ----------------------------------------

     

    I would also like to say, Unlimited Units Mod v2.0 is now available in the Download centre of Emergency Planet (in case you want to avoid MediaFire)

  2. Hello,

     

    Unlimited Units Mod has succesfully been updated to Emergency 5 v2.0.2.

    Right now you can download it from Mediafire (go look at the main topic).

    If you do not trust Mediafire, the mod will be available in the Download centre of Emergency Planet shortly (pending approval).

     

    Also, I added a poll to take a look if people are interested in multiplayer compatibility.

    As well, there might be coming a new trailer soon.

  3. One major problem I find with the game itself (not this mod) and maybe it might be something to consider is the 'chemical bomb' freeplay event, where the drone picks up one criminal but as soon as it goes to the next one he's already run off the map before you can get near them, this a big problem especially on larger maps, so maybe this could be included in this mod with a fix!?

    I will take a look in this problem in about 1 week.

     

     

     

    Hi Leandro,

     

    I hope everyting is going according to plan building your EM5 hardcore version.

     

    Since you're in the so-called "adjusting mood" at the moment  :happy:, I would like to make a remark/suggestion to you which I already made earlier on the forum to the MODDERS in general on March 13, this year: http://forum.emergency-planet.com/topic/20158-just-an-idea-for-making-a-new-mod/. I am asking you now specially, since you are planning on giving us a hardtime in your new MOD, and repeating my suggestion below, would give the player a better chance in fighting fires:

     

    When the fire tender is using its extinguisher that is mounted on its roof, you'll notice that, when pointing out another fire with your mouse, the water canon is automatically turning towards the fire without letting the fire tender changing its position, provided the fire to be extinguished, is in its reach. The turntable ladder should actually do the same thing (at least in real life that is): turning its water canon on the ladder towards the fire source once pointed out to. However, for each different fire you point out, other then the one that is being extinguished with its water canon at that very moment, the turntable ladder lowers its ladder and the fire engine is to be repositioned completely, rising its ladder again and then continuing putting out the fire. It's not realistic AND it's losing time putting out a fire.

     

    Maybe you could also look into this problem while adjusting your MOD: to let the turntable ladder, just like the fire tender, putting out fires pointed to (provided the fires to be extinguisjed, are in its reach), without the need to be repositioning itself all the time.

     

    I know that FrozenOne-94 was willing to take a look at my sugguestion at the time, while building his Dutch MOD, but since the building of this MOD (so sadly and unfortunately :(:cry:) came to an end, I think my suggestion was never worked out anymore - at least not for the Dutch MOD that is. Maybe that my suggestion will be taken care of in the build of his coming Las Vegas-release, but that I really don't know. Besides, it might still take some time before the LV-MOD will see its daylight...

     

    Well then, all this for what it's worth...

     

    I'll hope to hear from you soon.

     

    Cheers!!  :holdglass:

     

    Robert.

     

    I get what you mean, but this is quite difficult to just make possible. Once again, I will also take a look into this in 1 week.

     

    Basically I will go on with the MOD in about 1 week because I still have to finish some school stuff.

     

    Regards,

    Leandro

  4. Just a small tip: 

     

    When this MOD should see the daylight, please make sure that your own "Unlimited Untis MOD" is build in, or have people strongly advised to download (http://forum.emergency-planet.com/topic/19896-unlimited-units-mod/) and install this MOD as well. Otherwise the player wouldn't stand a change to survive your hardcore version, considering the default limited number of vehecles EM5 is providing you in the game. For what it's worth... ;)

     

    Cheers!! :holdglass:

     

    Robert. 

    Hey Ropie,

     

    I will most likely not include the UUM in this mod, otherwise it would make it too easy again. But what I will do is increase the available units, probably like 30-50% more.

    Of course, if they do have the UUM installed, they can still use it :)

    Thanks for the suggestion, didn't think about this yet :)

  5. The Hardcore mod has been cancelled.

     

    Hello everyone!

     

    I'm proud to announce to you guys a new modification, the Hardcore Emergency 5 Mod!

    In this modification you have to cope with harder situations. Can you handle it?

    Please take note: This modification is in W.I.P. (Work In Progress), it can take some time for a first version to be released.

     

     

    To Do List & Features:

     

    -Extinguishing fires will be 40% more difficult                                                                               In progress

    -Nothing will go automatic (e.g. automatic transport of casualties etc.)                                        In progress

    -Number of freeplay events can go up to 5 at the same time                                                       Done, might be adjusted

    -Bigger chance of fires passing on to other buildings, objects etc.                                               In progress

    -Cooling buildings will be 50% less efficient                                                                                  In progress

    -Pistol damage of police has decreased by 50%                                                                         Done, can be adjusted

    -Pistol damage of criminals have increased by 50%                                                                   Done, can be adjusted

    -Pistol damage on cars has been increased by 50% (cars are "dead" in 2 shots)                       Done, can be adjusted

    -The time for a new freeplay event to occur will be faster                                                            Done

    -Police barriers are increased by 50% (30 metres, allows you to lock a whole street)                 Done, can be adjusted

    -Adjusting the amount of available units                                                                                       In progress

     

    All values shown above are the current values, these values might, and most likely will change.

     

    To make this modification better, I need the help of you guys. Suggestions are highly wanted and appreciated, so please leave them down below. Please also consider answering the poll, I would like to know how many people are actually interested in this modification.

     

    This topic will most likely be updated frequently, make sure to subscribe to the topic for the latest news!

  6. Thank you Leandro for your reply.

     

    Maybe this is one of my stupid questions, but where can I find this installation guide? Also, could you tell me if I DO have the possibillity to have the MOD uninstalled should I want to, how to do so, and would that be without any (game) consequences or can I find these answers in this installation guide as well?

     

    Hope to hear from you soon.

     

    Thank you!

     

    Robert,

    Netherlands.

     

    For Question 1: The installation guide is on the first post, but I'll put it here too:

     

    Installation

     

    1. Open the Emergency 5 Launcher.

    2. Go to "Modifications".

    3. Drag and drop the .zip in Modifications.

    4. Select the mod as "active"

    5. You're ready to go, have fun!

     

    For Question 2: Because of the new update of Emergency 5, you can select Mods as active or inactive. If you select UUM as inactive, you will just get the standard Emergency 5.

     

    Hope this helped you. If you have any more questions, and feel more comfortable asking them in Dutch (I'm Dutch too), you can always send me a PM.

     

    Regards,

    Leandro

  7. Hi Leandro,

     

    Regarding to the answer you gave in F.A.Q. no. 4, could you please tell me which original files and/or maps (also, please tell me the path where to find them) I have to copy, before installing your mod, in case I should decide on any moment that I would like to have the original files reinstalled?

     

    Thank you!

     

    Robert,

    Netherlands.

    Hello Robert,

     

    Because of the recent Emergency 5 update (v1.3), Unlimited Units Mod has also been updated (v1.3). You don't have to backup any files for UUM v1.3, but you do for v1.1 and below. I assume you will download UUM v1.3, so no worries (look at the installation guide).

     

    I will also update the first post, so it is more clear.

     

    Regards,

    Leandro V.

  8. I've decided to update the topic, so it contains all important information (as requested here).

    I'm very thankful for the 800+ downloads and the 3500+ views on the YouTube video. I made a new video which explains the Mod hopefully better.

     

    Unlimited Units Mod v1.3 is now released for Emergency 5 v1.3! Easier installation!

  9. I am not use your mod, I do it by myself.

    Still, won't work. You have to configure a other file for Multiplayer, which I did, and it showed all the units, but you aren't able to spawn them/command them. You simply can't let it work for Multiplayer :)

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