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Posts posted by tysohug
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Im probably going to be banned from this topic for saying this but the Berlin ERS mod has this function
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mate
You can't just ask someone to drop everything and make your stuff, its relatively easy to learn how. There are heaps of tutorials on this site and Youtube.
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Does it change the freeplay stuff? such as when you start a new freeplay game does it use the harbor city
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Is the mod installed correctly?
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16 hours ago, TheAxeMan33 said:
Thank you. That worked
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I cant download the mod from http://copenhagen-mod.dk/download-2/ i get a 404 error every time. I'm using chrome
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On 8/1/2016 at 8:11 PM, bma said:
Hello everybody
If you experience problems downloading the file or get the "corrupted file" message, please send me a pm stating your operation system, what browser you use, how fast your download speed is and what program you use to unzip the files
3 hours ago, scarlyms said:I'm still having problems downloading the packed and unpacked versions both indicated corruptions I've used winzip and winrar but still says there corrupted
Contact BMA. I did and I had the same issue, now i can play it.
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6 hours ago, TACRfan said:
Unfortunately i could not enable firefighters to connect hoses to the panthers, that is why i added the Dennis and the Vauxhall Vivaro light pump
i think he means that the pumper in the big station is unable to be connected to by firefighters with hoses.
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56 minutes ago, di_loves_planes said:
I have tested the air ops sirens and works, they have a sound that is the bird scaring which is a bit low, tacrfan posted a video on it in this forum
Ok thanks. i will remove that from the list.
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Bugs that i have found:
Airport maintenance vehicles have siren button but no sound.Taxiway behind refinery- if any emergency vehicle is parked on the taxiway a plane will spawn and not move. bugs out the emergency vehicle.
Police station (North west)- no way fire vehicles can enter. And no hydrants to allow firefighters fight the fires. Multiple fire there the only way to fight them is to let them burn out.
Panthers/Pumpers get stuck at gate near North west fire station while on patrol.
Main fire station pumper (rosenbauer)- firefighters cannot connect hoses to vehicle.
Will add to it as I find them.
5 hours ago, TACRfan said:Could you tell me the bugs so I can see if I can fix them in a patch
done^^
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This mod is awesome. There are a few bugs but they are easy to work around.
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Thank you itchboy.
That helps a lot.
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I found the flash offset numbers on the forums but i cant find it again i think Hoppah posted them. if anyone knows the numbers could you please post them below.
RIP Dallas officers murdered while on duty.
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I get unexpected end of archive errors consistently.
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hope you do awesome
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Hi
I am getting constant CTD's while using version 5.0.2.
if you need anything just ask and i can get it.
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What mod are you talking about?
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4 hours ago, mr matt5432123 said:
Are these somewhat like the firefighting tank in emergency 3 and emergency 4??? I thought they were make believe!
nope they are one hundrend percent real.
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On 6/16/2014 at 0:16 AM, Handsup! said:
I'd probably help a police officer in his duties if an opportunity came up.
same. if they needed it.
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Thank-you.
All drivers are updated.
Yes i only have about 10 seconds before a CTD. Yes that is also correct.
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Since i stopped playing 911:FR about a month ago. I started playing again, now all i get is a C++ error the only way that i can stop it is if i restart my whole computer.
Assertion failed
program: ...
file: ..//external/boost_1_31_0\boost/shared_ptr.hpp
Line: 254
Expression: px != 0
Logfile:
SpoilerInit Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
!Graphics system: NVIDIA Corporation Quadro 600/PCIe/SSE2
GL_AMD_multi_draw_indirect GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader G
Init GFX...
Init Vision...
|Vision DLL path: C:\Program Files\WizardWorks\911 - First Responders\vision71.dll
|Vision(TM), Version PC-4, 7, 28, 0
|Loading entity plugins of directory <C:\Program Files\WizardWorks\911 - First Responders\Data> ...
|List of loaded plug-ins:
|Plug-in named 'CubeMapHandle_cl' loaded statically!
|Plug-in named 'VisionConsoleEntity_cl' loaded statically!
|Plug-in named 'VisBase_cl' loaded statically!
|Plug-in named 'VisBaseEntity_cl' loaded statically!
|Plug-in named 'VisMouseCamera_cl' loaded statically!
|Plug-in named 'VisObject3D_cl' loaded statically!
|Plug-in named 'VisActionHelperEntity_cl' loaded statically!
|Plug-in named 'VarManager_cl' loaded statically!
|Plug-in named 'BaseEntity_cl' loaded statically!
|Plug-in named 'VBaseCameraEntity' loaded statically!
|Plug-in named 'VCamEntity' loaded statically!
|Plug-in named 'GameEntity_cl' loaded statically!
|Plug-in named 'Emitter_cl' loaded statically!
|Plug-in named 'BaseGameEntity_cl' loaded statically!
|Plug-in named 'TargetEntity_cl' loaded statically!
|Registering plug-ins done !
|Initializing Vision Graphics Engine
|Detecting CPU type and features
|CPU:Pentium II/III FPU MMX ISSE 3DNow!
|Vision Core: Allocated 28 kB of memory for Polygon Chunks
|Vision Core: Allocated 9 kB of memory for Entities
|Settings renderer configuration
Initializing post processor 'PerceptionCore'
* Skipping config file
Initializing post processor 'MotionBlur'
* Skipping config file
Initializing post processor 'Nightvision'
* Skipping config file
|Initialising video driver: 0
|Setting screen mode to x:1920 / y:1080 / bpp:32 / refresh:0
|Screen Mode is fullscreen, return value: 0
|Stencil buffer: 0 bit / ZBuffer: 24 bit
|Initializing OpenGL rendering subsystem
|Setting initial Renderer States
|Vendor: NVIDIA Corporation
|Renderer: Quadro 600/PCIe/SSE2
|Driver Version: 4.5.0 NVIDIA 354.13
|Found Extension GL_EXT_texture_filter_anisotropic
|Found Extension GL_EXT_texture_lod_bias
|Found Extension GL_ARB_multitexture
|Found Extension GL_ARB_texture_env_dot3
|Extension GL_ARB_texture_env_subtract not available
|Found Extension GL_EXT_texture_edge_clamp
|Found Extension GL_EXT_texture_env_add
|Found Extension GL_EXT_texture_env_combine
|Found Extension GL_EXT_texture_cube_map
|Found Extension GL_ARB_texture_compression
|Found Extension GL_EXT_texture_compression_s3tc
|Found Extension GL_EXT_point_parameters
|Extension GL_EXT_clip_volume_hint not available
|Extension GL_EXT_vertex_weighting not available
|Found Extension GL_EXT_separate_specular_color
|Found Extension GL_EXT_stencil_wrap
|Extension GL_EXT_vertex_shader not available
|Found Extension GL_EXT_multi_draw_arrays
|Extension GL_ATI_fragment_shader not available
|Extension GL_ATI_pn_triangles not available
|Extension GL_ATI_map_object_buffer not available
|Found Extension GL_NV_texgen_reflection
|Found Extension GL_NV_fence
|Found Extension GL_NV_blend_square
|Found Extension GL_NV_register_combiners
|Found Extension GL_NV_register_combiners2
|Found Extension GL_NV_texture_env_combine4
|Found Extension GL_NV_texture_shader
|Found Extension GL_NV_vertex_program
|Found Extension GL_NV_vertex_program1_1
|Found Extension GL_NV_occlusion_query
|Extension GL_EXT_paletted_texture not available
|Extension GL_ATI_separate_stencil not available
|Extension GL_EXT_texture_rectangle not available
|Found Extension GL_ARB_depth_texture
|Found Extension GL_ARB_shadow
|Found Extension GL_SGIS_generate_mipmap
|Found Extension GL_ARB_vertex_buffer_object
|Found Extension WGL_ARB_render_texture
|Found Extension WGL_NV_render_depth_texture
|Found Extension WGL_NV_render_texture_rectangle
|Found Extension WGL_ARB_pbuffer
|Found Extension WGL_ARB_pixel_format
|Found Extension WGL_EXT_swap_control
|Found Extension GL_ARB_shader_objects
|Found Extension GL_ARB_fragment_shader
|Found Extension GL_ARB_vertex_shader
|Found Extension GL_ARB_shading_language_100
|Using ARB_vertex_buffer_object for fast geometry memory!
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: Quadro 600/PCIe/SSE2
renderer-string: NVIDIA;GF;GFN
Init Input...
Registered FS device "save"
Init GameFramework...
Init Audio...
Init XGUI...
Font loaded: base:/Fonts/Tahoma 11.xff
Font loaded: base:/Fonts/Tahoma 11 bold.xff
Font loaded: base:/Fonts/Lucida Console 11.xff
?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL
EM4 Version 1.3f language us
Registered FS device "mod"
mod found: 00000
mod found: 112 Egmond Modification 2.1
mod found: Berusfeuerwehr Sittingen Mod V.1.0
mod found: Beta Test
mod found: BFEMP
mod found: Borough Of Fire Brooklyn Modification
mod found: BOSTON MOD 2014
mod found: BOSTON MOD V2
mod found: Brandweer Helmond 1.5
mod found: Bushton Mod V3
mod found: BV Lisbonenses
mod found: Coastal Rescue
mod found: Copenhagen mod 1.1
mod found: ERS
mod found: FD Command v0.1
mod found: FD Command v1
mod found: FDNY Fire Academy Modification
mod found: Harbor City 4.0 Public
mod found: Harbor City 4.5.2 Public
mod found: HaverHill,MA betav.1.0
mod found: Helping Peter 1.0
mod found: Hoerde
mod found: Kent Mod v0.4.5
mod found: Kent Mod v0.4.9
mod found: Kiefersfelden V1.2
mod found: LA Mod V3.1.5
mod found: Latvia Mod 1.3
mod found: Lightbars Pack V2.0
mod found: lightbars V1-1
mod found: London Mod v1.2
mod found: London Multiplayer Mod 1.0
mod found: Los Angeles Mod v2.0 4x4
mod found: Los Angeles Mod v2.1
mod found: Los Angeles Mod v3.0
mod found: Manchester Mod V1.0.1
mod found: Manhattan Modification 3.0.0
mod found: Mayberry Mod V1.4.1
mod found: Mayberry Mod V1.5.1
mod found: Montana Mod 2.0.1
mod found: Nazareth TWP mod V1
mod found: NC Mod
mod found: Northview - Creekside v2.1.1
mod found: Northview - South County v2.0.3
mod found: Northview - South County v2.0.4
mod found: Northview - South County v2.0.5
mod found: Ocean City Modification V1.3
mod found: River Falls V0.5
mod found: Rodenkirchen
mod found: RTSWegberg
mod found: The Riverside Modification V1.5
mod found: Wegberg_Mod_Sechs
mod found: Welfordshire
mod found: Wuppertal Mod
|VisMain_cl::DeInit
|DeInitializing Object Data...
|DeInitializing World Data...
|DeInitializing Surface and Texture Data...
|Initializing Vision Graphics Engine
|Detecting CPU type and features
|CPU:Pentium II/III FPU MMX ISSE 3DNow!
|Vision Core: Allocated 28 kB of memory for Polygon Chunks
|Vision Core: Allocated 9 kB of memory for Entities
|Settings renderer configuration
|Loading World mod:\Maps\empty.v3d
?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!
|Vision Core: Allocated 38 kB of memory for primitive data
|Vision Core: Allocated 5 kB of memory for Patches
|Vision Core: Allocated 1 kB of memory for Patch Edges
|Vision Core: Allocated 75 kB of memory for Heightfields
|Vision Core: Allocated 0 kB of memory for Texture Planes
|Vision Core: Allocated 1 kB of memory for Vis Areas
|Vision Core: Allocated 0 kB of memory for Vis Area Planes
|Vision Core: Allocated 0 kB of memory for Vis Area Portals
|Vision Core: Allocated 3 kB of memory for Lights
|Vision Core: Allocated 8 kB of memory for World Vertices
|Vision Core: Allocated 21 kB of memory for Vertex References
|World contains 289 vertices, 256 polygons, 0 patches, 0 lights
|Vision Core: Resized memory for Patch Edges to 1 kB.
|Loading Font allyouneed.VFN
|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o
|[VNUM=1.43]
|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes
Scanning units...
Scanning equipment...
Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...
Loading equipment mod:Units/Equipment/F020Fire Hose/...
Loading equipment mod:Units/Equipment/F030Jaws Of Life/...
Loading equipment mod:Units/Equipment/F040Chain Saw/...
Loading equipment mod:Units/Equipment/F050Axe/...
Loading equipment mod:Units/Equipment/F060Jump Pad/...
Loading equipment mod:Units/Equipment/P010Flash Grenade/...
Loading equipment mod:Units/Equipment/P020Road Block/...
Scanning personnel...
Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...
|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o
|[VNUM=1.43]
|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached
|Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o
|[VNUM=1.43]
|Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached
Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...
|Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o
|[VNUM=1.43]
|Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached
|Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o
|[VNUM=1.43]
|Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...
|Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o
|[VNUM=1.43]
|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached
|Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o
|[VNUM=1.43]
|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Fire Department/040Diver/...
|Loading Model mod:Models\Persons\Fire Department\diver.v3o
|[VNUM=1.43]
|Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached
|Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o
|[VNUM=1.43]
|Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached
Scanning personnel...
Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...
|Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o
|[VNUM=1.43]
|Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached
|Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o
|[VNUM=1.43]
|Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached
|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o
|[VNUM=1.43]
|Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached
|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o
|[VNUM=1.43]
|Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached
Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/...
|Loading Model mod:Models\Persons\Ambulance\paramedic.v3o
|[VNUM=1.43]
|Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes
?Cannot add default animation set to P: incompatible bone structure?
Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached
|Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o
|[VNUM=1.43]
|Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes
?Cannot add default animation set to P: incompatible bone structure?
Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached
?Cannot add default animation set to P: incompatible bone structure?
Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...
|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o
|[VNUM=1.43]
|Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached
|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o
|[VNUM=1.43]
|Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached
Scanning personnel...
Loading personnel mod:Units/Personnel/Police/010Policeman/...
|Loading Model mod:Models\Persons\Police\policeman_m.v3o
|[VNUM=1.43]
|Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached
|Loading Model mod:Models\Persons\Police\policeman_f.v3o
|[VNUM=1.43]
|Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes
|Vision Core: Resized memory for Entities to 27 kB.
Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached
|Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o
|[VNUM=1.43]
|Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached
|Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o
|[VNUM=1.43]
|Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precached
Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precached
Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precached
Loading personnel mod:Units/Personnel/Police/020Shooter/...
|Loading Model mod:Models\Persons\Police\shooter.v3o
|[VNUM=1.43]
|Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/shooter.e4p precached
|Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o
|[VNUM=1.43]
|Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Police/030Sharp Shooter/...
|Loading Model mod:Models\Persons\Police\sharpshooter.v3o
|[VNUM=1.43]
|Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached
|Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o
|[VNUM=1.43]
|Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Police/040Scout/...
|Loading Model mod:Models\Persons\Police\scout.v3o
|[VNUM=1.43]
|Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/scout.e4p precached
|Loading Model mod:Models\Persons\Police\scout_upgraded.v3o
|[VNUM=1.43]
|Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Police/050Profiler/...
|Loading Model mod:Models\Persons\Police\profiler.v3o
|[VNUM=1.43]
|Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/profiler.e4p precached
|Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o
|[VNUM=1.43]
|Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precached
Prototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precached
Scanning personnel...
Loading personnel mod:Units/Personnel/TEC/010Engineer/...
|Loading Model mod:Models\Persons\TEC\engineer.v3o
|[VNUM=1.43]
|Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/TEC/engineer.e4p precached
|Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o
|[VNUM=1.43]
|Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes
Prototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precached
Prototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...
|Loading Model mod:Models\Vehicles\Fire Department\rw.v3o
|[VNUM=1.43]
|Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o
|[VNUM=1.43]
|Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o
|[VNUM=1.43]
|Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o
|[VNUM=1.43]
|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o
|[VNUM=1.43]
|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o
|[VNUM=1.43]
|Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o
|[VNUM=1.43]
|Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o
|[VNUM=1.43]
|Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o
|[VNUM=1.43]
|Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/...
|Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o
|[VNUM=1.43]
|Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o
|[VNUM=1.43]
|Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o
|[VNUM=1.43]
|Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o
|[VNUM=1.43]
|Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/...
|Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o
|[VNUM=1.43]
|Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o
|[VNUM=1.43]
|Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o
|[VNUM=1.43]
|Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o
|[VNUM=1.43]
|Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o
|[VNUM=1.43]
|Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o
|[VNUM=1.43]
|Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/...
|Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o
|[VNUM=1.43]
|Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o
|[VNUM=1.43]
|Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o
|[VNUM=1.43]
|Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o
|[VNUM=1.43]
|Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o
|[VNUM=1.43]
|Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o
|[VNUM=1.43]
|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o
|[VNUM=1.43]
|Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o
|[VNUM=1.43]
|Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o
|[VNUM=1.43]
|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/...
|Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o
|[VNUM=1.43]
|Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o
|[VNUM=1.43]
|Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o
|[VNUM=1.43]
|Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o
|[VNUM=1.43]
|Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...
|Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o
|[VNUM=1.43]
|Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o
|[VNUM=1.43]
|Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o
|[VNUM=1.43]
|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o
|[VNUM=1.43]
|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/...
|Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o
|[VNUM=1.43]
|Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o
|[VNUM=1.43]
|Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...
|Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o
|[VNUM=1.43]
|Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes
|Vision Core: Resized memory for Entities to 45 kB.
|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o
|[VNUM=1.43]
|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o
|[VNUM=1.43]
|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o
|[VNUM=1.43]
|Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/...
|Loading Model mod:Models\Vehicles\Fire Department\flb.v3o
|[VNUM=1.43]
|Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o
|[VNUM=1.43]
|Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/100LF/...
|Loading Model mod:Models\Vehicles\Fire Department\lf.v3o
|[VNUM=1.43]
|Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...
|Loading Model mod:Models\Vehicles\Ambulance\nef.v3o
|[VNUM=1.43]
|Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o
|[VNUM=1.43]
|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o
|[VNUM=1.43]
|Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/...
|Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o
|[VNUM=1.43]
|Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o
|[VNUM=1.43]
|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o
|[VNUM=1.43]
|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o
|[VNUM=1.43]
|Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o
|[VNUM=1.43]
|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/...
|Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o
|[VNUM=1.43]
|Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o
|[VNUM=1.43]
|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o
|[VNUM=1.43]
|Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o
|[VNUM=1.43]
|Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/...
|Loading Model mod:Models\Vehicles\Ambulance\itw.v3o
|[VNUM=1.43]
|Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o
|[VNUM=1.43]
|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o
|[VNUM=1.43]
|Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o
|[VNUM=1.43]
|Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes
Prototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/...
|Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o
|[VNUM=1.43]
|Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes
|Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o
|[VNUM=1.43]
|Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o
|[VNUM=1.43]
|Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframes
Prototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/Police/010STW/...
|Loading Model mod:Models\Vehicles\Police\stw.v3o
|[VNUM=1.43]
|Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o
|[VNUM=1.43]
|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\stw_door01.v3o
|[VNUM=1.43]
|Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/stw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/020MTW/...
|Loading Model mod:Models\Vehicles\Police\mtw.v3o
|[VNUM=1.43]
|Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o
|[VNUM=1.43]
|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o
|[VNUM=1.43]
|Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/mtw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/030SW/...
|Loading Model mod:Models\Vehicles\Police\sw.v3o
|[VNUM=1.43]
|Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o
|[VNUM=1.43]
|Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\sw_door01.v3o
|[VNUM=1.43]
|Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/sw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/040WAW/...
|Loading Model mod:Models\Vehicles\Police\waw.v3o
|[VNUM=1.43]
|Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o
|[VNUM=1.43]
|Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o
|[VNUM=1.43]
|Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/waw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/050GTW/...
|Loading Model mod:Models\Vehicles\Police\gtw.v3o
|[VNUM=1.43]
|Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o
|[VNUM=1.43]
|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o
|[VNUM=1.43]
|Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/gtw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/060PHC/...
|Loading Model mod:Models\Vehicles\Police\phc.v3o
|[VNUM=1.43]
|Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\phc_door01.v3o
|[VNUM=1.43]
|Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o
|[VNUM=1.43]
|Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/phc.e4p precached
Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/...
|Loading Model mod:Models\Vehicles\Police\getawaycar.v3o
|[VNUM=1.43]
|Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o
|[VNUM=1.43]
|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o
|[VNUM=1.43]
|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o
|[VNUM=1.43]
|Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes
Prototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...
|Loading Model mod:Models\Vehicles\TEC\fgri.v3o
|[VNUM=1.43]
|Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o
|[VNUM=1.43]
|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o
|[VNUM=1.43]
|Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/fgri.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/020ASF/...
|Loading Model mod:Models\Vehicles\TEC\asf.v3o
|[VNUM=1.43]
|Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o
|[VNUM=1.43]
|Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/asf.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/030FGRR/...
|Loading Model mod:Models\Vehicles\TEC\fgr.v3o
|[VNUM=1.43]
|Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o
|[VNUM=1.43]
|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o
|[VNUM=1.43]
|Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o
|[VNUM=1.43]
|Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o
|[VNUM=1.43]
|Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o
|[VNUM=1.43]
|Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o
|[VNUM=1.43]
|Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o
|[VNUM=1.43]
|Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/fgr.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/040FGRB/...
|Loading Model mod:Models\Vehicles\TEC\fgrb.v3o
|[VNUM=1.43]
|Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes
|Vision Core: Resized memory for Entities to 63 kB.
|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o
|[VNUM=1.43]
|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o
|[VNUM=1.43]
|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o
|[VNUM=1.43]
|Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o
|[VNUM=1.43]
|Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/050FGRT/...
|Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o
|[VNUM=1.43]
|Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o
|[VNUM=1.43]
|Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o
|[VNUM=1.43]
|Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes
|Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o
|[VNUM=1.43]
|Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/060RL/...
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o
|[VNUM=1.43]
|Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o
|[VNUM=1.43]
|Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/070TRL/...
|Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o
|[VNUM=1.43]
|Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o
|[VNUM=1.43]
|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o
|[VNUM=1.43]
|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o
|[VNUM=1.43]
|Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframes
Prototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precached
command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found
command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found
command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found
command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found
cursor mod:UI/Game/Icons/Cursor/AimEnd.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/FlyTo.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_disable.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_normal.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_over.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not found
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cursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not found
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cursor mod:UI/Game/Icons/Cursor/LoadUp.dds not found
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cursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not found
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cursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not found
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command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not found
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cursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not found
command icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not found
command icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not found
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command icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not found
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cursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not found
command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not found
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command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not found
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command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not found
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command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not found
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cursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not found
command icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not found
command icon mod:UI/Game/Icons/Commands/PickUp_disable.dds not found
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command icon mod:UI/Game/Icons/Commands/PickUp_over.dds not found
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cursor mod:UI/Game/Icons/Cursor/PickUp.dds not found
command icon mod:UI/Game/Icons/Commands/Pull_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/Pull.dds not found
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command icon mod:UI/Game/Icons/Commands/RemoveFirehose_disable.dds not found
command icon mod:UI/Game/Icons/Commands/SearchLightOff_disable.dds not found
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command icon mod:UI/Game/Icons/Commands/SearchLightOn_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/StopPull.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldFire_disable.dds not found
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command icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/Unload.dds not found
Loading strings meta list...
Loaded lang:infotexts.xml
Loaded lang:poi.xml
Loaded lang:portraits.xml
Loaded lang:fail.xml
Loaded lang:ingamehelp.xml
Loaded lang:objectives.xml
Loaded lang:hints.xml
Loaded lang:missiontitles.xml
Loaded lang:missiontips.xml
Loaded lang:mission.xml
Loaded lang:talk.xml
Loaded lang:supervobj.xml
Loaded lang:supervfail.xml
Loaded lang:supervresult.xml
Loaded lang:supervtut.xml
Loaded lang:tutorial.xml
Loaded lang:command.xml
Loaded lang:supervobj.xml
Loaded lang:credits.xml
Loaded lang:supervquest.xml
Loaded lang:quest.xml
Loaded lang:supervaward.xml
Loaded lang:events.xml
Loaded lang:supervevents.xml
Loaded lang:superveventsobj.xml
Loaded lang:mainmenu.xml
Loaded lang:gui.xml
Loaded lang:score.xml
Loaded lang:strings.xml
Loaded lang:voices.xml
mod found: 00000
mod found: 112 Egmond Modification 2.1
mod found: Berusfeuerwehr Sittingen Mod V.1.0
mod found: Beta Test
mod found: BFEMP
mod found: Borough Of Fire Brooklyn Modification
mod found: BOSTON MOD 2014
mod found: BOSTON MOD V2
mod found: Brandweer Helmond 1.5
mod found: Bushton Mod V3
mod found: BV Lisbonenses
mod found: Coastal Rescue
mod found: Copenhagen mod 1.1
mod found: ERS
mod found: FD Command v0.1
mod found: FD Command v1
mod found: FDNY Fire Academy Modification
mod found: Harbor City 4.0 Public
mod found: Harbor City 4.5.2 Public
mod found: HaverHill,MA betav.1.0
mod found: Helping Peter 1.0
mod found: Hoerde
mod found: Kent Mod v0.4.5
mod found: Kent Mod v0.4.9
mod found: Kiefersfelden V1.2
mod found: LA Mod V3.1.5
mod found: Latvia Mod 1.3
mod found: Lightbars Pack V2.0
mod found: lightbars V1-1
mod found: London Mod v1.2
mod found: London Multiplayer Mod 1.0
mod found: Los Angeles Mod v2.0 4x4
mod found: Los Angeles Mod v2.1
mod found: Los Angeles Mod v3.0
mod found: Manchester Mod V1.0.1
mod found: Manhattan Modification 3.0.0
mod found: Mayberry Mod V1.4.1
mod found: Mayberry Mod V1.5.1
mod found: Montana Mod 2.0.1
mod found: Nazareth TWP mod V1
mod found: NC Mod
mod found: Northview - Creekside v2.1.1
mod found: Northview - South County v2.0.3
mod found: Northview - South County v2.0.4
mod found: Northview - South County v2.0.5
mod found: Ocean City Modification V1.3
mod found: River Falls V0.5
mod found: Rodenkirchen
mod found: RTSWegberg
mod found: The Riverside Modification V1.5
mod found: Wegberg_Mod_Sechs
mod found: Welfordshire
mod found: Wuppertal Mod
Init Network...
!WARNING: global listener object is still registered! Unregister listener before destroying object!
Any help would be gladly appreciated
-
17 hours ago, randomperson139 said:
That is one of the more pointless posts I have seen in a while... And can we stop with all the second this, third that stuff please. At least make an effort to be a little more original with your posts.
Ok
Montana Mod v2.5 RELEASED
in Mods
Posted
It was just me trying to be sarcastic