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Posts posted by THVFD
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On 5/14/2022 at 1:27 PM, bama1234 said:
This right here ^
Keep in mind as well that when we had the last release available to the public, the sentiment was quite different, while there was a lot of positivity in regards to the content of the mod, we were also getting flooded with bug reports and reports of the mod crashing to desktop quite frequently. The impression we were getting was that it was unplayable for a good number of people, and we couldn't immediately find the fixes, so we figured better to pull it until we had a stable version.
I can't speak for Itchboy, I just know he's been tied up with real life in recent months. As for me, I have quite a lot going on as well, most recently with family, educational commitments, and working to further advance my career.
That being said, I am definitely still committed to this project and I am still actively working on it. Itchboy has been busy, but he's left me with lots of updates and a good template to continue working from. We definitely want to get an updated and stable version out to the public sometime in the next year or so.
I'd like to add on to this statement, there is loads of progress that was made on this mod(not a mod team member).
As far as itchboy goes, he has been put out of commission temporarily by a Weather events that has happened in his home country. Life like always will continue to take priority over a 16 year old game that every mod is being made for free, modding is not a career in the EM4 community.
My last little bit to say is be patient, Itchboy will be back, there is lots of things that he is able to work on just not able to show.
Bama, You and itch have made an amazing product with the mod. I look forward to seeing the finalized product. Amazing Work!!- 6
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@Chris07 i helped get this current version working. if you need help send me a message on discord. i'm not a whole lot with scripting but, i was involved in the orignal making of the current import script
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The Mod is a private mod, it will continue to remain a private mod. It has been relayed to TNA many times that it is a private mod and will continue to be a private mod. He also states in his video that he can't tell you what mods are private and what are private anymore.
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3 hours ago, squamishfire said:
How did you get the tanker parts to work. It hasn’t worked for me so far.
direct me a PM and i will provide you with all the help that you need in order to get it to work
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14 hours ago, Miggles said:
You're awesome and I love you bro
you're welcome any further questions, modding, fire engine, EMS, etc just direct me a PM and i'll be more than happy to help.
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2 minutes ago, Miggles said:
That's good to know actually, thank you! But no, above where it says paramedic engine theres the diamond plate trim and then a long object sitting on top of the utility bed, where suction hoses go on some engines (I think that's what they're called?)
it's a collasable attic ladder usually about 10 foot long and around 6 inches wide when open
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34 minutes ago, Miggles said:
This is what I was referring to in my first post I seen your youtube of all those scripts over the past several years, which really turn in an old game into something fresh and new.
Thanks man I appreciate it.
My goal was to have E3111 "done" in a week, save for the skin (most of the other engines are extremely similar and thus shouldn't take as long to complete once I get the base done). I've probably redone it at least six times now but I think I'm finally getting close to a point that I'm happy between quality and compromise. The last thing that I really can't seem to get is what the heck is on the driver side of the box.
3116 has the same thing. Almost looks like a thin ladder from this angle but that would make it so narrow? Maybe its a tripod or something? Which brings me to my next question. For cliff rescues, obviously calling in a helicopter would be easiest. However, would there be a way to use a ground-based tripod with the helicopter hoist command to do something similar?
if you are referring to the diamond plate box on the hose bed cover it is a spine board storage compartment
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8 hours ago, IvaVPK said:
After seeing few gameplay videos i gotta say guys, very nice job, map and everything looks fantastic. It would be nice if you guys make public release some nice day. Keep it up.
Thank you it is a lot of hard work, Dedication, and willingness to learn. There is a saying you can lead a horse to water but you can't make him drink. That saying is vary true and holds many forms without a willingness to learn it is impossible to succeed. Perhaps there will be some more updates on this page for everyone to see it.
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@d.seed what was you're issue you were having
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@d.seed when making a model check the backface culling box and the ambiant oclusion box. It will show you witch way your polygons are facing with the backface culling one and, the ambiant oclusion box will show your edges much much better. See the attached image!
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5 hours ago, Florian_S. said:
It's a QWERTZ layout so Y and Z are switched. Pressing Y calls split although it seems like nothing happens.
it will seem like nothing happens it just sepereates the vertices that are connected to the other side there won't really be a noticable difference
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2 hours ago, Florian_S. said:
It's commented out with a '#'
Makes sense to me. Removing doubles is no problem. I don't understand the second part thou.
i use blender regularly and this is something i wasn't understanding until recently. So what you do is select each side(Left, Right, Front, Back, Top, Bottom, Etc) and press the Y key in the 3D view of blender. Upon doing this you will also need to select doors on buildings or anything that is uv'd seperatly(kinda like an object is being constructed seperatly in blender) and it will resolve the UV issues. Without splitting each side this is what the model will look like.
Building Model and Texture by - THVFD
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With much inspiration from one of bamas photos he did a while back
River Falls Engine 1
Engine 1 - THVFD, Reaper, Itchboy
Hospital - THVFD, Itchboy
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On 7/16/2018 at 10:26 AM, itchboy said:
By some fluke, @Reaper was able to find a picture of the real EMS supervisor vehicle. Its....glorious but I now have the responsibility to update our model to match the real thing. Before I can do that though, can someone help me identify the lightbar? I'm thinking Code3 21TR, 2100 or RX2700 but I cant narrow it down exactly. I'd appreciate if you guys could lend your eyes and help us.
Here's a complimentary photo of the Chevy ambulance that we plan on putting in the mod. Above that is Reaper's interpretation of the same vehicle in Em4. I am very excited to get to working on finishing up the model when my schedule opens up.
3 hours ago, ThatOneIowan said:It's definitely a Code 3 product, but the bad part is all their products look the same to me so I can't tell which one either:) I would lean towards an RX2700 and away from a x2100, but that's just a gut feeling.
It's to tall to be a code 3 RX2700 i have one on my POV the led modules are wrong for a code 3 RX2700 as well
to me it looks like this kind of lightbar
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2 hours ago, mr matt5432123 said:
Howdy. So... We all know Bama's Pierce Arrow Fire Engine that is in about 99% of mods. Don't get me wrong, it's a great model, it's just been a little overused that's all. My department uses the Pierce Arrow as it's main Chassis for most of it's rigs so I decided to go and make my own. Obviously It needs a better skin, some lights, some more detail, but I think it's pretty good right now. As of now it has only 1600 faces. Pretty good eh?
However, I do need some help here, Whenever I import it into emergency 4 It always shows up on it's left side and facing the wrong direction no matter what I do. Any Ideas on that?
And please, don't be afraid to give me some constructive criticism. I'm always looking to better myself.
Here it is.
http://www.emergency-planet.com/uploads/monthly_2018_06/Capture.thumb.PNG.c90719d4b60ca9908126a9464830d49f.PNGhttp://www.emergency-planet.com/uploads/monthly_2018_06/Capture1.thumb.PNG.58c34b424422fe2b30781e3f27445255.PNGhttp://www.emergency-planet.com/uploads/monthly_2018_06/Capture2.PNG.934b5085d8433d27368f115c6e5defec.PNG
Here's a video of the actual rig.
If you are needing any help with models in blender just shoot me a PM i am more than happy to help and vary experanced in blender
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Today i will be showing everyone a long awaited post to show everyone that the mod is not been forgotten and is still continuing development until the mod team and myself feel as it is completed.
Today i show a long awaited Video of the new or overhauled River Falls Engines for the River Falls Mod For Emergency 4/ 911 First Responders. You Also get a Sneak Peak at some of the recent map work that Itchboy and Myself have put into the mod.
Credits
RFFD Engine 1, Reaper, THVFD
RFFD Engine 2, MikeyPi, Reaper, THVFD
RFFD Engine 3, Reaper, THVFD
RFFD Engine 4, Reaper, Itchboy, THVFD
River Falls Hospital Model, THVFD
River Falls Map Texture, THVFD, Fire Dept. Boston
The Song in the background, AC/DC ThunderStruck
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On 8/19/2017 at 7:40 PM, armyconrad said:
Will there be any Kentucky Division of Forestry brush trucks?
we dont really have many of those around here with the exception of the mammouth cave national park wildland engine, the only time i have ever seen them was on a special call by my volly FD at a field fire
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Today i am showing a minor update of the upgraded WIP engine 1 it is a 2017 pierce saber chassis
Credits - THVFD
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Today i show off the new lightbars(courtesy of Itchboy) for the Sheriff department along with the different settings for them as well
Models - Itchboy, Bama
Texture - Reaper
Lights - THVFD
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1 hour ago, Conerly said:
When will this mod be released? Will it be released to the public?
It is a private mod hence in the forum topic
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Hi all today i am showing you some more of the skin work and two new updated models
On map EMS units
River Falls EMS
Credits - THVFD, Itchboy, Reaper
Mercy Med Flight
Credits - THVFD, Itchboy, Reaper,BASTIAN
River Falls Memorial Coroner
Credits - THVFD, Itchboy, Reaper
Off Map Private EMS Companies
Angel Med EMS
Credits - THVFD, Itchboy, Reaper
Trans Med EMS
Credits - THVFD, Itchboy, Reaper
UMFD E24
Credits - THVFD, Itchboy, Reaper
Credits - THVFD, Itchboy, Reaper
River Falls Brush 2
Credits - THVFD, Itchboy, Reaper
Credits - THVFD, Itchboy, Reaper
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Today i show everybody the PD side of the mod
River Falls Sheriff Department
Credits - Itchboy, Reaper, THVFD, Bama
Credits - Itchboy, Reaper, THVFD, Bama
Credits - Itchboy, Reaper, THVFD
Credits - Itchboy, Reaper, THVFD, Flnn Rescue
Credits - Itchboy, Reaper, THVFD
Credits - Itchboy, Reaper, THVFD, Flnn Rescue
Credits - Itchboy, Reaper, THVFD, Flnn Rescue
Kentucky State Police
Credits - Itchboy, Reaper, THVFD
Credits - Itchboy, Reaper, THVFD, Flnn Rescue
Credits - NNICCO, Reaper, THVFD, Flnn Rescue
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Hi all been quit some time. Just so you know the mod is not dead it is still being worked on and progressing greatly we are just keeping everything a secret.
To Start things off you all are going to see lots of goodies. To start things off here is a image of a reworked UMFD Engine
Credits - THVFD, Itchboy
Here is a Picture of the New American Fire Hydrant Model for River Falls
Credits - THVFD
RFFD Ladder 1
Credits - THVFD, Reaper, Flnn, Itchboy
UMFD Rescue 1
Credits - THVFD, Reaper, Itchboy, EMC- Unit
UMFD Hazmat 1
Credits - THVFD, Reaper, Itchboy, EMC- Unit
UMFD Hazmat 1 Support
Credits - THVFD, Reaper, Itchboy
UMFD Ladder 1
Credits - THVFD, Reaper, Itchboy, Flnn-Rescue, Hoppah
UMFD Tanker 1
Credits - THVFD, Reaper, Itchboy, Flnn-Rescue
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7 hours ago, Fire Dept. Boston said:
Thank you Itchboy for the nice pictures. There are some ideas, that i like.
I think this rear could be a nice Idea: https://www.glickfire.com/delivery/cecil-townshipfire-company-3
(... great that I can download the drawing on this page )you can do many many rears in all shapes and sizes here are some of mine on a ford chasis
SpoilerHere are Some on bigger chassis or on complete custom chasis
SpoilerIf You ever have any question or need ideas just shoot me a PM i will be more than happy to help
US Volunteer FF Mods
in General Talk
Posted
it is actually getting an update worked on. Unfortunately Slate stays busy though so it's an extremely Slow WIP