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Modzzguy202

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Posts posted by Modzzguy202

  1. I present to you the first of progress updates, i present to you FDNY Rescue 4 (Queens)    Credit: Brooklyn mod team for the rescue model and lights     Skin by: Modzzguy202 & Connor Brumleve

    http://www.emergency-planet.com/uploads/monthly_2016_03/56e9fad41eb1c_Em42016-03-1620-27-15-142.jpg.a05368065a701240e85fbf182e78ab6b.jpg

    http://www.emergency-planet.com/uploads/monthly_2016_03/56e9faec86543_Em42016-03-1620-27-34-475.jpg.ff8354fd67c74f84c2bbb03f88138e03.jpg

    http://www.emergency-planet.com/uploads/monthly_2016_03/56e9faf33f633_Em42016-03-1620-27-20-908.jpg.8d12b99e764638108222ddf954e5daa2.jpg

    http://www.emergency-planet.com/uploads/monthly_2016_03/56e9fad41eb1c_Em42016-03-1620-27-15-142.jpg.a05368065a701240e85fbf182e78ab6b.jpg

    http://www.emergency-planet.com/uploads/monthly_2016_03/56e9faec86543_Em42016-03-1620-27-34-475.jpg.ff8354fd67c74f84c2bbb03f88138e03.jpg

    http://www.emergency-planet.com/uploads/monthly_2016_03/56e9faf33f633_Em42016-03-1620-27-20-908.jpg.8d12b99e764638108222ddf954e5daa2.jpg

    Em4 2016-03-16 20-27-15-142.jpg

    Em4 2016-03-16 20-27-34-475.jpg

    Em4 2016-03-16 20-27-20-908.jpg

  2. 18 hours ago, goog said:

    Most of these "mods" you speak of are Submods and if that was our goal you would have had this long time ago.We have been working on this in our spare time when time permits,this project is by no means even close to being a priorety in my life.I enjoy working on it when I actually have spare time and for the patient few,you make it worthwhile and rewardable.

    Great work goog! Take all the time you need because this mod is looking amazing and i think it will be one of the best mods out for EM4 so keep up the great work and take as long as it takes to make this mod!

  3. Hellow all now every time i load upmy mod new jersey mass mod and load free play it crashes when it loads, here is my log file if anyone can see the problem please let me know!   

     

     

     
     
    |Detecting CPU type and features
     
    |CPU:Pentium II/III FPU MMX ISSE 3DNow!
     
    |Vision Core: Allocated 28 kB of memory for Polygon Chunks
     
    |Vision Core: Allocated 9 kB of memory for Entities
     
    |Settings renderer configuration
     
    Initializing post processor 'PerceptionCore'
     * Skipping config file
    Initializing post processor 'MotionBlur'
     * Skipping config file
    Initializing post processor 'Nightvision'
     * Skipping config file
    |Initialising video driver: 0
     
    |Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0
     
    |Screen Mode is fullscreen, return value: 0
     
    |Stencil buffer: 8 bit / ZBuffer: 24 bit
     
    |Initializing OpenGL rendering subsystem
     
    |Setting initial Renderer States
     
    |Vendor: Intel
     
    |Renderer: Intel® HD Graphics 4400
     
    |Driver Version: 4.2.0 - Build 10.18.10.3431
     
    |Found Extension GL_EXT_texture_filter_anisotropic
     
    |Found Extension GL_EXT_texture_lod_bias
     
    |Found Extension GL_ARB_multitexture
     
    |Found Extension GL_ARB_texture_env_dot3
     
    |Extension GL_ARB_texture_env_subtract not available
     
    |Found Extension GL_EXT_texture_edge_clamp
     
    |Found Extension GL_EXT_texture_env_add
     
    |Found Extension GL_EXT_texture_env_combine
     
    |Extension GL_EXT_texture_cube_map not available
     
    |Found Extension GL_ARB_texture_compression
     
    |Found Extension GL_EXT_texture_compression_s3tc
     
    |Extension GL_EXT_point_parameters not available
     
    |Found Extension GL_EXT_clip_volume_hint
     
    |Extension GL_EXT_vertex_weighting not available
     
    |Found Extension GL_EXT_separate_specular_color
     
    |Found Extension GL_EXT_stencil_wrap
     
    |Extension GL_EXT_vertex_shader not available
     
    |Found Extension GL_EXT_multi_draw_arrays
     
    |Extension GL_ATI_fragment_shader not available
     
    |Extension GL_ATI_pn_triangles not available
     
    |Extension GL_ATI_map_object_buffer not available
     
    |Found Extension GL_NV_texgen_reflection
     
    |Extension GL_NV_fence not available
     
    |Found Extension GL_NV_blend_square
     
    |Extension GL_NV_register_combiners not available
     
    |Extension GL_NV_register_combiners2 not available
     
    |Extension GL_NV_texture_env_combine4 not available
     
    |Extension GL_NV_texture_shader not available
     
    |Extension GL_NV_vertex_program not available
     
    |Extension GL_NV_vertex_program1_1 not available
     
    |Extension GL_NV_occlusion_query not available
     
    |Extension GL_EXT_paletted_texture not available
     
    |Found Extension GL_ATI_separate_stencil
     
    |Found Extension GL_EXT_texture_rectangle
     
    |Found Extension GL_ARB_depth_texture
     
    |Found Extension GL_ARB_shadow
     
    |Found Extension GL_SGIS_generate_mipmap
     
    |Found Extension GL_ARB_vertex_buffer_object
     
    |Extension WGL_ARB_render_texture not available
     
    |Extension WGL_NV_render_depth_texture not available
     
    |Extension WGL_NV_render_texture_rectangle not available
     
    |Found Extension WGL_ARB_pbuffer
     
    |Found Extension WGL_ARB_pixel_format
     
    |Found Extension WGL_EXT_swap_control
     
    |Found Extension GL_ARB_shader_objects
     
    |Found Extension GL_ARB_fragment_shader
     
    |Found Extension GL_ARB_vertex_shader
     
    |Found Extension GL_ARB_shading_language_100
     
    |Using ARB_vertex_buffer_object for fast geometry memory!
     
    OpenGL vendor: Intel
    OpenGL renderer: Intel® HD Graphics 4400
    renderer-string: INTEL
    Init Input...
    Registered FS device "save"
    Init GameFramework...
    Init Audio...
    Init XGUI...
    Font loaded: base:/Fonts/Tahoma 11.xff
    Font loaded: base:/Fonts/Tahoma 11 bold.xff
    Font loaded: base:/Fonts/Lucida Console 11.xff
    ?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL
    EM4 Version 1.3f language us
    Registered FS device "mod"
    |VisMain_cl::DeInit
     
    |DeInitializing Object Data...
     
    |DeInitializing World Data...
     
    |DeInitializing Surface and Texture Data...
     
    |Initializing Vision Graphics Engine
     
    |Detecting CPU type and features
     
    |CPU:Pentium II/III FPU MMX ISSE 3DNow!
     
    |Vision Core: Allocated 28 kB of memory for Polygon Chunks
     
    |Vision Core: Allocated 9 kB of memory for Entities
     
    |Settings renderer configuration
     
    |Loading World mod:\Maps\empty.v3d
     
    ?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!
     
    |Vision Core: Allocated 38 kB of memory for primitive data
     
    |Vision Core: Allocated 5 kB of memory for Patches
     
    |Vision Core: Allocated 1 kB of memory for Patch Edges
     
    |Vision Core: Allocated 75 kB of memory for Heightfields
     
    |Vision Core: Allocated 0 kB of memory for Texture Planes
     
    |Vision Core: Allocated 1 kB of memory for Vis Areas
     
    |Vision Core: Allocated 0 kB of memory for Vis Area Planes
     
    |Vision Core: Allocated 0 kB of memory for Vis Area Portals
     
    |Vision Core: Allocated 3 kB of memory for Lights
     
    |Vision Core: Allocated 8 kB of memory for World Vertices
     
    |Vision Core: Allocated 21 kB of memory for Vertex References
     
    |World contains 289 vertices, 256 polygons, 0 patches, 0 lights
     
    |Vision Core: Resized memory for Patch Edges to  1 kB.
     
    |Loading Font allyouneed.VFN
     
    |Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o
     
    |[VNUM=1.43]
     
    |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes
     
    Scanning units...
    Scanning equipment...
    Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...
    Loading equipment mod:Units/Equipment/F020Fire Hose/...
    Loading equipment mod:Units/Equipment/F030Jaws Of Life/...
    Loading equipment mod:Units/Equipment/F040Chain Saw/...
    Loading equipment mod:Units/Equipment/F050Axe/...
    Loading equipment mod:Units/Equipment/F060Jump Pad/...
    Loading equipment mod:Units/Equipment/P010Flash Grenade/...
    Loading equipment mod:Units/Equipment/P020Road Block/...
    Scanning personnel...
    Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...
    |Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o
     
    |[VNUM=1.43]
     
    |Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o
     
    |[VNUM=1.43]
     
    |Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached
    Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...
    |Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o
     
    |[VNUM=1.43]
     
    |Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...
    |Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o
     
    |[VNUM=1.43]
     
    |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Fire Department/040Diver/...
    |Loading Model mod:Models\Persons\Fire Department\diver.v3o
     
    |[VNUM=1.43]
     
    |Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached
    |Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached
    Scanning personnel...
    Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...
    |Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o
     
    |[VNUM=1.43]
     
    |Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o
     
    |[VNUM=1.43]
     
    |Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o
     
    |[VNUM=1.43]
     
    |Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o
     
    |[VNUM=1.43]
     
    |Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached
    Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached
    Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/...
    |Loading Model mod:Models\Persons\Ambulance\paramedic.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes
     
    ?Cannot add default animation set to P: incompatible bone structure?
    Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes
     
    ?Cannot add default animation set to P: incompatible bone structure?
    Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached
    ?Cannot add default animation set to P: incompatible bone structure?
    Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precached
    Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...
    |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o
     
    |[VNUM=1.43]
     
    |Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached
    |Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o
     
    |[VNUM=1.43]
     
    |Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached
    Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached
    Scanning personnel...
    Loading personnel mod:Units/Personnel/Police/010Policeman/...
    |Loading Model mod:Models\Persons\Police\policeman_m.v3o
     
    |[VNUM=1.43]
     
    |Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached
    |Loading Model mod:Models\Persons\Police\policeman_f.v3o
     
    |[VNUM=1.43]
     
    |Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes
     
    |Vision Core: Resized memory for Entities to  27 kB.
     
    Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached
    |Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o
     
    |[VNUM=1.43]
     
    |Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes
     
    Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached
    |Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o
     
    |[VNUM=1.43]
  4. Hellow all, As you guys know im the creator of methuen mass mod and i am starting to redo haverhill mod! But we are looking for some help on the mod, here are some spots we need! 

     

     

    Lighter:Modzzguy202, open

     

    Skins:Modzzguy202, Max starmer

     

    Sirens: Starmer, ENG343INE

     

    Map:OPEN PLEASE PM ME!!!

     

    Leader: Modzzguy202

     

    If anyone is interested in helping and wants to join the team please pm with your skills!

  5. Well while i have stopped work on methuen for now i bring you guys some news!!! I am starting to recreate haverhill mass mod! But i am looking for some help with the mod, I will need help with lighting and skins and map and modeling, i will mostly be doing lighting and skins and editing the map so if anyone is interetsed in helping please let me know!

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