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ENG51INE

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Posts posted by ENG51INE

  1. Engine 3, Rescue 1, Car 1 and MCSO Special Operations Unit operating at a small fire outside a restaurant.

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    Engine 3 with a crew of 2 and MCSO Spec Ops working the scene of a shooting.  Ambulance 2 was responding from station 2, and Medic 1 responding from the hospital.

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    Rescue 1, Ambulance 1, Medic 1, and MSCO Unit 001 at the scene of a man down having a possible stroke.

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  2. I'm following this project on facebook for a while now.

    Your concet sounds well-considered, the media you show is great and makes me exited on the release.

    Personally I would like to see the Mack Engine in same paintsheme as all other Mayberry on map fireappatuses but that choice is up to you.

    It's painted like that because it's set up as if that were the paint scheme when the town purchased it. If you look closely you will understand..... No I'm not changing it just for you.

  3. From the people who brought you Boston Mod 2014, and Manchester, NH Mod 2014, comes an all new mod!

    Welcome to the Town of Mayberry, located in Mayberry County. This isn't your "Andy Griffith Show" Mayberry. The town has grown, and so has the crime rate, building fires, and medical emergencies.

    Mayberry is protected by the Town of Mayberry Volunteer Fire Department, Mayberry County Fire Protection, Mayberry County Sheriff, and Mayberry Memorial Medical Center EMS.

    The town fire department consists of 3 stations manned by 1 chief and 14 paid firefighter/EMT's, and many additional volunteers who live on and off the map. The local sheriff's office is manned by 4 deputies and 4 SWAT members.

    Mayberry is unlike any mod you have played before. Limited water resources, limited personnel, and rough terrain will test your abilities. If you have what it takes, then dive in!

     

     

    Follow us on Facebook: https://www.emergency-planet.com/bostonmodguys

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    Station 1-

    Car 1

    Engine 1

    Rescue 1

    Ambulance 1

    Forestry 1

    Utility 1

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    Station 2-

    Car 2

    Rescue 2

    Ambulance 2

    Engine 2

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    Station 3-

    Ambulance 3

    Engine 3

    Tanker 3

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    Mayberry Memorial Medical Center-

    Medic 1 paramedic intercept unit

    ALS 1 paramedic ambulance

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    Don't forget Mayfair Emergency Vehicle Manufacturers Inc.

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    • Upvote 18
    • Downvote 1
  4. Pardon the bump, but I wanted to see if there was any comments/feedback with my release of Hoppah's Water Supply.

    Any mod makers use it to get it working in their mods?

    I use it in all my mods! I love it! The only issue I have been having is with the tankers. When I get my engine (1,000 gallon) on scene and set up (no hydrant district) I bring my tanker (3,000 gallon) in behind and connect to the engine. When my second due engine arrives, I disconnect from the primary engine and start to feed the second engine, but that's where the action stops. The second engine runs out of water and I am unable to disconnect the line coming from the tanker. If I want to do it at all, I have to disconnect from the first engine, put the personnel back in the tanker, then redeploy again. Not sure if there is a fix.

    Also... I am trying to add my 2 additional tankers but haven't had any luck yet.

  5. So as the title states... I made a new mod recently and everything is going fine except none of the police units appear on the map when called. They are all Police STw, just a bunch of cruisers and nothing more as it is a fire based mod. I have tried moving the spawn_police virtual objects around with no success. I edited the traits of one to a firefighters RW and it popped up as it should.

    When I select the police vehicle from my menu, and I click to deploy it to the spawn point or to a specific spot, the numbers change, it says unit dispatched, but it never shows up. Any ideas??

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