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cletus

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Posts posted by cletus

  1. GameObjectList l4; Game::CollectObstaclesOnVirtualObject(VO_PARK03, l4, ACTOR_VEHICLE); if(l4.GetNumObjects() == 0) {

    l1 = Game::GetActors(VO_PARK03); ParkinglotFound = true; } if (!ParkinglotFound) { GameObjectList l5; Game::CollectObstaclesOnVirtualObject(VO_PARK06, l5, ACTOR_VEHICLE); if(l5.GetNumObjects() == 0) {

    l1 = Game::GetActors(VO_PARK06); ParkinglotFound = true; } if (!ParkinglotFound) {

    i think i see your issue, your missing 4 and 5. you jumped. also did you create the spots in the editor?

  2. i have up to ten parking spaces for patrol cars to park. not counting swat parking. here is my script... maybe together we can figure it out. every thing in the script works.the high lighted blue is where if i add anther car it says the statment is too long. if u need a better view let me know. it would not allow me to sent the file to you.post-4720-0-37769700-1340634838_thumb.pn

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