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SirMoo

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Posts posted by SirMoo

  1. Actually it's not that hard. The only thing you have to do is taxi, the autopilot can do the rest :P

    No but it's actually pretty easy. I haven't flown a plane yet but if I was on lets say a 737 and both pilots somehow fell unconscious or something I'm pretty confident I could take over and (more or less) land the plane at the nearest airport able to handle it.

    That Airline Mogul thing looks really cool, and I'm gonna get an account. Always had the idea of an airline, and am still trying to start one for FSX. Hopefully they have Tu 204-220s and Il-96Ms, since those are the two planes I would rely on in the beginning.

    For the "Public" worlds you start out with the world based airplane. You then get more as you go on. Make sure to read the manual otherwise you'll make some small mistake and have to restart. ;) Drop by the IRC if you have any questions.

    Majority of planes and airports are in the game. However, they all have their own benefits and downfalls. Not all Russian planes are good. Though I prefer how the look in real life... Even if they're noisy as hell.

  2. I know you said games are hard but maybe a basic dispatch simulator would be possible. Just soemthing text based.

    Along the lines of having multiple calls and you have to send resources there in a certain allocated time for each incident?

  3. Nexus One users here...

    I think i will do a manual for the game, as well for all mods there are (and there submods)

    Yeah, but you got to think of the practical use of it. Why use a manual on your phone when you can pull it up on the computer.

    Would be neat to have a mini emergency game... Like a very primitive thing to call fire to a scene to ambulances.

    I've played around with VERY basic scripting for it. Kind of fun.

  4. In models -> vehicles -> 01 LA Ambulance you need to find all the files that start with AMR and copy them and transfer them over to your playable copy.

    In Units -> Vehicles -> Ambulance you need to copy 105amrambulance01 and 106amrambulance02

    In protoypes -> vehicles -> 01 LA Ambulance you need to find all the files that start with AMR and copy them and transfer them over to your playable copy.

    Specs -> freeplaybase.xml should contain the following

    	<vehicle prototype="mod:Prototypes/Vehicles/01 LA Ambulance/amrambulance01.e4p" count="1" />
    <vehicle prototype="mod:Prototypes/Vehicles/01 LA Ambulance/amrambulance02.e4p" count="1" />

    Scripts -> Game -> Command -> LASiren.script

    This one goes near the start of the script.

    const char PROTO_AMR_2[] = "mod:Prototypes/Vehicles/01 LA Ambulance/amrambulance02.e4p";
    const char PROTO_AMR_1[] = "mod:Prototypes/Vehicles/01 LA Ambulance/amrambulance01.e4p";

    This goes with other ambulances

     			StrCompare(v.GetPrototypeFileName(), PROTO_AMR_1) == 0 ||
    StrCompare(v.GetPrototypeFileName(), PROTO_AMR_2) == 0 ||

    That should be everything. I might of missed one or two things. You need to copy the portions from SG Mod to the right locations in your current active copy. However, there are a few bugs like getting sending people to the hospital and such.

  5. Well i might still aim to get it released today, but theres still a few bugs and most the people I asked to help me fix the scripting bugs, aren't helping aside from Texas_DPS. However, SirMoo and NFK have both been very helpfull in there respective roles of atleast finding bugs for me.

    As you know I'm away from my main computer, and I've yet to try installing this on Linux, otherwise I would be assisting in seeing if I could figure out scripting issues. I'll be home Tuesday.

  6. There is a stripped section at both the on and off ramps to the highway that I normally place a CHP on those when I play. Toss it on standby since it's a good highway location.

    You COULD revamp some of the tree area or where the house is and place the small Forest truck and a LASD vehicle there, but I like to have my LASD patrolling.

    I'm assuming the ability to changer the tiller to a ladder will be in the script? I'm really not a fan of the tiller.

    Scripting questions regarding Tech: Is there a way we can give the repair tech guy a standby command and be able to call him with a VCMD calltech as well as a calltow for police? This would beat ( and make it slightly more realistic than calling it from off site using the commands. Police units can get to the scene normally fast and to be able to have them call a towtruck and the repair guy would be really nice. Not to mention having at least one or two spawning on the map at the repair station.

    The cut through area... Is that the huge open spot? Common location for the protests and such?

    Another thing you might want to consider is adding more hostages situations to that map. There seems to be only one mission regarding that.

    Also consider bring in support for AMR Ambulances, I'd like to be able to call them with the Bat/Para Chief. I tried to copy a part of that one script that has them, but I was unable to get the AMR to go on patrol AFTER they dropped off a patient. They'd just sit in the drop-off bay.

    That map has a problem with low vehicle amounts, so you may want to increase the spawn times. More so on the highway, it seems HIGHLY unrealistic that only one or two vehicles spawned. Just tweak the spawn rate and redue the paths. I hate how some roads have no traffic while others have tons. :/

    Have you considered doing away with the ( neat, but useless ) military base and modifying it as some sort of "federal" unit base? Like maybe ATF/FBI?

  7. Thanks to the guys helping me test, I am working on fixing some bugs. Hoppah also has given permission to release this so I hope to have this released by the end of this coming weekend. I also jumped head and started making this compatible with w00ds first map. I have done some small changes to the actual map texture like adding a parking lot to the police station, and some small changes near FS1. The maps also use Hoppahs old model for FS2. I may or may not update this depending on where it would fit with out doing a lot of changes to the surrounding buildings and no major changes to the texture.

    EDIT: Just heard from w00ds. He is sending me the map textures now. I may use the changes in the texture for when I update Hoppahs release of w00ds maps for those of you who like to add units parked on the map, and such.

    Hurray! I much prefer w00ds maps. This makes me really happy. I'd offer you a hug but not sure how you'd respond to it. XD

  8. In the future, hit retry, and it will give you a line number. I already fixed that, just forgot to slip it in to the mod I sent out. Here's the fixed one. And you can PM me, Moo, if you want. ;)

    Yeah, I found the error actually. NotePad 2 is really helpful. Once I removed it, the game loaded fine.

    Do you want me to privately contact you regarding this or just post things here? I figured it would be quicker for other to discuss. Which ever you'd prefer.

  9. So it keeps crashing on me. I'm getting something about a parenthesis in the wrong place regarding a fire hose or something like that. I got it to load once, but it crashed within 10 seconds. :/

    Script Error = (_attachfirehose65499): Error: Parenthesis does not match

    And the name normally crashes before loading the mod.

  10. We use ~1500 GB on bandwidth every month, for that price you wont get this in the US.

    I think you are clearly underestimating the site regarding visits and bandwidth. We have ~6000 unique daily visits and ~381819 hits per day

    The server is clearly over-sized, but if I get the option to pay 150.00€ setup and get a 200% better setup than the server without setup I know what I take. Besides that, hosting and VPS cannot take the site at the current stage anymore and this way it offers enough buffer for future projects.

    Anyways, this was the smallest package and you will really not get a core I7 server with 8GB DDR3 ram and 750 RAID 1 with 5000GB Transfer on an 100Mbit line in the US (At the time we bought this one, there wasn't) :)

    Please notice that in the cost we had, we had to addition the setup fee this year and the purchases of several additional licenses, if we hadn't we would have been under the 950$ for sure

    You are right on 1 and 3 but 2 you aren't. I own a perpetual licence of IPB fromt he old licensing system and pay 30.00$ a year, besides that I am happy with IPB therefore a change from IPB is not questionable for me.

    Costs make a bit more sense now when you explain as such. 8gb and 100mbit... Yeah. I'm starting to understand why it costs so much. So it is a completely dedicated? Not a shared. - None-the-less, I think I'm getting a bit off topic. :/

  11. Server costs a year: 599,00€

    Domain costs a year: 38,00€

    Licensing and support fees a year: 95,00€

    ===============================

    Normal yearly running costs: 732,00€

    One time fees over the last year: 250,00€

    ===============================

    This years running costs: 982,00€ = 1247,04 US$

    The time I and the staff put in this project: Priceless

    Do you mind release some other tid-bits? I'm understanding you use a server and not a cpanel based hosting account? If this is true, can you share some of the bandwidth amounts this site sustains. Your fees seem WAY to high. The fact you pay 38€ a year on a domain is messed up. It looks like a financial restructure needs to be done and move some services around. :/ Would you mind publicly or privately listing out some more information like what all your spending on and what the site does in terms of load and bandwidth? I can't see over 1.2k USD being logical for one site like this...

  12. Bit of advice on this mission... Don't park him in the middle of intersection. Also don't park a cop car there. They need to be on the side walk or before the lights... Otherwise the NPC cars WILL slam into the police/tech car and blow up. :/

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