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Aether

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Posts posted by Aether

  1. I said a few weeks ago that I was going to show off some EMS units. Well... I ended up scrapping the black and red paint scheme for EMS, and I will be replacing it with a white and blue design. On a different note, I have been working on implementing scripts and recording new sounds over the past week. You may see some gameplay coming up soon :happy:

     

    UPDATE: I am looking for someone to do lighting, PM me for additional info.

  2. Hmmm... central PA is about an hour away. I'll just have to take a day out of my summer and visit Harrisburg, get you some videos of emergency services there. I can also work out a visit to my local PSP troop lol.

  3. object DummyGoHome : CommandScript{	DummyGoHome()	{		SetGroupID(20);	}	bool CheckTarget(GameObject *Caller, Actor *Target, int ChildID)	{	}	void PushActions(GameObject *Caller, Actor *Target, int ChildID)	{		if(ChildID == 1)		{			Vehicle v(Target);			Game::ExecuteCommand(CMD_STANDBY_ON, &v, &v);		}		if(ChildID == 2)		{			Vehicle v(Target);			Game::ExecuteCommand(CMD_STANDBY_ON, &v, &v);

    I went into the script for the hospital and added the standby command at the end of the "ToHospital" script. Simple, but it works.

  4. The Liberty City Police Modification is a semi-fictional mod based in Liberty City. The final product will have both the Liberty City Police and the Liberty City Fire Rescue integrated into it. The mod is public now.

     

    Patrol - General response units that take 911 calls

    Traffic Enforcement - Units trained in pursuit tactics and advanced driving techniques, similar to highway patrol

    SWAT - Officers which respond to high priority incidents and have access to tactical weaponry

    Criminal Investigation Department (CID) - Personnel which perform investigations at crime scenes and do further research to catch criminals.

     

    post-39366-0-83554900-1397178593_thumb.p

    post-39366-0-45025200-1397178623_thumb.p 

    post-39366-0-33395600-1397178642_thumb.p

    post-39366-0-90107200-1398281868_thumb.p

    post-39366-0-33053200-1425564114_thumb.p

     

     

    Credits:

    bama1234

    Hoppah

    CFD

    goog1967

    itchboy

    rafaelmernendez

    BMA

    (If you recognize something that is yours PM me so I can add you)

     

    UPDATE 3/10/2015 (Refer to post #42):

    So even though no posts have been made in a while, work has slowly been going on and will continue. You could be looking at a beta by the end of the month. On another note, the city just broke ground on a third fire station, Station 52. I was planning on having a pumper tanker, rescue pumper, and utility at this three bay station. However, I'm open to suggestions for another apparatus because I can easily have the utility in the back parking lot instead of a bay. Stay tuned!

    • Upvote 2
  5. I see what you did there Gunswat. :happy:

     

    Is this mod going to focus more on micromanagement? For example sending 2 or 3 pieces of apparatus to a dwelling fire and having your firefighters vent, search and extinguish rather then send every apparatus you have and use the rapid deployment command and shoot deck guns at the fire until it is out. I feel like that would make the mod more unique and interesting.

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