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TACRfan

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Everything posted by TACRfan

  1. Sorry, i dont really understand what you put Kent Mod V1.2 air crash:
  2. Ill be honest i had not thought about it however i might add one because i think there are too many ambulances at the main ambulance station so i might make one with two rrvs like the pic
  3. Hmm, I'm not too sure what to say, my only suggestion is to either try the repair tool in the installation for the game or re install it
  4. So the prototypes in the script are different to the actual prototypes?
  5. Originally no, they were still the MP5 but because of this bug I changed the model to a G36 that I found on the German forums in hope that it would fix it but it didn't
  6. Is it as soon as you load up the editor or is it when you try to load a mod, also does it crash to desk top or does something else happen?
  7. Are you both using the exact same file as each other or did one of you make slight changes after you got it, also do you load the mod up as soon as Em4 loads up or do you load up another mod first, use the LA mod start menu icon to launch the game or go into free play and then try multiplayer?
  8. Yep all the reflection and shadow settings are the same apart from 1 which is the one that says "Light" it's greyed out for me and won't let me press it.
  9. I did think that, that's why I went into the LA mod and copied the script over and replaced the old one with it to make sure but still nothing.
  10. I have tried that and i changed the model to something else but its still invisible
  11. If it was a large fire i would personally take more of a defensive approach to firefighting. I would look for the largest fire (possibly building) or if there was a Hazard like Gas tank etc and i would have a more aggressive approach to firefighting (Truck water cannons, Ladder trucks etc) and then i would get firefighters with hoses to extinguish the more minor fires and cool object around the fire and set up a kind of cordon of cooling. As the firefighters that are extinguishing the smaller objects around the main fire i would move them in closer and closer until they are tackling the main fire. As i move them in i would also move in the guys cooling objects until they are cooling the objects around the main fire and then i would wait for it to be extinguished. Its hard to say how i would tackle a fire because every fire can be different, Size, Hazard etc but that is the main principle i would go for.
  12. Sorry for the double post, it wont let me Re-quote you in the edit. How do you remove Alpha reflections from models (not in the editor i mean turn them from needing alpha reflections to objects that are not shiny)
  13. Oh i did not realise both had to be with or with out, i will try it and see what happens
  14. Hi, I have been trying to fix a bug in the Kent mod that makes the MP5 and M4 invisible but I have tried almost everything I can think of to get it working and it still doesn't. I have re added the script from the LA mod to see if it was the script that was damaged but it wasn't, I turned on alpha reflections but again nothing. The strange thing is it is only Kent mod personnel that are affected, if I call in LA personnel there weapons are not invisible
  15. I have added a script that appears to be mostly working however there is one part that is not, a few new vehicles from all 3 main emergency services have been added and we are currently working on making some new skins for buildings to give the map a more British feel, we also are adding a few new areas to the map and re-doing a lot of the old ones. This update WILL be released before Christmas so if anyone has any suggestions please feel free to put them here and depending on time scale we may implement them.
  16. If you go on the German emergency forums you should find it there
  17. Unfortunately we could not get that script working however precise parking script is working so that will enable you to position your units in the station
  18. The latest version is 0.6, i AM currently working on V1.2 You are correct
  19. I don't want to give too much away but new units, new scripts, updated map (removing some areas/adding some new ones), bug fixes etc. If anyone has any suggestions feel free to say
  20. Did not make a dummy command, I had put an extra semicolon into the script and that was causing the problems
  21. I did something an it gives me the command however the tanker truck does not loose water nor does it connect up to other fire engines
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