Lowe54
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Posts posted by Lowe54
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Is there a way to find the 'base' script so to speak that deals with what happens when you dispatch a vehicle via the dispatch menu?
Regards
Lowe54
Edit: ive just noticed that the fire planes unit.xml has a 'sendmode="2"' in it, could that be the key to getting a script to work?
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Hmm
ive managed to create the plane but all it does is follow the roads, which is kinda amusing
Current script is attached if you want to have a look
Lowe54
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Hi all
Quick question, is it possible with scripts to call in the fire plane via a person, instead of using the dispatch menu
Thanks
Lowe54
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Have you assigned a number to passengers within the traits part of the prototype within the editor, if that is set to '0' then no personnell would be able to enter
Hope this helps
Lowe54
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I dont know whats happening, but i tried another script that dispatches off map vehicles, and its throwing the same error, should I reinstall the game, as i dont know what to do now, the script that i tried is attached
Lowe54
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Hi all
I really should make this a 'Help with my scripting issues' thread, as i dont see the point in starting a new one that covers a scripting problem as now i have a new problem, I'm trying to make it so that i can buy personnell from a mobile center, like the FBI command truck in the LA mod, the only trouble is that it gives me a "(VCmd_Mobile_Command_Centre624e9): Warning: Automatic variable const char OBJ_FF[] is allocated", ive checked the script and can find nothing wrong, can anyone help, the script is attached
VCmd_Mobile_Command_Centre.txt
Lowe54
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Managed to solve it by changing the second vehicle from 'n' to 'n2' and by putting 'Person' in front of the 'p1'
Thanks for all the help
Lowe54
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Just double checked the script,, there is nowwhere where 'p1' has been double allocated, a updated version of the script is attached
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I have tried what you suggested, it works for the delays but in regards to the vehicles being stuck I have managed to solve that by creating a second spawn point
Thanks very much
Lowe54
Edit: Im now getting a 'automatic variable p1 is allocated' warning when the vehicle spawns, is this normal?
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HI
Just a quick question, as I am currently trying to spawn 2 vehicles that appear from off the map at the same time. At the moment they both spawn but are stuck in each other, I am wondering if there is a way to pause the script that spawns them long enough for one vehicle to move then the other vehicle spawns. It is being used in a private mod.
I have attached the current script as it is
Thanks in advance
Lowe54
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All i had added to the hazmat firefighters was the ability to use hoses, apart from that i hadn't done anything
Lowe54
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hi,
I have replaced the origional decon vehicle with my own for a personal mod, the only trouble is that the hazmat firefighters cannot enter the vehicle once they are out, and as a result, cannot decontaminate anyone.
I have checked that the vehicle type is set to dekon-p
Along with this, I now get a ctd when i try to dispatch a ladder unit
Edit: Found out what i was doing wrong, forgot to name the childs in the editor
I have attached the logfile
Any help would be appreciated
Lowe54
Edit: I have found that i can decon my own firefighters but not civilians, what could cause this?
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all i have done at the moment is to take the original STW, edited the V3o file to remove the inbuilt lightbar, created a new prototype that uses the edited model file and changed the lights
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Hi All
Ive created a private mod, and it loads fine, the trouble comes when I try to load freeplay, it loads, then a instant CTD
Any help would be very much appreciated
I have uploaded the logfile.txt and DxDiag.txt
Thanks
Lowe54
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No, you will need to add on the vehicle
Ok, thanks for the reply, it's just that I am making a personal mod and I use the same lightbar for some vehicles, guess it's going to be a long time since I'm making the lights realistic with poly lights
Thanks again
Lowe54
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If I was to put lights on a lightbar as it's own object, then attached that object as a child to another object, would it still retain it's lights that I put on it initially?
Thanks in advance
Lowe54
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Just tried what you said, it works.
Thanks very much
Lowe54
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Just tried what you said, and it worked, thanks. In regards to changing the number of spaces, all you need to do is change the values in
space="1" loadspace="1"in the vehicles.xml, located in the specs folder.
Two more questions that have popped up.
1. Is it possible to add more Taskforce Names
2. Can you create double flashing strobes
Lowe54
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Hi,
First Post for me
At the moment I have created an unmarked vehicle that has been cloned from the civil_Car_Blue prototype. All the textures are assigned and working, but any lights that I assign are not showing up
Can anyone help
Thanks in advance
Lowe54
Calling in a fire plane
in Modding Related Support
Posted
Hi all
Quick update - ive managed to get the plane to come in, go to the target then fly out of the map, i just cant get the actual extinguish command to work
updated script is attached if you want to have a look
Regards
Lowe54
Deploy_Fire_Plane .txt