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Lowe54

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Everything posted by Lowe54

  1. Hi all Quick update - ive managed to get the plane to come in, go to the target then fly out of the map, i just cant get the actual extinguish command to work updated script is attached if you want to have a look Regards Lowe54 Deploy_Fire_Plane .txt
  2. Is there a way to find the 'base' script so to speak that deals with what happens when you dispatch a vehicle via the dispatch menu? Regards Lowe54 Edit: ive just noticed that the fire planes unit.xml has a 'sendmode="2"' in it, could that be the key to getting a script to work?
  3. Hmm ive managed to create the plane but all it does is follow the roads, which is kinda amusing Current script is attached if you want to have a look Lowe54 Deploy_Fire_Plane .txt
  4. Hi all Quick question, is it possible with scripts to call in the fire plane via a person, instead of using the dispatch menu Thanks Lowe54
  5. Have you assigned a number to passengers within the traits part of the prototype within the editor, if that is set to '0' then no personnell would be able to enter Hope this helps Lowe54
  6. I dont know whats happening, but i tried another script that dispatches off map vehicles, and its throwing the same error, should I reinstall the game, as i dont know what to do now, the script that i tried is attached Lowe54 MedicalPCmds.txt
  7. Hi all I really should make this a 'Help with my scripting issues' thread, as i dont see the point in starting a new one that covers a scripting problem as now i have a new problem, I'm trying to make it so that i can buy personnell from a mobile center, like the FBI command truck in the LA mod, the only trouble is that it gives me a "(VCmd_Mobile_Command_Centre624e9): Warning: Automatic variable const char OBJ_FF[] is allocated", ive checked the script and can find nothing wrong, can anyone help, the script is attached VCmd_Mobile_Command_Centre.txt Lowe54
  8. Managed to solve it by changing the second vehicle from 'n' to 'n2' and by putting 'Person' in front of the 'p1' Thanks for all the help Lowe54 VCmd_Mobile_Command_Centre.txt
  9. Just double checked the script,, there is nowwhere where 'p1' has been double allocated, a updated version of the script is attached LACallCrashRescue.txt
  10. I have tried what you suggested, it works for the delays but in regards to the vehicles being stuck I have managed to solve that by creating a second spawn point Thanks very much Lowe54 Edit: Im now getting a 'automatic variable p1 is allocated' warning when the vehicle spawns, is this normal?
  11. HI Just a quick question, as I am currently trying to spawn 2 vehicles that appear from off the map at the same time. At the moment they both spawn but are stuck in each other, I am wondering if there is a way to pause the script that spawns them long enough for one vehicle to move then the other vehicle spawns. It is being used in a private mod. I have attached the current script as it is Thanks in advance Lowe54 LACallCrashRescue.txt
  12. All i had added to the hazmat firefighters was the ability to use hoses, apart from that i hadn't done anything Lowe54
  13. hi, I have replaced the origional decon vehicle with my own for a personal mod, the only trouble is that the hazmat firefighters cannot enter the vehicle once they are out, and as a result, cannot decontaminate anyone. I have checked that the vehicle type is set to dekon-p Along with this, I now get a ctd when i try to dispatch a ladder unit Edit: Found out what i was doing wrong, forgot to name the childs in the editor I have attached the logfile Any help would be appreciated Lowe54 Edit: I have found that i can decon my own firefighters but not civilians, what could cause this? logfile.txt
  14. all i have done at the moment is to take the original STW, edited the V3o file to remove the inbuilt lightbar, created a new prototype that uses the edited model file and changed the lights
  15. Hi All Ive created a private mod, and it loads fine, the trouble comes when I try to load freeplay, it loads, then a instant CTD Any help would be very much appreciated I have uploaded the logfile.txt and DxDiag.txt Thanks Lowe54 logfile.txt DxDiag.txt
  16. Ok, thanks for the reply, it's just that I am making a personal mod and I use the same lightbar for some vehicles, guess it's going to be a long time since I'm making the lights realistic with poly lights Thanks again Lowe54
  17. If I was to put lights on a lightbar as it's own object, then attached that object as a child to another object, would it still retain it's lights that I put on it initially? Thanks in advance Lowe54
  18. Just tried what you said, it works. Thanks very much Lowe54
  19. Just tried what you said, and it worked, thanks. In regards to changing the number of spaces, all you need to do is change the values in space="1" loadspace="1" in the vehicles.xml, located in the specs folder. Two more questions that have popped up. 1. Is it possible to add more Taskforce Names 2. Can you create double flashing strobes Lowe54
  20. Hi, First Post for me At the moment I have created an unmarked vehicle that has been cloned from the civil_Car_Blue prototype. All the textures are assigned and working, but any lights that I assign are not showing up Can anyone help Thanks in advance Lowe54
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