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Darren-NYPD

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Posts posted by Darren-NYPD

  1. I tried again today..

    I copied All Model, Prototypes, UI.  folders from the LA mod to be certain that I have everything in place.
    I also copied all scripts from LA mod then modified the Get cone, Get Barricade and Get Flare scripts.

    I managed to get the option to pick it up, (probably before was missing a script to which it would refer.)
    But as in Barricade, cone and flare are still invisible when the officer is suppose to hold them in hand. :/

    Help is extremely appreciated, thanks

     

  2. When you enter in the editor.. to be able to have your vehicles etc.. you need to create prototypes which in fact you did.

    1.Click on the Vehicle Name (on the side of the Screen)

    2.Click Edit
    3. A box comes up (at the bottom of there is an option (MODELFILE), Click browse and locate the model file.
    4. First Locate the Body of the file... then create new prototypes for the doors and wheels.. (always same procedure).
    5 Then restart the editor to be able to assign the doors.

    (other settings for the vehicle compare with existing vehicles).

    Btw...

    A. A box with MISSING on it is when the model is not located.
    B. Missing Texture is when the model will come all in white..


     

  3. (what I did) . To be certain I copied the All the Objects Folders Of models and Prototypes from La mod and placed them in the same structure and also kept same names.

    Models Folder:    Models/objects/01 LA Equipment.
    Proto Folder:       Prototypes/Vehicles/06 objects/police_barricade.e4p

    As vehicles I replaced the SUV and The Hummer in the script with

    Barriers_body.e4p
    Barriers2_body.e4p

    and Persons I replaced the Lapd officer m with mtofficer.e4p


    Name of the location folder is 03 Police (my mod) and (in La mod its 03 LA Police). that I arranged as well in the script. then I left everything the same to prevent problems..


    These are the parts edited in the script 
     

    if (v.IsValid() && !v.IsDestroyed() && StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 Police/barriers_body.e4p") == 0 ||
    StrCompare(v.GetPrototypeFileName(), "mod:Prototypes/Vehicles/03 Police/barriers2_body.e4p") == 0 ||



    p.AssignCommand("Lift");
    p.AssignCommand("UnloadPerson");
    p.AssignCommand("Redirect");
    if(StrCompare(p.GetPrototypeFileName(), "mod:Prototypes/Persons/03 Police/mtofficer.e4p") 


    Everything Should be renamed the same cause I used the Replace all option of notepad while renaming the names.

     

  4. Hmm I compared the officer with the one in LA mod.. La mod the officer only has PcmdPolicebarrierGET..
    then the rest comes along I assume due to the script.

    What I did in the script was renaming vehicles to mine and renaming the officer to my officer

    Barricade locations are the same as LA mod ( I kept the folder the same structure and names to be certain).

  5. Hi, I was using Scripts such as Police Barricade scripts, M4, etc. for my mod. (for personal use due to permissions).

    I managed to set the Barricade in the vehicles I want, and the officers who will be able to use it, but in game.. when I assign the officer to take a Police barricade, he do take it but it does not come visble.

    (I tried the Search field here but found nothing related :sorrysign:)


    Is there anything that I can do?
    Thanks.

  6. HI I was viewing this topic and tried to test this for my personal use.

    I only have 2 problems:

     

    1. At the moment the Officer performs the foot patrol by running around in the looped path I created.
    is there a way I can change the running to walking (.. I tried changing spped but that was only slowing the run not bringing it to walk :/ ).

    2. When I send an officer to perform foot patrol.. if I click to send him in another location, he goes but once that location is reached he stays in running (looped animation). on the same spot.

    any help will be greatly appreciated ;)

  7. Hi, I have a question regarding prototypes..
     

    When I clone a model in the editor of 911 :FR or EM4 new prototypes are created (normal system used by the game).

    If I want to delete the prototypes of that model I am suppose to go in the Prototypes folder on Pc (not while in editor) and delete the files.

     

    Problem is prototypes files of cloned models are not visible in the Prototypes folder of the Mod.

    Is there anything I should do?

     

    Thanks

    Darren-NYPD

     

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