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Tim

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Posts posted by Tim

  1. Speech will also be great but I don't know if you can make it possible to have speech during the call. I mean when somebody calls 911 the dispatcher may say 911 operator what is your emergency? and things like this which are used for sure.

    You will be able to talk to the caller, with this interface:

    answering_callph6c.jpg

    Sound would be possible, but would result in a much bigger download size, so this will be optional for modders :)

    Every incident will be predefined, with all it's information you can access with this dialog and even more. I will create an editor for that, and who ever wants to participate in the scenario creation, may send me a P.M. and will recieve the editor to create them.

    Sounds like i great idea

    I presume you are going to release it, yes? If so would it be free?

    Yes, and Yes :)

    I myself would prefer a fiction map made in Photoshop or something, just like the one in E4. This wouldn't really get me out of the game since everything is virual and suddenly the map is a real pic.

    I'd prefer a fictional map, too. This gives you more power and would keep everything fictional. Of course people can make mods for this simulation and put in a NY, Boston or whatever map, Units and Stations to play with real cities :)

  2. Hi guys,

    I'm currently working on a dispatch center simulation and I would like to get an overview of what the players would like to see.

    So just state what your dream feature would be, the more ideas and wishes I get, the more you help me :P

    Attention: This is not related to the NY modification, it is an independent, stand-alone software!

    I made a concept screenshot, to give you a small impression on what the program could look like.

    previewscreen9rui.png

    Do not think of any limitations, feel free to state everything(!) you can imagine of, every idea can help to improve the quality and the fun of the final software.

    So far,

    Tim

  3. I don't think so...

    Well, I do :D

    	void FollowTarget(const GameObject *object_, const Vector &Pos_, bool useCurrentCamPos_ = false);	
    void LookAtTarget(const GameObject *object_, bool smoothTransition_ = false,
    float zoomSpeed_ = 0.0f, float zoomDuration_ = 1.0f);

    	void LockCameraMovement();
    void UnlockCameraMovement();
    void LockCameraRotation();
    void UnlockCameraRotation();
    void LockCameraZoom();
    void UnlockCameraZoom();

  4. A "emergency amputation" does exist!

    Even though it is quite rare, this sometimes happens, at least here in Germany, where we have Doctors at the EMS.

    If you can not move the patient, because his leg is trapped inside a machine, or other aspects indicate an amputation, this can be done right at the incident scene.

  5. You will need the animation files which are in '.vmo' format.

    No, vehicle animations are saved in the v3o itself.

    Only person animations need the "vmo" file format, but this is, with the current knowledge of modding, impossible to create of modify.

    So you need to create the animations for your vehicle on your own.

  6. Would it be possible to select multiple parts to that mission generator? like.. extricate, put out fires, etc all in one? just asking.

    You can select every option available for one script! Just repeat the progress of adding a condition for every single one, they will all be shown in the main window's list. You may use any combination of all those conditions.

  7. A variable's name must not only consist of numerics. Combinations of numerics and letters are allowed, e.g. "list01".

    Additionaly, those names may not have spaces, if you want to separate something, use the underline("_").

    Special characters, and C++ keywords ("new","true","false"....) may NOT be used, too.

  8. Take a look at the SDK: http://www.emergency-wiki.de/index.php/Kategorie:Scripts Well, it is in german, but the only available overview of all the classes usable in EM4 scripts.

    If you do not understand whats written in the SDK, I recommend that you take a look at some C++ tutorials.

    edit: I read your last post, and it seems to me that you do not really know C++. Instead of the XXX you just put in your prefered variable name.

    If you have problems with such basic things, I really recommend looking for a C++ tutorial.

  9. I quickly made an english version of the "EM4 Script Generator"

    Download from Megaupload.com

    Download from rapidshare.com

    Download from files.to

    This version of the Script Generator is only capable of doing very basic mission script stuff. No timer or trigger controlled events, so this program will be only of use for you, if you do not have any idea of scripting, but you want to play your own missions, without any extensive cutscenes or triggered events.

    Using the generator is quite simple, but here's a short introduction:

    w51011w223.jpg

    1: Enter the Name of the script, for example "Mission_01", no spaces or special characters, except the underline, please!

    (note: the Missionscript name may differ from the filename!)

    2: Opens the "Add Objective" Dialog

    3: Opens a dialog to specify the failing conditions of your mission

    4: Opens a dialog to generate the script and save it to your hard drive

    5: Deletes all currently assigned objectives

    6: Exit the program

    r17812o223.jpg

    1: Enter the Name of the Objective, this name will be used in-game in that blue window

    2: Select which task should be attached to this objective

    3: Adds the objective to your script and closes the dialog

    4: closes the dialog without adding an objective

    (note: the inactive tasks will be available in the next versions)

    d37747z223.jpg

    Enter the respective figure, if you enter "-1", no failing condition is set.

    Closing this window with the "x" button will also set up your entered figures.

    Note: Any script generated with this program may be modified in any way!

    They are not formatted, so this must be done by yourself, otherwise it will be very hard to read and modify the script!

    You do not have to give credit to me, but hey, it would be fair ;)

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