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acather96

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Everything posted by acather96

  1. Good to hear, let me know how you get on
  2. Box number four, second from right is the option you need to select, my friend.
  3. Not entirely sure what you mean, but I think I the gist of it: 1) Load the model. In the toolbox, click on Select>>Single, then right click on the truck to select it. 2) Now click on Polygon mode in the toolbar at the top left, and click on the truck - it should change so each polygon is selectable. 3) Now select each individual polygon you want to delete using select>>single (hold down ctrl to select multiple ones), and then delete them. 4) Et voila, export it as a V3o and you're done!
  4. You do this by writing a script in C++, and adding it in the editor as a command (to the vehicle prototype). It may be worth trying to modify an existing script, but bear in mind that you would have to ask for permission from the original script author if you wanted to publicly release this.
  5. Load up your mod in the editor - see that box on the left of the screen. Go to Vehicles>>LAPD>> and find the vehicle(s) in question. Now click on the vehicle's name, and then click the 'Edit'button which appears at the right hand side of the box. Then in the window that loads, select 'Edit Traits', and then change the number of passengers allowed. Simples, I think If this doesn't work, try going in Windows Explorer to Mod/Units, and then navigate to the vehicle you want to try and fix. Open that in Notepad, and try changing the loadspace value. If this doesn't work or you get stuck, reply/PM me
  6. Thanks again, you're a great help - I hope to start a thread for my upcoming mod soon Cheers, Acather96
  7. Cheers, I've fixed the siren issue now However, I still can't get the door model file to display in the 'Childs' list in the editor - could you please explain how I get it in there? Thanks Acather96
  8. Hey, I've been converting vehicles from CCC civvies to squad vehicles, and was wondering if someone could aswner my question: 1) The siren doesn't sound - I've assigned the correct commands in the editor, but when I click the siren button, it doesn't make a noise (I'm using the London Mod). 2) I can't get the new door I've created to show up in the editor. How can I do this? Thanks in advance , Acather96
  9. Just in case anyone comes across this topic whilst searching, thought I'd let them know what I did to rectify the problem: 1) As far as I can see, there is no easy way to do it - you need to create a new door - though with CCC models, you can kinda cheat 2) Load up the CCC model in Zmodeler, and select Left/Right view, depending on where your door is. Stretch out that view so it fills the whole screen. 3) Take a screenshot, and edit in an graphics program of your choice (I use Paint.NET) to remove all but the image of the door mesh. Then crop it so the image is wholly and only consiting of the door. 4) Load up Zmodeler and start a new model - and in the viewport from which you took the screenshot, set the image of the door mesh you created as the background image (if you don't know how to do this, look up introductory tutorials of Zmodeler on the internet). 5) Now you can, in effect, just 'trace' over the image, replicating the CCC door exactly. Export this as a V3o. 6) Lastly, load up both the vehicle base model and your new door, scale the door and finally delete the non-functional door of the base model by selecting the individual polygons. Et voilà - you're done! Remember that when crediting this model, note that while you created the door, it was based on the original CCC model. Enjoy, and if you have any questions, PM me!
  10. Not sure, please don't double post. You can find all the EM4 deluxe map textures here:http://forum.emergency-planet.com/index.php?/files/category/42-emergency-4-deluxe-map-textures/
  11. Lol yeah, there probably is a slightly less convoluted way to do it. Though thank you very much for trying and using your time to lend a hand - much appreciated. I'll wait a few days to see if any other users have an idea, but if not, then I guess I'll give your method a shot! Thanks again
  12. Lol, I know that. I'm trying to ask for help with removing parts of a model which I can then use as a prototype- the CCC vehicles do not have door prototypes as they are simply designed as decorative or civvy traffic units, and I'm trying to convert one for use as an emergency vehicle. Apologies if I'm barking completely up the wrong tree or if my original post wasn't clear enough
  13. Hey guys I'm teaching myself modding skills on EM4, and am now reasonably competent at re-skinning, editor functions, specs, lighting and basic Zmodeler functions. However, at the moment I'm stuck on something - I've download a vehicle from the CCC, and have re-skinned it ready for use in my currently private mod (once permission has been gained it will be made public). However, I'm bemused as how to create prototypes - the wheels were provided, but I just can't fathom how to edit the file in Zmodeler to 'move' the doors into their own seperate prototype file. I was wondering if anyone could help - and explain how it's done I've tried selecting the polygons in polygon level, and then using Create >> Copy, but to no avail. As I haven't yet got permission, I can't post the file here, but if you would be willing to do this to you, I will temporarily upload it to a file hosting site and PM you the link. Anyone who does this would have my eternal gratitude and respect
  14. On a mobile screen the bright blue really makes me have to strain my eyes, personally. And on a different note, how odd - all three of us who have replied are all in St. John!
  15. While I agree that you really shouldn't have double-posted or used such brash colours, I for one am quite interested in the idea - I've mocked up something similar a while ago, and it worked really well. Alex, please PM me with a list of your ideas and I'll see what I can do
  16. In Zmod, just click on Textures Browser, then add your texture and click 'OK.
  17. Yeah, I'll put one up tonight/tomorrow
  18. Is this only present in the LA Mod, or does the problem occur in the vanilla version aswell?
  19. I've got the full version of Zmodeler if you need it converted to V3O
  20. Hey mate, I'll give the re-skin a go, but have you got permission yet?
  21. I don't live in DC, but can I suggest that you use Google Streetview to find some photos of buildings/landmarks? It's a great resource for modding
  22. Good point, but please don't but bump a year old topic And on a seperate note, if you are the Flickr user with the massive amount of emergency vehicle photos, then well done - I love your pics, they're brilliant
  23. Yeah, if you want to play multiplayer LA mod, you must first load LA mod and then search for a server.
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