Jump to content

gary599

Members
  • Posts

    107
  • Joined

  • Last visited

Everything posted by gary599

  1. I set it to 10.0 and I still wait after the 1st mva.
  2. Why do I get an mva, but then nothing no additiaonal mva's <freeplayparameters> <MinDurationBetweenEvents value = "140.0" /> <MaxIdleDuration value = "5.0" /> <Seed value="0"/> <BuyFactor value="10.0"/> <SellFactor value="0.5"/> <GlobalEventFrequencyFactor value="1.0"/> <TimeSpeedFactor value="1.0"/> <StartBudget value="150000"/> <MaxBudget value="990000"/> <Earnings value="95000"/> <SquadPriceGrowth value="30.0"/> <MaxParkingSpace value="150" /> <InitialEventFrequencyBoost value="100000.0"/> <InitialEventWaitDuration value="60.0"/> <starttime value="7:30"/> <Rating> <!-- Schwierigkeitsgrad (je höher desto schwerer)--> <UpperLimitEasy value = "35.0" /> <UpperLimitMedium value = "50.0" /> <UpperLimitHard value = "75.0" /> <!-- abbrechen wenn gesamtzustand im challengemode zu groß wird --> <ChallengeAbortRatingDifference value = "100.0" /> <!-- Einstellungen der Punkte Wenn auf 0, dann gibt es 0 Punkte wenn der gesamtzustand gleich dem UpperLimit ist. Bei negativen Werten gibt es mehr Punkte, bei positiven weniger Punkte --> <ScoreUpperLimitBonus value = "0.0" /> <!-- UpperLimit wird bei jedem Tick um diesen Wert erhöht --> <TimeFactor value = "0.0" /> <Factor name="Burning Houses" value="15.0" /> <Factor name="Burning Objects" value="8.0" /> <Factor name="Gangsters" value="10.0" /> <Factor name="Injured Persons" value="8.0" /> <Factor name="Dead Persons" value="5.0" /> <Factor name="Contaminated Persons" value="10.0" /> </Rating> <!-- score --> <InitialScorePerMinute value="500.0"/> <InnocentPersonWoundedPermanentPenalty value="75.0"/> <InnocentPersonKilledPermanentPenalty value="90.0"/> <InnocentVehicleShotPermanentPenalty value="75.0"/> <RegeneratePermanentPenaltyPerMinute value="0.001"/> <MaxScoreStepPerMinute value="1.0"/> <!-- cheat penalties --> <!-- penalty as soon as x spawns where blocked within the last minute --> <!-- <CheatPenaltyMinSpawnsBlockedPerMinute value = "1"/> --> <!-- more spawns blocked than max are ignored --> <!-- <CheatPenaltyMaxSpawnsBlockedPerMinute value = "50"/> --> <!-- ratio of stopped vs. moving vehicles. All move it's 0 - all traffic blocked it's 1 --> <CheatPenaltyMinTrafficJamRatio value = "0.5"/> <!-- highest value cheat penalties can reach (between 0=none and 1) --> <CheatPenalityScaling value = ""/> <!-- no longer used, will now be calculated using the worth values of the events <BurningHousePenalty Basic="75.0" PerObject="0.0"/> <BurningObjectPenalty Basic="50.0" PerObject="0.0"/> <InjuredPersonPenalty Basic="75.0" PerObject="0.0"/> <ContaminatedPersonPenalty Basic="50.0" PerObject="0.0"/> <DeadPersonPenalty Basic="90.0" PerObject="0.0"/> <DestroyedVehiclesPenalty Basic="30.0" PerObject="0.0"/> <UnarmedGangsterPenalty Basic="75.0" PerObject="0.0"/> <ArmedGangsterPenalty Basic="90.0" PerObject="0.0"/> <HostagePenalty Basic="50.0" PerObject="0.0"/> --> <!-- misc --> <ContaminationRange value="10.0"/> <!-- in meter --> <TrainCycle value="240.0"/> <!-- in seconds --> <events> <!-- JH --> <EFPEventFall> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.7" /> <Worth value = "4.0" /> <SupervisorStart value = "ID_SUPERV_EVENT17" /> <SupervisorFinish value = "" /> </EFPEventFall> <!-- JH --> <EFPEventShock> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.7" /> <Worth value = "4.0" /> <SupervisorStart value = "ID_SUPERV_EVENT18" /> <SupervisorFinish value = "" /> </EFPEventShock> <!-- JH --> <EFPEventCirculatoryCollapse> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.7" /> <Worth value = "4.0" /> <SupervisorStart value = "ID_SUPERV_EVENT19" /> <SupervisorFinish value = "" /> </EFPEventCirculatoryCollapse> <!-- JH --> <EFPEventFoodPoisoning> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.7" /> <Worth value = "4.0" /> <SupervisorStart value = "ID_SUPERV_EVENT20" /> <SupervisorFinish value = "" /> </EFPEventFoodPoisoning> <!-- JH --> <EFPEventHeartAttack> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.7" /> <Worth value = "4.0" /> <SupervisorStart value = "ID_SUPERV_EVENT21" /> <SupervisorFinish value = "" /> </EFPEventHeartAttack> <!-- JH --> <EFPEventStroke> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.7" /> <Worth value = "4.0" /> <SupervisorStart value = "ID_SUPERV_EVENT22" /> <SupervisorFinish value = "" /> </EFPEventStroke> <!-- JH --> <EFPEventFlashStrike> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") --> <AverageFrequency value = "90.0" /> <!-- DamageRadius: in meter --> <DamageRadius value = "25.0" /> <Worth value = "10.0" /> <SearchDamageRounds value = "100" /> <SupervisorStart value = "ID_SUPERV_EVENT36" /> <SupervisorFinish value = "" /> </EFPEventFlashStrike> <!-- JH --> <EFPRandomFire> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "4.0" /> <Worth value = "10.0" /> <SupervisorStart value = "ID_SUPERV_EVENT33" /> <SupervisorFinish value = "" /> </EFPRandomFire> <!-- JH --> <EFPEventCigarette> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "3.0" /> <!-- MaxDropDistance: in meter --> <MaxDropDistance value = "10.0" /> <Worth value = "10.0" /> <SupervisorStart value = "ID_SUPERV_EVENT28" /> <SupervisorFinish value = "" /> </EFPEventCigarette> <!-- JH --> <EFPEventShopLifting> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "1.5" /> <!-- IsArmed: probability in percent --> <IsArmed value = "0.5" /> <!-- VictimWaitTime: in seconds (time the victim needs to detect the crime) --> <VictimWaitTime value = "3.0" /> <!-- VictimMoveDistance: in meters (distance the victim moves out of the shop) --> <VictimMoveDistance value = "4.0" /> <!-- VictimWaveTime: in seconds (time the victim waves for help) --> <VictimWaveTime value = "30.0"/> <Worth value = "5.0" /> <SupervisorStart value = "ID_SUPERV_EVENT23" /> <SupervisorFinish value = "" /> </EFPEventShopLifting> <!-- JH --> <EFPEventCarTheft> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "40.0" /> <!-- MaxRadius: in meter (max. distance between committer and car) --> <MaxRadius value = "75.0" /> <Worth value = "8.0" /> <SupervisorStart value = "ID_SUPERV_EVENT02" /> <SupervisorFinish value = "" /> </EFPEventCarTheft> <!-- DG --> <EFPEventCarAccident> <Enabled value = "1" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.1" /> <!-- SafetyRadius: in meters --> <SafetyRadius value ="12.0" /> <!-- LifeDrain: in Energy per tick --> <LifeDrain value = "2.0" /> <Worth value = "8.0" /> <SupervisorStart value = "ID_SUPERV_EVENT01" /> <SupervisorFinish value = "" /> </EFPEventCarAccident> <!-- DG --> <EFPRabidDog> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "1.5" /> <!-- Resistance against energy --> <Resistance value = "10000.0" /> <!-- MaxDistance: in meter (max. distance between committer and victim) --> <MaxDistance value = "50.0" /> <Worth value = "8.0" /> <SupervisorStart value = "ID_SUPERV_EVENT15" /> <SupervisorFinish value = "" /> </EFPRabidDog> <!-- DG --> <EFPEventTrafficLightFailure> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.4" /> <Worth value = "5.0" /> <SupervisorStart value = "ID_SUPERV_EVENT37" /> <SupervisorFinish value = "" /> </EFPEventTrafficLightFailure> <EFPEventRailwayCrossingFailure> <!-- Bahnschranke defekt --> <Enabled value = "0" /> <AverageFrequency value = "0.4" /> <Worth value = "5.0" /> <SupervisorStart value = "ID_SUPERV_EVENT38" /> <SupervisorFinish value = "" /> </EFPEventRailwayCrossingFailure> <!-- DG --> <EFPRowdy> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "2.0" /> <!-- Resistance against energy --> <Resistance value = "100.0" /> <!-- MaxDistance: in meter (max. distance between committer and victim) --> <MaxDistance value = "25.0" /> <Worth value = "10.0" /> <SupervisorStart value = "ID_SUPERV_EVENT10" /> <SupervisorFinish value = "" /> </EFPRowdy> <!-- DG --> <EFPBomber> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "2.0" /> <!-- MaxDistance: in meter (max. way between bomb and bomber) --> <MaxDistance value = "75.0" /> <!-- MinBombTime: minimum seconds till bomb explods --> <MinBombTime value = "90.0" /> <!-- MaxBombTime: maximum seconds till bomb explods --> <MaxBombTime value = "120.0" /> <!-- Armed: probability in percent --> <Armed value = "75.0" /> <Worth value = "15.0" /> <SupervisorStart value = "ID_SUPERV_EVENT14" /> <SupervisorFinish value = "" /> </EFPBomber> <!-- DG --> <EFPHostageTaking> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "1.5" /> <!-- Time to send a flight car --> <TimeFlightCar value = "180.0" /> <!-- MaxDistance: in meter (max. distance between committer and victim) --> <MaxDistance value = "50.0" /> <Worth value = "10.0" /> <SupervisorStart value = "ID_SUPERV_EVENT13" /> <SupervisorFinish value = "" /> </EFPHostageTaking> <!-- DG --> <EFPArsonist> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "1.5" /> <!-- Time to next arson --> <TimeToNextArson value = "45.0" /> <!-- MaxDistance: in meter (max. distance between committer and victim) --> <MaxDistance value = "50.0" /> <Worth value = "15.0" /> <SupervisorStart value = "ID_SUPERV_EVENT12" /> <SupervisorFinish value = "" /> </EFPArsonist> <!-- DG --> <EFPDemonstration> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "2.0" /> <!-- MaxDistance: in meter (max. distance between committer and victim) --> <MaxDistance value = "50.0" /> <MaxAttractRadius value = "25.0" /> <MaxDemonstrants value = "10" /> <MaxMolCockTime value = "30.0" /> <CalmDownTime value = "60.0" /> <Worth value = "10.0" /> <SupervisorStart value = "ID_SUPERV_EVENT11" /> <SupervisorFinish value = "" /> </EFPDemonstration> <!-- DG --> <EFPBankRobbery> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "1.0" /> <!-- Time to stay in bank --> <TimeInBank value = "15.0" /> <!-- MaxDistance: in meter (max. distance between committer and victim) --> <MaxDistance value = "50.0" /> <Worth value = "5.0" /> <SupervisorStart value = "ID_SUPERV_EVENT25" /> <SupervisorFinish value = "" /> </EFPBankRobbery> <!-- DG --> <EFPPickpocketing> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "1.5" /> <!-- MaxDistance: in meter (max. distance between committer and victim) --> <MaxDistance value = "50.0" /> <!-- Armed: probability in percent --> <Armed value = "25.0" /> <Worth value = "5.0" /> <SupervisorStart value = "ID_SUPERV_EVENT24" /> <SupervisorFinish value = "" /> </EFPPickpocketing> <!-- DG --> <EFPEventSuicideDrowning> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "2.0" /> <Worth value = "5.0" /> <SupervisorStart value = "ID_SUPERV_EVENT26" /> <SupervisorFinish value = "" /> </EFPEventSuicideDrowning> <!-- DG --> <EFPEventSuicideTrack> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.8" /> <Worth value = "5.0" /> <ChanceChangeMind value = "50.0" /> <SupervisorStart value = "ID_SUPERV_EVENT26" /> <SupervisorFinish value = "" /> </EFPEventSuicideTrack> <!-- DG --> <EFPEventSuicideWindow> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.8" /> <Worth value = "5.0" /> <ChanceChangeMind value = "25.0" /> <WaitingTime value = "180.0" /> <WaitingTimeIncrease value = "30.0" /> <SupervisorStart value = "ID_SUPERV_EVENT27" /> <SupervisorFinish value = "" /> </EFPEventSuicideWindow> <!-- AE --> <EFPEventCivilcarDefect> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "2.0" /> <!-- AverageTimeTillExplode (in sec. - 50% spreading) --> <AverageTimeTillExplode value = "90" /> <Worth value = "5.0" /> <SupervisorStart value = "ID_SUPERV_EVENT09" /> <SupervisorFinish value = "" /> </EFPEventCivilcarDefect> <!-- AE --> <EFPGasExplosion> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.8" /> <Worth value = "15.0" /> <SupervisorStart value = "ID_SUPERV_EVENT32" /> <SupervisorFinish value = "" /> </EFPGasExplosion> <!-- AE --> <EFPEventShortCircuit> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "2.0" /> <!-- InjureInhousePersons: probability in percent --> <InjureInhousePersons value = "50.0" /> <!-- BurnHouse: probability in percent --> <BurnHouse value = "50.0" /> <Worth value = "10.0" /> <SupervisorStart value = "ID_SUPERV_EVENT03" /> <SupervisorFinish value = "" /> </EFPEventShortCircuit> <!-- AE --> <EFPRunningAmok> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "1.0" /> <!-- ReactionRange: in meters --> <ReactionRange value = "25.0" /> <!-- ShootRange: in meters --> <ShootRange value = "20.0" /> <!-- Spread: in degrees --> <Spread value = "5.0" /> <!-- ShootPower: in percent --> <ShootPower value = "250" /> <!-- ShotDuration: in seconds --> <ShotDuration value = "1.0" /> <!-- SightAngle: in degrees --> <SightAngle value = "120.0" /> <!--- resistance agains shots: like in editor --> <ResistanceShot value = "0.0" /> <Worth value = "10.0" /> <SupervisorStart value = "ID_SUPERV_EVENT40" /> <SupervisorFinish value = "" /> </EFPRunningAmok> <!-- AE --> <EFPBecomingMurderer> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "1.0" /> <!-- MaxDistanceToVictim: in meter --> <MaxDistanceToVictim value = "25.0" /> <Worth value = "5.0" /> <SupervisorStart value = "ID_SUPERV_EVENT39" /> <SupervisorFinish value = "" /> </EFPBecomingMurderer> <!-- AE --> <EFPEarthquake> <Enabled value = "0" /> <!-- AverageFrequency: average number of events per 10 minutes --> <AverageFrequency value = "0.5" /> <!-- AverageNumberOfBurningHouses (50% spreading) --> <AverageNumberOfBurningHouses value = "2" /> <!-- AverageNumberOfInjuredPersons (50% spreading) --> <AverageNumberOfInjuredPersons value = "5" /> <!-- CameraShakeDuration (in sec.) --> <CameraShakeDuration value = "10.0" /> <!-- CameraShakeStrength --> <CameraShakeStrength value = "30.0" /> <Worth value = "15.0" /> <SupervisorStart value = "ID_SUPERV_EVENT16" /> <SupervisorFinish value = "" /> </EFPEarthquake> </events> <cleanup> <wait min="300.0" max="600.0"/> <choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0"/> <killedperson safetyradius="20.0"/> <deleteobject safetyradius="20.0"/> <deletewreck safetyradius="20.0"/> <unburnobject safetyradius="100.0"/> <restoreposition safetyradius_source="10.0" safetyradius_destination="10.0"/> <sliceablecar waitmultiplier="5"/> </cleanup> <climate initial="fair"> <weather name="fair" changeduration="15.0" minduration="60" maxduration="180"> <fog intensity="0.0" color="ffffff"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> <transition state="cloudy" weight="1.5"/> <transition state="misty" weight="0.7"/> </weather> <weather name="cloudy" changeduration="15.0" minduration="60" maxduration="180"> <fog intensity="0.3" color="7F7F7F"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> <transition state="fair" weight="1.0"/> <transition state="misty" weight="0.7"/> <transition state="light rain" weight="1.5"/> </weather> <weather name="misty" changeduration="7.0" minduration="30" maxduration="90"> <fog intensity="0.7" color="a0a0a0"/> <rain intensity="0.0"/> <storm intensity="0.0" speed="0.0"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> <transition state="fair" weight="0.5"/> <transition state="cloudy" weight="1.0"/> <transition state="light rain" weight="1.0"/> </weather> <weather name="light rain" changeduration="15.0" minduration="60" maxduration="180"> <fog intensity="0.1" color="7F7F7F"/> <rain intensity="0.2"/> <storm intensity="0.1" speed="0.1"/> <flash frequencyfactor="0.0"/> <sound name=""/> <sound2 name=""/> <transition state="cloudy" weight="1.0"/> <transition state="misty" weight="0.7"/> <transition state="heavy rain" weight="1.0"/> <transition state="thunderstorm" weight="1.5"/> </weather> <weather name="heavy rain" changeduration="15.0" minduration="60" maxduration="180"> <fog intensity="0.3" color="7F7F7F"/> <rain intensity="0.5"/> <storm intensity="0.1" speed="0.2"/> <flash frequencyfactor="0.0"/> <sound name="mod:Audio/Ambient/rain01.wav"/> <sound2 name=""/> <transition state="misty" weight="0.7"/> <transition state="light rain" weight="1.0"/> <transition state="thunderstorm" weight="2.0"/> </weather> <weather name="thunderstorm" changeduration="15.0" minduration="60" maxduration="180"> <fog intensity="0.4" color="606060"/> <rain intensity="1.0"/> <storm intensity="0.5" speed="0.4"/> <flash frequencyfactor="1.0"/> <sound name="mod:Audio/Ambient/rain02.wav"/> <sound2 name="mod:Audio/Ambient/thunder02.wav"/> <transition state="heavy rain" weight="1.0"/> <transition state="light rain" weight="1.0"/> </weather> </climate> </freeplayparameters>
  3. Thank you, I did find that after I posted my issue, thank you for quick responce and your help. Gary
  4. Hi I downloaded Los_Angeles_Mod_v1.7_Tony__s_lights and the USAR does not have the cmd to return to station. Am I missing something, as I did install the wrong light mod, then downloaded the above and I'm still having issues. Gary
×
×
  • Create New...