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cheezy95

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Posts posted by cheezy95

  1. hey cheezy95 the reason the ambulance aka rescue-47 is in it's own bay is the rescue runs more calls than the engine co the medics on the rescue sleep in a room off of that bay so when a call comes in for a medcal aid and just the ambulance is going the dispatcher will just send it to the medics room not to the rest of the crew who is sleeping

    I figured it was something along those lines

  2. I would prefer the second version! Think I'm do it that way ;)

    Cool, just a head up for station one, put the batt chief in the back lot, most batt chief cars aren't in a bay

    Also on the stations with 3 bays with an amulance, this is what stations one (my cities version of station one) looks like

    http://www.es2eng.co...irestation.html

    For some reason the put the ambulance in its own separate bay on the left away from the other two,

  3. Depending on how many stations you are going to have, heres some suggestions: (based on a few from my city)

    2 stations:

    stations 1: Engine, 2 ambulances, heavy rescue, battalion chief (bat chief here is usually at the biggest station, and the big station has the heavy rescue) sometimes 2 ambulances depending on who's on duty that day, now that I think about it, it might be our cities mcu ambulance, its the exact same as the regular ambulance, but it usually has the trailer and stuff. this ambulance is right behind the ambulance bay (ambulance backs into bay because the 2nd is behind the bay)

    Stations 2: Ladder, engine, possibly specialty unit in the back parking lot.

    3 stations:

    Station 1: Engine, ambulance, heavy rescue, battalion chief (same structure as the other except only 1 ambulance, unless you really wanted 2)

    Station 2: Ladder, engine, still possibility of specialty unit in a 3rd bay

    Station 3: Engine, ambulance (2 bay fire station)

  4. like have hose connections?

    because i don't think that's very realistic

    My cities ladder trucks have a pimp and function as regular engines also, we use it in fire explorers because it isn't being staffed that day usually, so when do hose connections and all the, no different than an engine except it has a big ladder on it

    *pump, not pimp

  5. i haven't done any person skin yet, BUT the plan is to make a seperate ems model with paramedic skills, one ff model with paramedic skills and one ff with emt skills.

    the fire engines will be staffed with only emt ff's (BLS engine) or with only paramedic ff's (ALS engine)

    there will be only one type of ambulances in version 1.0, staffef with two paramedics.

    Just a word of advice on the als engine, most als engines are als due to the presence of just one paramedic (engineer, ff/emt, captain, ff/paramedic), while bls have no paramedic and only emts.

    And some place for als ambulances will staff one paramedic and one emt, but some will do two paramedics.

  6. I don't know if anyone has said this yet, but is there any chance that the logos in the vehicle selecting menu thing will be changed to the picture of the vehicle, because not all of them show up correctly for me. Plus, this mod froze on me with an Latofirestation script error symbol firstpoint is not defined

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