Jump to content

Luisinho

Members
  • Posts

    1,135
  • Joined

  • Days Won

    2

Posts posted by Luisinho

  1. Hey,

    There will be any script of fighting between firms (Torcidas Organizadas), such as Gaviões, Independente, Mancha Verde? Will they be big? And the Choque will have to step in?

    Not at this very stage, as we are currently focusing on the essential units first. As to the Choque units, yes, in fact, they have already been added in if I'm correct.

  2. After loading in game;

    When calling a car game shuts down

    Eror part from log:

    ?Prototype not found: mod:Prototypes/Vehicles/Policia Militar/gol_pm.e4p
    ?Prototype not found: mod:Prototypes/Vehicles/Pol?cia Militar/gol_pm.e4p
    ?Prototype not found: mod:Prototypes/Persons/Policia Militar/policial_militar.e4p
    ?Prototype not found: mod:Prototypes/Persons/Policia Militar/policial_militar.e4p
    ?Prototype not found: mod:Prototypes/Vehicles/Pol?cia Militar/gol_pm.e4p
    !WARNING: global listener object is still registered! Unregister listener before destroying object!

    I am shure that a problem is in names of your forders

    (you have named them in portugese)

    Odd, never had this problem before.

    But Thanks for reporting this. Can you remember which car is causing this, or is it all of them?

    I'll take a look at it. :)

  3. That will be because you moved the mouse or clicked again. Press continue and don't touch the computer, and the mod will load but it could take 10 minutes or more.

    I hate to say it, but you're wrong. The mod shouldn't take more than 30 seconds to load according to his specs.

    --

    Anyway, I just found the following problem in your logfile:

    ?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!

    That usually means your graphic cards are not up to date. Go to your manufacturer website and check if there is newer version of software to be downloaded.

  4. Thanks Ami.

    I managed to fix the 'basket' issue, by making the basket transparent. However, I haven't tried doing the thing you said. I'll leave it for some other time, but I'll try something like that later on, because I'd very much like to see my firefighter lying down on the surface of the ladder.

    I'm still haven't managed to allow connectors on DLK vehicles. But I'm sure I will soon, with the help I'm getting on the German forums.

    :D

  5. Hello,

    I'm currently working on a ladder truck for SPMod, and because the actual trucks have no basket. I was wondering how to make it work properly without one.

    And would it possible to add a hose connectors to DLK vehicles as well?

    Any help is appreciated, as long as you know what you're talking about.

    Thanks,

    Luis

  6. don't forget that they don't use the same size, facings and so on.

    It is possible,...but will take a lot of time.

    Well, you can change those details easily. But yeah, it is time consuming. Never to mention each part of the model is separated, and they're usually hi-poly.

  7. I don't think it is...

    They use different file types.

    Yes, it is possible!

    GTA vehicles are also created on Zmodeler, which makes the conversion process even easier. But not as easy as you think, you will probably have to uv-map the vehicle all over again.

×
×
  • Create New...