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FireShooter10

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Posts posted by FireShooter10

  1. Currently running into an issue trying to get precision parking working in multiplayer. In this version, the ability is a modification of the move command, rather than a command attached to the units. The feature works fine in SP, with you holding E+RClick to create a parking marker. In multiplayer, players other than the host are unable to create a parking marker, however if the host holds E while the other player is attempting to right click to move a unit, it creates the parking marker and assigns it to the proper player and executes without issue. Any ideas on how to make it so that the host doesn't have to hold E to allow for the creation? I've included the script below. Thanks.

    move.script

  2. Picked up working on my personal stuff yet again and running into an issue with commands. I'm trying to move the SCBA, HAZMAT commands to the "Get Equipment" menu. Some of them go in fine with no issue, but there is always one that overlaps with the "Get Equipment" command in the UI. I've included these screenshots as an example. The command that overlaps is unable to be used.

    Spoiler


    uxsLedJ.jpeg

    ysBwqRV.jpeg

     

  3. 1 hour ago, EmC-Unit said:

    You can copy animtaions lines from old model file to new. Beautifull skin tho!

    Thank you! I finally figured out that the actual animation lines of text were located in the rotor v3o and not in the actual helicoper v3o so that problem has been fixed and all the animations are working properly! Again, thank you for your help!

  4. Hello all,

    I recently found a new helicopter model which came with animations for the rotors. I copied the respected files into my mod's directory, but when opening the prototype in the editor, there are no animations listed. Is there some sort of process I have to go through to get the animations to appear, or some file that I'm missing? Any help is appreciated.

    Thanks

  5. Hi all,

    Recently I've been trying to make myself some new buildings for my mod. I've been using Sketchup as a base to create the model and apply the textures I'm looking for. Afterwards, I scaled and imported into Zmod3. In Zmod, I'm noticing that not all walls are rendering in. Some walls are either missing or become invisible depending on the angle of view. All visible walls have textures applied and the texture files are in the same folder as the model. Regardless, I renamed the model, selected all and exported as v3o. I then created a new prototype in the editor and selected my model. Now the editor crashes instantly while trying to spawn the model in. Any suggestions on how to fix this?

    Thanks.

  6. 1 hour ago, itchboy said:

    Try that method but this time, do it to the fire station building itself.

    Another thing to try is to temporarilly assign the "no go" VO's as freely accesible.

    That was incredibly stupid of me... I never edited the buildings geometric after cloning the e4p from another building... That should fix it lol I appreciate your help.

  7. 11 hours ago, itchboy said:

    Try editing the physics boxes on the vehicles so that they're smaller than they are.

    Make sure "always use physics geom" is checked.

    Make the box smaller then test. Make it even smaller again if you still don't get desired results.

     

    Tried this multiple times over until the boxes were extremely small with still no results, going to try deleting and recreating the VOs and see if that changes anything.

    Edit: No luck still. Not really sure what to do, adequate space between "nogo" areas and parking VOs, station model has no floor and adequate width, height, and length clearance, all geoms are tiny and always use is checked. VOs have been recreated and are max size, and still only the same two units are able to park.

    Spoiler

    E9TKs.jpg

     

  8. Hello all,

    I've modeled myself a new "station", got it in game and all, but now I'm having issues getting units to park there. I've utilized existing VOs for the "walls" and gaps between parking spaces, and set up park, pad, and turn for all units. All VOs have been placed into the LAToFireStation with the appropriate e4p associations. All units are able to go to station, reach the pad and turn phases, but only 2 of the 6 units are able to park in the station. The rest act as if there is some object preventing them from backing into the station, and instead get stuck at the pad location or drive around to the rear of the building and stop. The two that are able to park are consistently able to do so without issue. I've included screenshots from both the editor and game. Any help is appreciated.

    Spoiler

    E9Ais.jpg

    E9Aip.jpg

    E9Ain.jpg

    E9Air.jpg

     

  9. After playing EM4 for the past 8-9 years, I figured it was about time I gave the modding thing a shot.

    Info:

    To start off with, this mod is and most likely forever will be private. I've pulled bits and pieces from so many content creators that tracking everyone down and receiving approval would be far too tedious, and releasing with out permission is not something I'm willing to do. This mod is **very loosely** based off units from Fort Worth, Texas. This has been just as much of a learning experience for me as it has been a fun way to waste all the spare time I seem to have found. I plan on endlessly changing and updating things as I learn new methods, ideas, and concepts, so I expect to be fairly active on this topic. Tips and tricks welcomed and appreciated!! As of the time of this post, I assume I've put roughly ~60hrs into the development. I'll try my best to answer any questions, and opinions are welcome!

    Plans:

    The goal of this project, as previously stated is to help myself learn what EM4 modding is. So far I've done texturing, map work, lighting, animating, slight model edits, scripting and added lots of custom elements. I'd like for this to end up not showing any significant signs of the base mod, and to feel entirely Lakeview. At the time of making this post, I have two units left that I plan to make new textures for. Next I plan on going on and attempting to model in some new fire stations, as with my current unit planning, 3 bays per station is not enough. New firefighter models have been added, excellent work by Bama, as well as new medic and stretcher crews. I do plan on redoing police and then eventually onto map texture edits.

    You can view all my screenshots here.

    Units:

    Spoiler

    01F9A6E7C2DB75790F0A1E301F6B489EEE70479B

    50F5F566F993B7406527183FC4AC20646FFBE60C

    BE08802AAEF1BCD0CA6708D27DC3D01CC4FE8D46

    A68231BFAAFD81FE4F630978AD0E2491B6739175

    AC5FBBF5B38AA55FCE0C761C5EE244D693763BF2

    17AF698D55D6B7EEAA92BE3A3843324FA3ABD576

    2AD50AFC1C1D34186FCAB0FABF4148B2D1774DE3

    43622A3CA1D883DB28CB4E4F0C76E6A42A0A9190

    09EC2E51569A95ED6B8EC74C821C507CA17174AA

    18AEFAA3E74DE412B640397F15D93E31067CFD86

    F5F38E26316F661742B81E3E97187C3357772950

    88134E4C49099161C34016E8AAF6AE5C0D0A3F00

    563095C7796C06B135BA20AD4A2357F0175727EC

    Gameplay:

    Spoiler

    51A6126DD0053DD91EFBC25B49DE1EC990E85F3A

    021DD0F04AC84C7479CE8DF7049E61F66F24422F

    BB0E8891387E0434AFCD764C99B58CB3B78005BA

    9996A9B5356825854EF6A4903707C6E282C5757E

    AF6C66EC487C06DFF587B8E302EC9B5C613CBF8E

    55669585D5CB4645FA8E3AA7C4D84B0DEDCDA34E

    72841C7034B772572E76AEAABD421C01C1756331

    DD5FF7C099AB2E9E24A96CADECC340732CB12850

    Update 6/10:

    Spoiler

    - Started redesigning unit browser icons

    - All ladder trucks now have working outrigger animations! (Thanks Itchboy!)

    C5AF3D61F2955BECBDEB7D6668373090FB982E5C

    4DC5EA95DF2294980370CE02F5B6868D8E10E8E7

    D1A34FDF76BEF97D8F0BB9BF51A4A9AD72864582

    7F60D32DDFEE7A557C377CF34010E6A3ED333A2B

    E235FC408A14A9C11B45AAD276BC00FF4F5A7193

    Various credits to: Hoppah/LA Mod Team, Itchboy, Bama/Montana Mod Team, Blackout/Squad 55 crew, Mentor1159, MikeyPI, SOCOM552, NNico **if any other authors are missing, which I'm sure there are, please advise and it will be updated**

  10. That tool seems to be working just fine for me, thank you. I've now ran into another issue now. This may probably just a stupid mistake on my part, however whenever I go to export my changes to v3o, the file exports blank, file size of 0kb and cannot be re-opened by zmod.

  11. Hello all,

    I'm trying to animate a model. I've gotten to the point of following Hoppah's tutorials of creating additional v3o's with the frames I'd like it to follow. My issue now is using his animation converter. I cannot get excel to use the file. I've tried the most recent, being Office 365, as well as going online and downloading a copy of Excel 2007, neither of which has given me any success. Both instances tell me the file is damaged and the code has been lost. I am able to view the file, see the necessary sheets, the issue only comes when I try and click the buttons to use the sheet. I have gone into my settings and enabled all macros.

    Thanks.

  12. Here is how to fix the problem. As long as your laptop has a USB port it will be easy. What you need to do is download the mod on your desktop. Insert a flash drive into the desktop and copy and paste the mod onto the flash drive. then place the flash drive into the laptop and cut and paste the mod into the mods folder. That is how I do it on my computer that does not have a CD drive and its works everytime.

    Didn't think of that, thanks Jamn!

  13. Hello all,

    Recently, I decided to install EM4 on my laptop. I own a hard disc copy of the EM3+EM4 combo, and I decided I wanted to install EM4 onto the laptop. There was one main issue I noticed right away, the laptop I purchased does not have a disk drive. Therefore; I uploaded the game files onto a cloud service from the original install on my desktop. Both systems are running the same OS, Windows 8.0. This is also a legitimate version of the game, so no issue there. The problem I am experiencing is that I get an error using the mod installer that says I need to reinstall, obviously highlighting the hardware issue with this laptop. However, the game does run fine, and I can play mods that are just a raw folder inside a .rar, but I cannot use the EM4 mod installer and because of that I am missing out on playing some cool mods on my laptop. I have tried using regedit to input new keys for the game, but that didn't do any good. Any advice here would be greatly appreciated.

    Thanks,

    FireShooter10

  14. The mack wasn't engine 4 e4 was never showed until now the old model was an older type seagrave but was giving problems so it was changed to the qauntum the mack is UMFD engine 24-A witch is an off map unit used as a mutail aid rig

    sent from my Samsung Galaxy S4 mini

    Gotcha, just confused on my part, saw this earlier:

    Em42014-08-1609-42-13-89_zps6ed46b46.png

  15. After RFFD Engine 4 had some mechenical issues they odered a pierce Quantum to replace it here's a picture fo River Falls E4(sorry for the double posy mods)

     

    RFFD Engine 4(model and lights miami mod team)

    Em42014-10-1514-33-23-99_zpscd682515.jpg

    So this unit and the Mack will both be included in the mod as Engine 4?

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