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Posts posted by RedHawk504
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I was looking for graphics cards today in school. I found the NVIDIA GeForce 560 Ti for about $175. What about something like that? My current is a NVIDIA GeForce 6150 SE. It only has 121 MB of...whatever and GTA IV needs at least double that to run low graphics.
175$? that's much! because a 560TI costs here 120 euro's! and it isnt as powerfull as ATI videocards, also they dont support crossfire
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With a 6770 on Ultra? I guess then 6850 also can...
With my old system I used to play with everything at min, included the resolution, I had all the cars moded and custom textures.
The 6850 also can do that
Its just that the HD 6770 is cheaper than the 6850.
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It depends on what are you going to do with it like: Heavy gaming or Photoshopping etc. Also what your budget is
I really recommend the ATI HD 6770 it costs only 100 dollars and it gives you the most you can get for that price! it has 1 GB GDDR-5 the videocard you are using now is probaby DDR3 so its already 3 generations up ahead.
Search on ebay for it and also on google and youtube for reviews. I have one and i can play battlefield 3 on ultra!
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I said nothing
Lol and what about me? I did mention the right authors
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Looks great my friend!!
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two questions...
1st maxdate, what's totally wrong with the mention of the authors? All authors, and right!
2nd RedHawk504, who mention the author of the VW Crafter, light bars, or the emergency bag? All authors!
with annoyed greetings
well, the sprinter and crafter are from NNICO
the child on top of it are also from NNICO
The reskin is by us. But i really dont know the authors of the em bag, im sorry for that!
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Thank youy very much! But there' s a problem... I dowload Zmodeler but when I start, the computer says I Haven' t got the correct Porcessor. Can you help me? There is a way to not use Zmodeler? Thank you
Install the latest Microsoft Frame Network, than it should work.
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Calm down and don't double post.
If someone can help, they'll post here in time.
I guess some moderator wants some spammer blood.
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I am Banning All of you, just because I say so
Im banning you because you said so.
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No it is not. The light will shine trough the lightbar as the can shine trough a vehicle.
So if it go trough a model, it also should shine trough the child
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Making an lightbar + animating it is also a option.
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What mod is that from?
None, I've download it from emergency-forum.de
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Do you mean LAToFirestation.script? In which case you'd need to show pics of what you're getting in game
No not that script.
Spoiler of the Script i used.
// ParkAtBase-Script © a-rescue | its not allowed to remove this line
const char IMG[] = "gowache";
int DummyGroup = "90";
const char AlarmSound[] = "mod:Audio/Sounds/park.wav";
object ParkAtBase : CommandScript
{
ParkAtBase()
{
SetIcon(IMG);
SetCursor(IMG);
SetValidTargets(ACTOR_VEHICLE);
SetRestrictions(RESTRICT_SELFEXECUTE);
SetPossibleCallers(ACTOR_VEHICLE);
SetGroupID(DummyGroup);
}
bool CheckGroupVisibility(GameObject *Caller)
{
return true;
}
bool CheckPossible(GameObject *Caller)
{
if (!Caller->IsValid() || Caller->GetType() != ACTOR_VEHICLE)
return false;
Vehicle v(Caller);
if (v.IsValid() && !v.IsDestroyed())
{
return true;
}
return false;
}
bool CheckTarget(GameObject *Caller, Actor *Target, int ChildID)
{
if (!Caller->IsValid() || !Target->IsValid() || Caller->GetID() != Target->GetID())
return false;
Vehicle v(Caller);
if (v.IsValid() && !v.IsDestroyed())
{
return true;
}
return false;
}
void PushActions(GameObject *Caller, Actor *Target, int childID)
{
Vehicle v(Caller);
if (v.HasCommand("DUMMYHasWarningLights"))
{
Game::ExecuteCommand("VCmdWarningLightsOff", &v, &v);
}
if (v.HasCommand("DUMMYHasSpecialLights"))
{
Game::ExecuteCommand("VCmdSpecialLightsOff", &v, &v);
}
if (v.IsBlueLightEnabled())
{
Game::ExecuteCommand("VCmdBlueLightsOff", &v, &v);
}
if (v.HasCommand("DUMMYHasSiren"))
{
Game::ExecuteCommand("DUMMYDisableSiren", &v, &v);
}
if (v.HasCommand("DUMMYHasAutoSiren"))
{
Game::ExecuteCommand("VCmdAutoSirenOff", &v, &v);
}
if(v.IsInstalled())
{
return; // Wenn DLK aufgebaut ist, oder ein Schlauch am Fahrzeug angeschlossen ist!
}
Vehicle v(Caller);
ActorList al;
Actor parkplatz;
Vector parkpos;
Vector anfahrpos;
Vector wendepos;
PersonList pl;
{
Audio::PlaySample(AlarmSound);
}
// car detection, parking place detection and approach and turn settings
/////// CAR 1 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("halfzwareautopomp")) // * car-name
{
al=Game::GetActors("park1"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////// CAR 2 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("DLK2")) // * car-name
{
al=Game::GetActors("park2"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////// CAR 3 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("DLK3")) // * car-name
{
al=Game::GetActors("park3"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////// CAR 4 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("swagen")) // * car-name
{
al=Game::GetActors("park4"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////// CAR 5 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("dwagen")) // * car-name
{
al=Game::GetActors("park5"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////// CAR 6 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("tankwagen2")) // * car-name
{
al=Game::GetActors("park6"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////// CAR 7 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("DLK4")) // * car-name
{
al=Game::GetActors("park7"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////// CAR 8 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("hv")) // * car-name
{
al=Game::GetActors("park8"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////// CAR 9 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("haakarm")) // * car-name
{
al=Game::GetActors("park9"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////// CAR 10 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("tankwagen")) // * car-name
{
al=Game::GetActors("park10"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////// CAR 11 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("a3pomp")) // * car-name
{
al=Game::GetActors("park11"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////// CAR 12 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("cvito")) // * car-name
{
al=Game::GetActors("park12"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////// CAR 13 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("adem")) // * car-name
{
al=Game::GetActors("park13"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////// CAR 14 ///////////////////////////////////////////////////////////////////////////////////////////////////////////
if (v.HasName("a2pomp")) // * car-name
{
al=Game::GetActors("park14"); // * parking place name (virtual object)
anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)
v.EnableBlueLights(false);
v.SetSpeed(6.4f);
}
else
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
{
Mission::PlayHint("Can't find the parking place for this car - Coordinates");
return;
}
// Parkplatzpos.erkennung
if(al.GetNumActors() > 0)
{
parkplatz = *al.GetActor(0);
parkpos = parkplatz.GetPosition();
}
else
{
Mission::PlayHint("Can't find the parking place for this car - Virtual object");
return;
}
// Einparken
Game::FindFreePosition(&v, parkpos);
if (v.HasName("lifeliner1"))
{
GameObject obje(Target);
float VUmc = v.GetValidLandingAngle(&obje, parkpos);
Caller->PushActionFlyTo(ACTION_NEWLIST, parkpos, true, VUmc);
}
else
{
v.PushActionMove(ACTION_NEWLIST, parkpos+anfahrpos);
v.PushActionTurnTo(ACTION_APPEND, parkpos+wendepos);
v.PushActionMove(ACTION_APPEND, parkpos);
}
v.RemoveCommand("DummyBeschikbaar");
v.PushActionExecuteCommand(ACTION_APPEND, "VcmdDelete", Caller, 1, true);
v.PushActionExecuteCommand(ACTION_APPEND, "Beschikbaar", Caller, 0, false);
//v.PushActionExecuteCommand(ACTION_APPEND, "Beschikbaar", Caller, 0, false);
}
};
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Hello everyone,
I made some changes in a existing ParkAtBase script. I managed it to let go the vehicles to their parking places. But how they park isnt the right way. They park straigt up or straight to the right. Not like a 45 degree posistion. But in the script is written went posistion and park posittion. What do i need to change or what are the specs to let the car park at a 45 degree angle?
Also when i'm send them back to their parking spots the firefighters wont go out and dissapear? What do i also have to change/make to let that work?
Greetings from RedHawk504
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Did you use Google Translate for that? You didn't make any sense....
He means : He wants to become a volunteer firefighter in real-life. But the his girlfriend/wife doesnt want him to become a volunteer firefighter
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Dude I'd pay you for that ladder truck.
Well you know it isnt animated?
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so are you going to attempt to beat Manhathan mod with new equipment and all
I guess so?
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Looks great!! Goob job!
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I'm banning you because today is Valentine's day
Im banning you because my girlfriend gave me a flower
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I'm banning you because I like guns toooooooooooooooooooooooooooooooooooooooooooooooo
Im banning you because the helpdesk of battlelog (Battlefield3) Is shit. They told me several times to reboot my pc. But when i do that the live chat with the help desk person is endend. If i want to continue i must explain everything to a new person.
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What is the problem than? You didnt mention that
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looks great dyson! Im gonna download it
I can't wait for the Manhattan mod. btw im the 2nd downloader haha
EDIT
Maybe you need to change the file name lol. There is now written Los Angeles mod 2.0.rar
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I'm banning you because... It's Saturday
Im banning you because its saturday and almost 12:00
Show here your documentary/repo about editor/ingame call outs
in [EN] Off Topic
Posted
look great man! Good job!