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RedHawk504

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Posts posted by RedHawk504

  1. Got another exciting one!

    (New anchors)

    We have just received some breaking news that there has been a gunfight following a brief hostage situation between the....the NYPD and members of the mafia. Lets go our crew on the scene, George McKinley.

    Yes right behind me was the scene of a brief gunfight between the NYPD and who is believed as members of the Italian mafia. Earlier, the NYPD received a tip off from one of their most trusted informants that there would be a high profile deal going on in the uptown area at 7:00 pm exactly and since these were rival families, something was sure to go wrong. The..Emergency Response Unit, or SWAT team to be more general, quickly suited up and staged blocks away until they got word of shots fired moments before they scheduled to raid the meet. They responded to the situation lights and sirens and found one mafia member on the floor bleeding out from a gunshot wound to the abdomen next to this fountain. Soon after locating the male, screams were heard in the near distance as two other gang members held many civilians hostage in an office building. Ambulances were quickly called to wait a few blocks back just in case something went wrong and...wait until police secured the area as ESU scouted the area. They then breached with a swift force to be reckoned with. There was a very brief gunfight that ensued between the gang members as well as the NYPD officers resulting in the wounding of the two shooters. There have been no casualties reported at this time and, as you can see behind me, the shooters are about to be taken to the hospital. We have some pictures here that we would like to show of the scene earlier as we first arrived.

    post-7014-0-72140100-1330217296_thumb.jp

    post-7014-0-00604200-1330217306_thumb.jp

    post-7014-0-89014000-1330217313_thumb.jp

    As of right now, we can see behind us that the shooters are being taken to, most likely, Saint Roosevelts hospital and they are reportedly in serious condition and the status of the first injured gang member is unkown.

    post-7014-0-41317600-1330218255_thumb.jp

    post-7014-0-54831300-1330218269_thumb.jp

    We have received word that that hostages are all unhurt although EMS crews are cheking them all. Seargent Manzoni with the NYPD has informed us that area will be closed off for at least the next three hours so expect delays. We'll have more information to show with you as we receive it. Back to you.

    Thank you George.

    P.S. Tried something new with this mission. Breaching worked!!! Thank goodness for MP5's haha.

    look great man! Good job!

  2. I was looking for graphics cards today in school. I found the NVIDIA GeForce 560 Ti for about $175. What about something like that? My current is a NVIDIA GeForce 6150 SE. It only has 121 MB of...whatever and GTA IV needs at least double that to run low graphics.

    175$? that's much! because a 560TI costs here 120 euro's! and it isnt as powerfull as ATI videocards, also they dont support crossfire :)

  3. With a 6770 on Ultra? I guess then 6850 also can...

    With my old system I used to play with everything at min, included the resolution, I had all the cars moded and custom textures.

    The 6850 also can do that :) Its just that the HD 6770 is cheaper than the 6850.

  4. It depends on what are you going to do with it like: Heavy gaming or Photoshopping etc. Also what your budget is

    I really recommend the ATI HD 6770 it costs only 100 dollars and it gives you the most you can get for that price! it has 1 GB GDDR-5 the videocard you are using now is probaby DDR3 so its already 3 generations up ahead.

    Search on ebay for it and also on google and youtube for reviews. I have one and i can play battlefield 3 on ultra!

  5. two questions...

    1st maxdate, what's totally wrong with the mention of the authors? All authors, and right!

    2nd RedHawk504, who mention the author of the VW Crafter, light bars, or the emergency bag? All authors!

    with annoyed greetings

    well, the sprinter and crafter are from NNICO

    the child on top of it are also from NNICO

    The reskin is by us. But i really dont know the authors of the em bag, im sorry for that!

  6. Thank youy very much! But there' s a problem... I dowload Zmodeler but when I start, the computer says I Haven' t got the correct Porcessor. Can you help me? There is a way to not use Zmodeler? Thank you

    Install the latest Microsoft Frame Network, than it should work.

  7. Do you mean LAToFirestation.script? In which case you'd need to show pics of what you're getting in game :)

    No not that script.

    Spoiler of the Script i used.

    // ParkAtBase-Script © a-rescue | its not allowed to remove this line

    const char IMG[] = "gowache";

    int DummyGroup = "90";

    const char AlarmSound[] = "mod:Audio/Sounds/park.wav";

    object ParkAtBase : CommandScript

    {

    ParkAtBase()

    {

    SetIcon(IMG);

    SetCursor(IMG);

    SetValidTargets(ACTOR_VEHICLE);

    SetRestrictions(RESTRICT_SELFEXECUTE);

    SetPossibleCallers(ACTOR_VEHICLE);

    SetGroupID(DummyGroup);

    }

    bool CheckGroupVisibility(GameObject *Caller)

    {

    return true;

    }

    bool CheckPossible(GameObject *Caller)

    {

    if (!Caller->IsValid() || Caller->GetType() != ACTOR_VEHICLE)

    return false;

    Vehicle v(Caller);

    if (v.IsValid() && !v.IsDestroyed())

    {

    return true;

    }

    return false;

    }

    bool CheckTarget(GameObject *Caller, Actor *Target, int ChildID)

    {

    if (!Caller->IsValid() || !Target->IsValid() || Caller->GetID() != Target->GetID())

    return false;

    Vehicle v(Caller);

    if (v.IsValid() && !v.IsDestroyed())

    {

    return true;

    }

    return false;

    }

    void PushActions(GameObject *Caller, Actor *Target, int childID)

    {

    Vehicle v(Caller);

    if (v.HasCommand("DUMMYHasWarningLights"))

    {

    Game::ExecuteCommand("VCmdWarningLightsOff", &v, &v);

    }

    if (v.HasCommand("DUMMYHasSpecialLights"))

    {

    Game::ExecuteCommand("VCmdSpecialLightsOff", &v, &v);

    }

    if (v.IsBlueLightEnabled())

    {

    Game::ExecuteCommand("VCmdBlueLightsOff", &v, &v);

    }

    if (v.HasCommand("DUMMYHasSiren"))

    {

    Game::ExecuteCommand("DUMMYDisableSiren", &v, &v);

    }

    if (v.HasCommand("DUMMYHasAutoSiren"))

    {

    Game::ExecuteCommand("VCmdAutoSirenOff", &v, &v);

    }

    if(v.IsInstalled())

    {

    return; // Wenn DLK aufgebaut ist, oder ein Schlauch am Fahrzeug angeschlossen ist!

    }

    Vehicle v(Caller);

    ActorList al;

    Actor parkplatz;

    Vector parkpos;

    Vector anfahrpos;

    Vector wendepos;

    PersonList pl;

    {

    Audio::PlaySample(AlarmSound);

    }

    // car detection, parking place detection and approach and turn settings

    /////// CAR 1 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("halfzwareautopomp")) // * car-name

    {

    al=Game::GetActors("park1"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////// CAR 2 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("DLK2")) // * car-name

    {

    al=Game::GetActors("park2"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////// CAR 3 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("DLK3")) // * car-name

    {

    al=Game::GetActors("park3"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////// CAR 4 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("swagen")) // * car-name

    {

    al=Game::GetActors("park4"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////// CAR 5 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("dwagen")) // * car-name

    {

    al=Game::GetActors("park5"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////// CAR 6 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("tankwagen2")) // * car-name

    {

    al=Game::GetActors("park6"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////// CAR 7 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("DLK4")) // * car-name

    {

    al=Game::GetActors("park7"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////// CAR 8 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("hv")) // * car-name

    {

    al=Game::GetActors("park8"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////// CAR 9 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("haakarm")) // * car-name

    {

    al=Game::GetActors("park9"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////// CAR 10 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("tankwagen")) // * car-name

    {

    al=Game::GetActors("park10"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////// CAR 11 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("a3pomp")) // * car-name

    {

    al=Game::GetActors("park11"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////// CAR 12 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("cvito")) // * car-name

    {

    al=Game::GetActors("park12"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////// CAR 13 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("adem")) // * car-name

    {

    al=Game::GetActors("park13"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////// CAR 14 ///////////////////////////////////////////////////////////////////////////////////////////////////////////

    if (v.HasName("a2pomp")) // * car-name

    {

    al=Game::GetActors("park14"); // * parking place name (virtual object)

    anfahrpos = Vector (0,300,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    wendepos = Vector (0,600,0); // * vector (x,y,z) minus values with minus (-x,-y,-z)

    v.EnableBlueLights(false);

    v.SetSpeed(6.4f);

    }

    else

    /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

    {

    Mission::PlayHint("Can't find the parking place for this car - Coordinates");

    return;

    }

    // Parkplatzpos.erkennung

    if(al.GetNumActors() > 0)

    {

    parkplatz = *al.GetActor(0);

    parkpos = parkplatz.GetPosition();

    }

    else

    {

    Mission::PlayHint("Can't find the parking place for this car - Virtual object");

    return;

    }

    // Einparken

    Game::FindFreePosition(&v, parkpos);

    if (v.HasName("lifeliner1"))

    {

    GameObject obje(Target);

    float VUmc = v.GetValidLandingAngle(&obje, parkpos);

    Caller->PushActionFlyTo(ACTION_NEWLIST, parkpos, true, VUmc);

    }

    else

    {

    v.PushActionMove(ACTION_NEWLIST, parkpos+anfahrpos);

    v.PushActionTurnTo(ACTION_APPEND, parkpos+wendepos);

    v.PushActionMove(ACTION_APPEND, parkpos);

    }

    v.RemoveCommand("DummyBeschikbaar");

    v.PushActionExecuteCommand(ACTION_APPEND, "VcmdDelete", Caller, 1, true);

    v.PushActionExecuteCommand(ACTION_APPEND, "Beschikbaar", Caller, 0, false);

    //v.PushActionExecuteCommand(ACTION_APPEND, "Beschikbaar", Caller, 0, false);

    }

    };

  8. Hello everyone,

    I made some changes in a existing ParkAtBase script. I managed it to let go the vehicles to their parking places. But how they park isnt the right way. They park straigt up or straight to the right. Not like a 45 degree posistion. But in the script is written went posistion and park posittion. What do i need to change or what are the specs to let the car park at a 45 degree angle?

    Also when i'm send them back to their parking spots the firefighters wont go out and dissapear? What do i also have to change/make to let that work?

    Greetings from RedHawk504

  9. I'm banning you because I like guns toooooooooooooooooooooooooooooooooooooooooooooooo :D

    Im banning you because the helpdesk of battlelog (Battlefield3) Is shit. They told me several times to reboot my pc. But when i do that the live chat with the help desk person is endend. If i want to continue i must explain everything to a new person.

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