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Zallomallo

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Posts posted by Zallomallo

  1. Warning for offtopic posting then. :)

    LA MOD news:

    Added and/or replaced about 10 new screenshots on my website.

    If you look closely enough you can find something new (very small). :)

    If the links to the screenshots give you a wrong (older) screenshot hit F5 to refresh.

    Oooh, is it the slanted head lights on the basket thingy?

  2. Had it open for a couple of weeks and just closed it again after I got the following things:

    - Someone asking me to build a personal NY mod

    - Kids asking me to make some vehicles of the FD from the town where they live

    - Dozens of mod requests/ideas which can be posted in THIS topic

    - Dozens of modding questions which can be asked on the forum

    - Another couple of people who want me to become their personal mod-teacher

    In case I don't respond I'm not interested or it's the wrong way to ask me something.

    Same thing goes for this topic.

    I am doing this in my free time and don't get paid. So, I don't HAVE TO respond to everything.

    In fact, it will be all over from 8 September, because my new intern ship periods will start and I am going to have weeks of more than 50 hours.

    That means no more modding till January 2009 except MAYBE on the Sundays if I am not too tired and don't have a hangover of the night before. :) :) :)

    Hoppah

    Jan 09 isn't too long, rather have you have a good job then giving us new toys(even if they are great toys)

    Plus it tells us the release date is before 9 September.

  3. New Idea!

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    New Item: CS Gas Grenade

    Usable by: SWAT Ftaapolice.png

    What it does: Like flashbang, but release large cloud of CO2(stuff inside of buildings which hurts guys without SCBA except instead makes them easy to arrest)

    -------------------------------------------------------------

    New Item: Gas Mask

    Usable by: SWAT, (National Guard?)441px-1930s_gas_mask.jpg

    What it does: Basically gives you SCBA protection! (possible)In exchange for the extra helmet protection.

    New Ability: Hold More

    Usable by: SWAT(National Guard?)SWAT_BLACK_MOLLE_Assault_Tactical_Fighting_Load_Carrier_Vest.jpg

    What it does: Allows SWAT to hold 2 grenades(flash or CO2), handgun, and MP5.

    -------------------------------------------------------------

    New Ability: Armed Arrest w/ MP5

    Usable by: SWAT/FBI

    What it does: Allows SWAT/FBI to have a greater chance for someone to admit defeat; allows MP5 to be used as a armed arrest weapon.

    -------------------------------------------------------------

    New Ability: Sling Weapon

    Usable by:SWAT(National Guard?) 61013-2wornfront_350x350.jpg

    What it does: Allows SWAT to sling their gun behind them to use their grenades and/or handgun.

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    New Item: Flashlight

    Usable by:SWAT/Police SurefireFlashlights-1-medium.jpg

    What it does: Allows the person using it to transmit a small blast of light(like a moving engineer light(1/2 as much)). Can be used with pistol.

    -------------------------------------------------------------

    New Ability: Double Heal

    Usable by: Paramedics paramedics01.jpg

    What it does: Allows 2 paramedics to heal one person faster(great for multiplayer).

    -------------------------------------------------------------

    New Ability: Double Hold

    Usable by: Firefighterscp73.jpg

    What it does: Allows 2 firefighters to pick someone up and walk quicker then with just one person.

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    I hope you liked my ideas.

  4. Sorry for posting twice in a row, but I have to ask:

    Why do we need to add units that aren't used in Los Angeles? Really? Why?

    Having asked that,.... Hoppah has been gracious enough to ask for, accept, and institute many changes asked for in this thread and on these forums. In return for his hard work and effort and time, all he has asked, all any of us have asked, is that you take a few seconds before posting and THINK! Say WHY you want these units, because they're cool is not an answer. Say HOW you want them to be implemented, does it carry something special, does it do anything special, does it do something we haven't thought of? And last but not least.... DO NOT ask for stuff that isn't used in the LA area. If you aren't sure, there is an Offering My assistance thread where you can ask questions as well as the Emergency Questions thread.

    If you won't take the time, don't expect us to waste ours.

    Mike

    I wasn't really asking for that crap, I was just showing it off. :)

  5. Because of wyes, we can now control hose length. :) Cheaper fire trucks(in 1.7 budget should be an issue) have only the option of the typical rope, but on the more expensive trucks(I dunno?), after you get to the typical rope length(have a script check for distance from the script from the truck), it places a "wye" that can only hold one person and looks like normal rope and is unselectable so you can't even tell it is there! Also a daily pay for your staff? Also make an equipment restriction on all fire trucks like it is in real life, so you can't get 9 med bags from the same ambu(maybe 2), and you will have to call for additional trailers and stuff if you run out. Also maybe even EMT have bags? Also, all equipment should have to be put back in the place you get it, its annoying how only stuff from LA MOD has to be put back. You should also have the option to drop it, but then it is there and annoying. Also finally cops and SWAT should have flashlights that light it up a little(about 2/3 or 1/2 of the engineer thingy).

    Thanks for reading, I hope this hasn't been suggested before, I am still learning. Thanks :)

  6. What about this:

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    People can gain a maximum of 2/5 health bar, when not in ambulance(in ambu it expands to 3/5).

    Cops can use first aid in top 2/5 to decrease damage rate.

    FF/EMT can heal within 1/5 of top, and stabilize in top 1/2

    FF/EMT w/ SCBA can heal within 1/8 of top, and stabilize in top 1/4.

    FF/EMT w/ stretcher can heal within top 1/5, and stabilize in top 1/2

    FF/PM can heal within top 4/5, and stabilize all health levels.

    FF/PM w/ SCBA can heal within top 2/3, and stabilize 5/6.

    FF/PM /w stretcher can heal within top 4/5, and stabilize all health levels.

    EMS Captain can heal within top 4/5, and stabilize all health levels.

    Fire Chief can heal within top 2/5, and stabilize in top 2/3

    ALS ambulance can heal all levels, and stabilize all levels.

    BLS ambulance can heal top 4/5, and stabilize all health levels.

    -----------------------------------------------------------------

    NOTE: ALS ambulance, and FF/PM are only people who have defib powers. Also FF/PM can take off turnout gear for slight speed boost.

    And that wraps up my idea. BTW all PD units are under cop. Besides army.

  7. i have an idea, actually 3 idea's:

    Idea #1 (mission)

    Homicide just like in EM3

    Objectives:

    -transport body

    -Search scene

    -appherend or neutralize suspect

    Idea #2 (equipment)

    I dont know or its possible

    but 'çrime scene barrier tape' wouldt be very cool.

    Idea #3 (unit)

    CSI LA car +personnel

    DSCF4875.JPG

    (something like that)

    Personnel:

    Crime scene investigator

    CSI supervisor.

    Greezt, gamer1368

    Why would we need homicide? It is in EM4 Deluxe Freeplay.

    Asked many times, no it is not possible.

    CSI = Fictional, I think.

    This is a good idea in some regards, and all i'll say for now is that there might be something special along these lines already done for 1.7. :)

    BITCH DON'T KILL US LIKE THIS!!!

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