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Ropie58

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Everything posted by Ropie58

  1. THANK YOU!! I am really glad with this model. The Dutch-skinned ambulance that is now working in EM5 was actually an existing ambulance from German origin. That is why i was hoping for a Dutch model. The model makers did a really awesome job. I can only hope they are able and willing to do do more for our "TNM". I now also noticed that the text on each side of the vehicle are shown correctly and finally no more in mirror view. Chapeau! I have no doubt, "TNM" is gonna be the second Big EM5 mod that is gonna hit the ceiling. Cheers!! Robert.
  2. As former ambulance driver it hurts to see this, but you did a great job! Spot on! ;-) Cheers!! Robert.
  3. Great! :-D Hi MP50, On behalf of the (hopefully upcoming) "TNM" team, I can say we're most pleased with your offer. For now, I will get in touch with ItsLeandro and bring him the wunderful news that you are interested in joining in. It might be best for you both, to get in touch for the first time with each other through the PM of our forum so you can make further plans and agreements. As for me, you're most welcome! Cheers!! Robert.
  4. "Wow" Leandro, just: "Wow"! Seeing your progress and hearing about your upcoming plans, there is every reason for our "Dutch Mod"-players to look forward to the official release of your next playable update. In the meantime, please keep us posted with the print screens of your further developments of “The Netherlands Mod” (TNM). I think that it’s just that, that is getting and keeping the Dutch mod players interested for your work. I know for a fact, as I think most players do, that with the release of Emergency5 several years ago, former EM4 moderators rather stayed on their moderating EM4 and working on their EM4 mods, than trying to figure out how to moderate EM5. As I understood, the software of the game was hard to moderate or giving too little opportunities to work with it - at first. Now, I often read with the new releases that the EM5 developer (SixteenTons) is bringing out, the developer claims that with each of these new releases, the software has been again further improved so that moderating inside EM5, and making theEM5 mods work, should have become more easy. Let me be clear: for me, it’s easy talking because (as I’ve told so many times before here on our forum) I am not a modder myself because of the simple fact that I do not have any programming skills whatsoever! My reason, for stating the above, is my appeal to existing moderators (EM4?) or even brand new moderators, to give it a try to start moderating inside EM5. As I mentioned on this forum in the below mentioned thread on January 4, 2017: · “(…) there are 35 existing small mods and 31 existing big mods to be played with Emergency 4.” · “(…) there are just 2 big mods to be played with Emergency 5.” http://www.emergency-planet.com/topic/21916-somebody-please-pick-up-the-development-of-the-dutch-mod-again/ So, I do think there’s a challenge here… Nevertheless, there’s one thing I know for sure: I am so glad that Ben12 is going to be part of the team again. I am convinced that his participation will speed up the further development of TNM and that ItsLeandro AND Ben12 will be able to "enlighten" each other with their modding knowledge. It would be so nice if more modders would be interested again in “trying their luck” on working with EM5 mods again. Of course, it is possible that you think it is too difficult for me or way too much work building my own EM5 mod from scratch. If so, can I make you a suggestion? Why not trying to participate with ItsLeandro in the developing of TNM as well? What’s there to lose? So, should any of you is getting interested in joining the “TNM” team now and willing to try and offer your EM5 modding skills, please reply to ItsLeandro in this thread, or otherwise through his PM of the forum. Hope to hear from you soon. Cheers!! Robert.
  5. Hi Ben, I'm glad you still are interested in our Dutch mod. As I understood at the time, you were looking for fellow moderators to work on your "Better EM5" mod. If you are still interested in working on a Dutch Mod, maybe I could get you interested in thinking about offering your help in working together with ItsLeandro on his "The Netherlands Mod" (TNM). For you, as working then (low profile?) on TNM, it might be much easier for you for not constantly feeling the need for "moderating time" breathing down your neck interferring with your personal life. Also, you might be doing ItsLeandro a favour: working with two moderators on TNM. If the both of you are interested in my suggestion, please get in touch with each other and draw your plan together. For the record, as I was working together with you and FrozenOne-94 at the time in the developing of your Dutch mods, I am now also (very pleasently) working together with ItsLeandro on TNM. But I think that, this already was obvious for you Cheers!! Robert.
  6. Okay! So far so good. I'm glad that we can look forward now to a new Dutch Moderator who's willing to give the development of our Dutch Mod a new boost. Let's hope that the former Dutch MOD players will enjoy and appreciate your efforts and trouble to make this all work. After all, we've been disappointed two times earlier now in the development of a Dutch Mod before, be advised: I'm not criticizing the former moderators in any way - they had their honest reasons to stop moderating any longer, but it would be nice if this time it would all just work out fine. And looking at the way you’re picking things up, is giving me no doubt whatsoever in vastly believing in the further development of The Netherlands Mod. All I can do now is strongly suggesting to our Dutch Mod players, to please make use of the suggestion form ItsLeandro created for us. We, as players, could all benefit from each other’s thoughts , criticism and/or suggestions regarding The Netherlands Mod, should ItsLeandro be able to have these issues salved or realized. Cheers! Robert.
  7. As it seems, the Dutch Mod 3.0 has been removed from the forum. I can tell you however that if you'd still would like to play a Dutch mod, please read my story with further links and instructions: http://www.emergency-planet.com/topic/21916-somebody-please-pick-up-the-development-of-the-dutch-mod-again/#comment-317781 Now the EM5 modder, "ItsLeandro", who was last year being active by developing the "Unlimited Units Mod" for EM5, took over the development of the Dutch Mod and created his own "The Netherlands Mod". You can read more about "The Netherlands Mod" here: http://www.emergency-planet.com/topic/21915-the-netherlands-mod/ and find the download link here: http://www.emergency-forum.de/filebase/index.php?entry/2615-the-netherlands-mod/ Mind you, the mod is still to be further developed. Cheers! Robert.
  8. Hey Leandro, Great to see you're "back in town"! =D I've read your message earlier today but the content of your message didn't get through to me at once... Now it did, and I've visited your thread - it looks just great and also very familiar, I now WILL send you a PM, because I have a thousand questions and I'm sure we can help eachother out in the future with The Netherlands Mod. Our follow-up communication will ofcourse be within your thread. Cheers!! Robert.
  9. Hey Leandro, Great to see you're "back in town"! =D I've read your message earlier today but the content of your message didn't get through to me at once... Now it did, and I've visited your thread - it looks just great and also very familiar, I now WILL send you a PM, because I have a thousand questions and I'm sure we can help eachother out in the future with The Netherlands Mod. Our follow-up communication will ofcourse be within your thread. Cheers!! Robert.
  10. Hi guys, Just so you know: at this very moment there are 35 existing small mods and 31 existing big mods to be played with Emergency 4. As I understand, most of these EM4 mods are still being worked on to make them more realistic and more professional. When Emergency 5 was created, it showed there was a whole different story behind the modding of the game. It appeared that it was so much more difficult than modding Emergency 4, that most of the EM4 modders decided to stay in their safe zone and to not step onto the slippery path of modding Em5. Few probably tried sincerely, but unfortunately less succeeded. One of the greatest successors, if not the best, is “Killerconsti”. He is still continuously surprising us with his great EM5 mods to make them work with the original German EM5 gameplay. Also, “Killerconsti’s” mods are always made capable to follow up the latest patches (now: v3.0.2) created by the Sixteen Tons game developer. Maybe some- or even most of you are familiar with playing the EM5 Dutch Mod, which was created originally by “FrozenOne-94”. The Dutch Mod was a real success and it was the second EM5 Mod to be played. Maybe you’ve all read it on the forum already, but “FrozenOne-94” and I were in close contact, helping each other, to make the Dutch Mod as realistic as possible. Although I am not a modder myself, I was able to give “FrozenOne-94” tips, ideas and suggestions to improve the game to what it finally became at its latest version: 2.0. As I was a former Dutch ambulance driver I was familiar with the way the Dutch Emergency Services work. It surely was helpful in the development of the mod. For personal reasons “FrozenOne-94” had to stop modding and all our Dutch Mod players were very much disappointed not to be able to play the mod anymore, since the Sixteen Tons game developer introduced its 2.0.2 patch for the EM5 game. Then, “Killerconsti” created a small fix for the Dutch Mod, just to humor us, but playing “Free Plays” wasn't possible anymore. Then “Benthegamer” (a.k.a. “Ben12”) stepped in, willing to pick up the Dutch Mod and to continue where “FrozenOne-94” had left of. Of course I offered him my help as well and we did work together for some time. Just recently “Ben12” announced to stop working on the Dutch Mod. He stated that the modding is difficult because of the new patches that are constantly being developed and that he's "always feeling overshadowed". After my “cry for help” towards “Killerconsti”, he was fortunately willing to come to our rescue again. This time, he made the fix to have it working with the latest game patch, v3.0.2, and there for, the Dutch mod was even to be played again (including its “Free Plays”); even with EM2017. The original Dutch 2.0 mod that “FrozenOne-94” created is to be downloaded here: http://www.emergency-planet.com/files/file/627-nl-modification-v20/ The fix that “Killerconsti” created is to be downloaded here: https://www.dropbox.com/s/9l7e5a2zbf2pwov/NL2.0_modification_fixer.rar?dl=0 If any of you would think himself as being capable and willing enough to pick up the Dutch Mod and start working on it again, please let us know and, if so wished, I'll get in touch with you to offer you my help. Next to the wonderful mod creations “Killerconsti” is making for the original Emergency 5 gameplay, there is only our own Dutch Mod. And that would make this a grand total of just 2 big mods to be played with Emergency 5. And what if the Dutch mod would go to waste and/or not to be developed any further? If you think you can do the job, please respond! Cheers!! Robert.
  11. Hi Guys, Referring to my message above, I need you to know that I received an answer from Ben12 regarding my request to reconsider his dicision to stop working on the Dutch Mod. Ben12 wrote to me that "he's still thinking about it" but, to me it seemed, the mail furthermore implied that I shouldn't get my hopes up too much. I replied to him that, in that case, I will try to find a new moderator who's willing to continue working on the original Dutch mod 2.0 that FrozenOne-94 developed at the time and left us, and now was being fixed by Killerconsti to work with the latest EM5 patch (3.0.2) in order to even play EM2017. As Ben12 stated in his message above, that the modding is difficult because of the new patches that are constantly being developed and that he's "always feeling overshadowed", I think I must assume that Ben12's "New Dutch Mod 3.0" is unfortunately NOT capable yet to play with the 3.0.2 patch. No matter Ben12's (personal) reasons, there's nothing more that I can do other than just respect them - and I really am doing so. Although I thanked him personally in my mail for all that he'd done (for picking up the Dutch Mod after FrozenOne-94 stopped working on his creation, his continuesly working on the Dutch Mod (while staying in close contact with me) and his efforts to make the Dutch Mod better than it already was), I'm now also saying him "Thank You!" through this forum. If any of you would think himself as being capable and willing enough to pick up the Dutch Mod and start working on it again, please let us know and, if so wished, I'll get in touch with you to offer you my help. Be advised: at this very moment there are 35 existing small mods and 31 existing big mods to be played with Emergency 4. As I understand, most of these EM4 mods are still being worked on to make them more realistic and more professional. Next to the wonderful mod creations Killerconsti is making for the original Emergency 5 gameplay, there is only our own Dutch Mod. And that would make this a grand total of just 2 big mods to be played with Emergency 5. And what if the Dutch mod would go to waste and/or not to be developed any further? If you think you can do the job, please respond! Cheers!! Robert.
  12. Hi Guys, Just in case you haven"t noticed, but "Killerconsti" has done the players of our Dutch Mod a big favor by making us a fix to have the Dutch Mod working smoothly again with the latest Emergency patch (v3.0,2) so that our mod is also to be played with EM2017. Next to that, he repaired a few bugs that he found inside the the Duch mod as well. In his posting, Killerconsti stated us the following: ----------------------------- Well I've found some time to fix some more bugs of the dutch mod Changelog: -the animation of the ladder truck and heavy rescue truck are fixed -policeman can remove tape -the brake of the patrol car is now working as intended -Unlocked Door for paramedics with injuries (ambulance car) -changed the main door of the ambulance to the backdoor (passenger door) to let doctors enter the vehicle -dekonp use ABC Firefighters -EM2017 eventpool is used in freeplay -Policeman got some more commands which are required to solve new missions -siren lenght reduced to make them stop after the vehicles have arrived their destination ----------------------------- I'm sorry to tell you however that, as far as I know, Killerconsti did this for our group as a one time fix only. Still, who knows... The actual fix is to be downloaded here: https://www.dropbox.com/s/9l7e5a2zbf2pwov/NL2.0_modification_fixer.rar?dl=0. I want you all to know that I just contacted Ben12 again through PM, trying to persuade him to reconsider the dicision he made now Killerconsti made us the fix, but I don't know if he would be interested again. Should he NOT be interested again (I will let you know of course), I'm hoping that one you guys, familiar with the EM5 modding, would think himself as being capable and willing enough to pick up the Dutch Mod and start working on it again, just like Ben12 did when FrozenOne-94 stopped working on the Dutch Mod that he was the original creator of. Be advised: although I am not a modder myself, I am very much willing and probably capable as well, to offer you my assistance with your working on the Dutch Mod. Should you be interested, please contact me through PM. For what it's worth: I'm Dutch. Cheers!! Robert.
  13. Great man! Thanks! You're the best! Since you've also made it possible to let the MOD work with EM2017, I just hope to find any moderator, inpired by your work, who might be willing to pick up the work and building on the Dutch Mod again. Cheers!! Robert. :-))
  14. Okay, understandable but still sorry to hear that; so be it. Thanks for your reply. Then I hereby appeal for any other moderator who is willing to pick up the Dutch Mod again to make the best of it. As always, I'm offering my help as written above. Cheers!! Robert.
  15. Thank you for posting us the NL2.0 fixer. You now also made the NL-mod playable with the 3.0 version; chapeau!! There are some bugs in it I noticed (like the emergency vehicles not stopping their sirens automatically when arriving at the scene and the non-possibillity of the policemen clearing up the traffic ribbon they placed), but for that of course you're not to be held responsible for. This was never your mod in the first place, and secondly: I guess, you just posted us "the fixer" to do us a favour by making the NL-mod working again whitout any "fine tuning" - no more than that. I don't suppose I could talk you into it to shine your light on our Dutch Mod and/or maybe even willing to consider to start working with the Dutch mod as well? As I did so over the years with "FrozenOne-94" and "BentheGamer", I've aided them with tips, suggestions and comments on the NL-Mod to have the NL-mod get all its approvements and to have it made, the way it is today. As I understood, they both appreciated my assistance very much. Should you be interested, and be willing to make the time to also work on the Dutch Mod, I'd be happy to assist you as well, As you probably know, I'm not a modder myself but I do am a Dutch former ambulance driver, thus familiar with the work of the Dutch Emergency Services. Would you be so kind to post your first respond here on the forum so that the players of the Dutch Mod would know what your decision would be? Should you (hopefully) be willing to take care of the Dutch Mod yourself as well, I know that the Dutch Mod-players will realize that, purely by your knowlegde of modding, there now would be a real professional (!) future in our Dutch Mod. It is hardly NOT to notice that your mods are just GREAT and alsways something to look forward to. Should you also, in that case, be interested in my help (for what its worth of course), our communication could then continue through Private Mail. Looking forward to your respond. Cheers!! Robert.
  16. As I'm not a moderator myself, I am sorry not to be able to tell you where things go wrong after your three minutes of playing this mod. Maybe the problem lies somewhere in your game settings, but I haven't got a clue. I would advise you to contact the developer through Facebook - because that's where you can reach him: https://www.facebook.com/CPHAirportMod. Either that, or you could try to get in touch with him on our forum through PM. Maybe that's even faster... Anyway, I hope you'll get things sorted out. Please keep us posted. Best Wishes BTW. ;-) Cheers!! Robert.
  17. Well, at least you tried. And it's always hard to see that the developers seem to neglect the modders' work over and over again, so that your work, time and efforts to get the job done, time and time again, are taken over by a new game update. That sure is frustrating. For our Dutch players it's a deception to see that the Dutch Mod won't seem to be able to be played anymore. Just like YOU did back then, picking up the pieces where "FrozenOne" stopped working on the Dutch Mod, I hope (if not you) somebody else will give it a try again in due time. If so, just like I did with you both, I will try to support the maybe NEW Dutch moderator as well with my help, comments and ideas if so wished; either in Dutch or in English. Nevertheless, I thank you for all your efforts and our personal contact through our PM, and I'm wishing you to have a very good new year. Next to that, I do hope you'll be back soon on the forum as a moderator again. Cheers!! Robert.
  18. I don't quite understand what you mean. When the game is loaded, why should it crash? What's happening then?
  19. Well, then you're on the right track. When the blue "test screen" appears, you'll also see the "loading bar" filling up. When finished, just wait for about half a minute (depending on the processor speed and the memory of your computer), but then your game WILL start. So be patient and enjoy... ;-) Cheers, Robert.
  20. Realizing how impressing the Mods are which KillerConsti is fabricating over and over again, I think it would be great to have his mods integrated/made compatible with the Dutch mod as well. For that matter it would be just as great if KillerConsti would participate or be willing to help you out in getting the job done. Cheers!! Robert.
  21. Just for the record, as you just released your 3.0 mod, is this mod the add-up of all your former mods, so I would not have to install your former mods as well or is each of your mods complete;y new and there for needs to be installed as such? Nevertheless, your doing an astonishing job! Keep up the good works! Cheers!! Robert.
  22. What's left there to say; I'm speechless... Cheers!! Robert.
  23. Thanks man. Now I understand. Like I said: at first I figured those numbers were there for showing more detailed parts of the airport map - maybe an Idea?? ;-) However, looking at your terminal, I cannot imagine anymore details - just great! Anyway, I cannot wait for your future updates! Cheers!! Robert.
  24. Thanks for your quick reply. But I still don't understand - no offense of course, but how must I interpret these numbers then inside your mod? I mean, how- or when do I see/know when there is a higher security level? And the moment I see/know there is a higher security level, then what? Does this alter or harden the gameplay? What is there to be expected of the game player should there be a higher security level? Maybe I am missing this in the manual, while reading, but I could't find my answers there... Maybe the other players are already familiar with the answers to all of the above questions, but unfortunately it's not that obvious to me right now. So, even if it's only just for me, would you mind trying to answer my questions in your reply? Thank you. Cheers!! Robert.
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