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MikesPhotos

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  1. Since the battalion chief and the ems captain will have more functions like calling units not on the map, would it be possible to set up an alarm response button? this would add to the realism of the game. most of the time a battalion chief will say dispatch my 2nd alarm. they usually don't say give me 3 engines, 1 ladder, 1 rescue, 1ALS & 1 BLS. that's usually part of the alarm run card. yes there are times when a incident commader will ask for individual units when the fire is not too out of control, but not when it is out of control. The alarm button could work like the light force button. It would give players another option when playing. Maybe have it set up that if you hit the alarm button while pressing the CTRL button on the keyboard it would only send fire units without EMS.

    While in many parts of the US you will find 2nd and 3rd alarm assignments,with regards to the Los Angeles City Fire Department, the opposite of what you are used to is true. After the first assignment is on scene, the IC will order up each unit individually such as, "Send me 3 additional task forces and 1 800." The only major "category" of additional units would be to upgrade a traffic accident to a physical rescue assignment which would add the Heavy Rescue and additional units. Please see this thread and this thread and search alarms or boxes for even more. It's something thats been covered many times on this board and one of the things that makes Los Angeles different in it's own way.

    My second suggestion is for the arson fires most of the time the actor is not still on location. they are usually gone by the time the PD and FD arrive or are in hiding watching the action. My suggestion is maybe once the fire is out have a fire marshal come to the scene to investigate or whoever LAFD uses in that situation. when the investigation is complete the actor icon could show up on the map. that's when you could dispatch the police to locate and arrest the arsonist.

    These are only suggestions and hopefully this won't offend anyone. If so i deeply apologize. I realize this thread is a very sensitive area.

    Freeplay events are hard coded and cannot be changed beyond a few simple edits, as it stands right now you can change the freeplay event file to have the suspect remain in place for however long you want instead of running around setting multiple fires, but adding an Inspector is something that could only useful as part of a mission, not a freeplay event.

  2. sesnon-misc-002.png

    UPDATED 12/23/2008: Sesnon IC - LAFD Update & SGPD

    Back in the swing of things with another batch from the Sesnon Fire. This time its 80 pics of a little bit of everything LAFD. There are shots of the new LAFD Battalion 7 and 10 Suburbans, Engines 46, 75, and 107, a full complete walk around of water tender 60 including top-down shots for modelers, Swift Water 88s truck, Water Tender 77's old rig and just to keep things different, 6 shots of South Gate PD's new Dodge Charger. Enjoy!

    --

    Man Mike, you take some damn godly photos :) I'm getting a new lens within a week for my Rebel (Sigma 18-200mm DC OS)

    The 18-200 is a nice walk around lens provided you get a good copy. Make sure the first thing you do is download a focus chart and check for hunting and back focus issues. Sigma is notorious for a real lack of quality control. Some lenses will be amazing, others will be dogs that won't hunt.. so to speak. Because of the popularity of that lens, it's sometimes hard to find a good copy but when you do it's a very nice lens. Just remember to always use the hood with it due to flare issues, and get a good, ie not cheap, UV filter for the front.

  3. I've knda been lazy and haven't bothered to get 911 First Responders (I will after Christmas though) But in em3 in the train wreck mission, I kept having problems, because I couldn't get people in fast enough with exinguishers and the like, but is there any possibility of putting in smoke jumpers, with equipment packs on them (i.e. change traits to add a get axe command) and hav a hose built in like the water tender? That would have made that mission so much eaiser.

    Having spent a good portion of my fire career, going on 14 years now, in Wildland and Forestry, I've only been on 2 incidents that involved smoke jumpers, 1 in California (Shields Fire) and 1 in Colorado. While Region 5 does have Smoke jumpers based 542 miles north of LA in Redding, the topography and accessibility of most areas in Southern California have made Helitack much more useful and effective. Stating with 1.7, you now have this ability in the game to transport a helitack crew of LA City or USFS firefighters into an area with extinguishers and axes to create fire breaks and put out fires in hard to reach areas. This is consistent with the tactics and resources utilized in the Angeles National Forest and both SRA (State Resource Area) and LRA (Local Resource Area) wildland, forest, and urban interface lands.

    Also what about unit packages? For instance a Fire Assignment that contains a fire truck, firefighters, and an ambulance? SInce most units are dispatched in groups. For instance where I live it's (No Iam not making this up, our department gets this a lot, of course you have to see the T.V. show "Emergency" to get it) Engine 51 and Medic 51. That would save time in the buy pannel.

    Unlike many areas of the US, set packages and alarms are not found in the LAFD, but instead, as discussed numerous times throughout this board, there is a complex algorithm used to dispatch units to calls based on availability, nearest ALS or BLS resource and type of call. The whole point of the game is to correctly manage your units and dispatch the appropriate ones to the call without completely depleting your units for the next call, just like in real life. With set dispatches, you run into the other problem of being tied to just on screen units that may or may not be available. What if its in an area where an LACoFD squad and a BLS ambulance might be more appropriate of a response, or an ALS engine and a bls ambulance, or an ALS ambulance and a light force? The combination's that are possible with the new and accurate EMS system are staggering and allow for the player to pick the best grouping for the call based on type, location, and resources allocated already.

  4. Product Current

    Installed Driver Latest Driver

    Update

    NVIDIA GeForce 6150 LE (Microsoft Corporation - WDDM) 96.86 Your PC currently has the latest driver installed for your GPU. No driver update is necessary at this time.

    it says

    Please help me, I so want to play this game i've waited 2 weeks for this game

    Looks like the latest are 178.24 for that card. Go here for the latest drivers.

  5. I downloaded Emergency 4, But it wont start it flickers black and then back to the desktop

    At the end of your logfile, you'll find:

    ?ERROR: The Vision engine requires support for the ARB_multitexture extension!
    Please make sure you have the latest video drivers installed for your 3D card.

    You will need to install the latest drivers for your video card, and if that still doesn't help, see if you can find some that are a bit older then your current as new drivers sometimes have issues with older games.

  6. I have a question.... Regarding the radio commands, would you have any interest in changing them to an American dispatcher voice, instead of the current one?

    I have always wondered if that would be something of interest to Hoppah for the LA mod.

    ~Cheers

    Newfoundking

    Regarding the dispatch audio/radio commands the problem with changing the video is that the game does not recognize the new files within the mod. You would have to replace the original files in the game outside of the mod folder, and with all of the issues people are already having with the simple mod installer, having them navigate, and replace original files would be a nightmare. I have many of the files already done with actual LAFD and PD dispatches recorded, but I am debating releasing it as a Do-It-Yourself with NO assistance submod or something.

    What about adding Flight medics or flight nurses they could replace the paramedic and paramedics with stretcher, with Flight medic and flight medics with stretcher to the life net chopper. Like they would wear a flight suit with a helmelt. Like shown here at 1:06
    and 1:55. It wouldn't make much of a difference in the mod but it would add some realism :)

    Like you said, it wouldn't make much of a difference. Just a note, LAFD does not utilize Flight Nurses.

    Khaki overalls = Pilot, Orange = Helitac Crew (operate the hoist, provide for safety on the ground and stuff like that), Blue = Helitac Medics

    Heres my suggestion or idea. Add or update a new ambulance as pictured below. As you will see this has the new 08 Ford Chasis and is parked next to the now old style ambulance which we currently use in the game. I would remove the white/red bls ambulance from station 2 and make the now old style red/white ambulance which is currently the als into bls. Thus leaving the new style ambulance as the als unit. This way we don't have any more white/red ambulances in the mod which you wouldn't see driving around LA today.

    You wouldnt? Where the heck was I when I took this picture a couple of days ago?

    ra84.jpg

    Remember, there have only been 35 of the new style rigs purchased. With 106 stations, and a great deal of those stations having both an ALS and a BLS ambulance assigned to it, you're looking at only about 20% - 25% of the stations getting the new ambulances. We'll be seeing the white boxes around LA for quite some time. The next budget is asking for just 23 ambulances, which might get cut down with budget cuts.

    Shouldnt the brush patrol be able to acutally patrol? I would love to hook up the equipment trailer to it and have it patrol the city. That way if my USAR is already busy on an MVA or as extra man power, i can have a unit ready to roll for things like jumper calls. It would also be alot of help for vehicle and small fires. Just an idea ;)
    I think it would be pretty cool to have a brush patrol patrol like around the areas with brush, or like woods, or something along the lines of like houses and such that have brush, though I doubt it actually patrols in real life

    Newfoundking is correct. The LAFD Patrols aren't fully staffed but cross staffed with other apparatus, or back filled during significant weather events. They don't actually patrol the city, but will patrol the foothills and mountain areas for mudslides and fires when weather requires it.

    Hey guys

    i was just wondering if you wanted to replace the old boring LAX crash tender with a new up to date vehicle? the vehicle that is was thinking about was the Rosenbauer Panther 8x8. I will enclose some pics. Also for the mission Explosion at an airport termanial you could have people trapped in the planes and you would have to use a vehicle called the Rosenbauer Airstair. I will also enclose some images of that too. Tell me what you think?

    thanks Emergency 3 Freak

    Panthers are my favorite fire truck buuuut..... the CRV ingame is fine by my standards at least. and i seriously doubt that LAFD uses Panthers. would be nice though; that new Panther is SEXY!!!

    and theres already an LAFD stair vehicle ingame that is really stubborn in the editor cause i cant edit the lights :(

    Ami is correct, LAFD doesn't use Panthers and the Firefighters assigned to Fire Station 51 are very happy with their Oshkosh and E-Ones.

  7. If there was an Officer Down, or Firefighter Down...what happens next after someone alerts that code? Is a certain officer or group being dispatched? Sorry for not being clear enough..

    Officer down would get just about every single available LAPD and nearby LEO in the area, plus an EMS response from LAFD with an EMS captain and usually a BC added.

    For firefighter down, please read this link for LAFD's RIC policies

    Mike,

    Has LAFD received any new ambulances with the new Ford chasis? (E-350 or E-450 I beleive) If they have can we expect the new look ambulances to make an appearance in the LA Mod?

    They've just started to receive some of the new ones with the more subdued chevrons and LED lights. I don't have the numbers in front of me, but going off memory, I believe the department is only getting 35 or less of the new rigs, which in the grand scheme, is a very small percentage. As for in game, that's a question for someone else.

    Does LAPD have any pickup trucks?

    Yes, many of them. Now the real question is, are you asking if they have any pickup trucks that patrol streets? No. Venice Beach alone has a couple of trucks with lights and sirens but they're the only ones. They also have special duty trucks assigned to the Bomb Squad, Dive Squad, and even ones with large speakers on them for evacuations and riots/demonstrations. As far as the game would be concerned, having a truck just for that one little strip of beach on the maps is a bit silly for all of the work that goes into scripting and creating a vehicle.

    Mike

  8. Interesting comment from the one that is always so concerned with realism? I think it was a great idea & improves majorly on realism! Next should be the LAPD Chargers! And if you get bored should make a BC2 SUV so one could have 2nd BC for Fire Station 2. Because as far as ICS & NIMS regs would be concerned that one BC has way too much man power to control! If we are looking at it from a realistic aspect. (Under the NIMS, an appropriate span of control is between 1:3 and 1:7) NIMS= National Incident Management System
    Really? We're pulling NIMS into the game? If you REALLY want to be accurate, each light force and engine would have a captain, so that resolves the NIMS ratio of command to subordinate problem. The way you mention NIMS makes it sound like the BC is the only supervisor-role in LAFD, and all supervisory and management tasks HAVE TO be assigned to a BC. Realistically speaking, not every fire station has a bat chief. One is plenty. The captains play an integral role in daily function and MCI functions. The other thing, the bat chief SUV does not double as a paramedic rescue.

    Spaloo, as usual is pretty on the nose on this one, with one minor comment. The Truck will have a Captain II (Task Force Captain) on board and the Engine will have a Captain I. A Battalion Command Team is made up of the Battalion Chief and his Staff Assistant and most structure fires and incidents never make it to Major Emergency or Greater alarm status and are handled solely by the single Battalion Chief. A typical LAFD Battalion will usually cover an area of 5 to 10 stations large, and span more then one community.

    Here are some typical fire responses:

    3 Companies of Los Angeles Firefighters, 1 LAFD Rescue Ambulance, 3 Arson Units, 1 Urban Search and Rescue Unit, 1 EMS Battalion Captain, and 1 Battalion Chief Officer Command Team, under the direction of Battalion Chief Chris Kawai responded to a fire
    5 Companies of Los Angeles Firefighters, 2 LAFD Rescue Ambulances, 3 Arson Units, 1 EMS Battalion Captain, and 1 Battalion Chief Officer Command Team, under the direction of Battalion Chief Michael Greenup responded to a Structure Fire With a Civilian Fatality
    On Wednesday, May 21, 2008 at 9:21 PM, 7 Companies of Los Angeles Firefighters, 3 LAFD Rescue Ambulances, 1 Arson Unit, 2 EMS Battalion Captains, 1 Battalion Chief Officer Command Team, 1 Division Chief Officer Command Team, under the direction of Battalion Chief Antoine McKnight responded to a Structure Fire With A Civilian Fatality

    On that one, the DC also responded due to some investigation and administrative issues that occurred.

    It has to be pretty large for additional BC's to respond, or a DC to arrive. Why? Because between the BC, the SA, and the EMS Captain, you have 3 command personnel along with Captain II's and I's taking over divisions and branches.

    Here is an example of a Major Emergency fire:

    On Thursday, December 4, 2008 at 4:33 AM, 29 Companies of Los Angeles Firefighters, 9 LAFD Rescue Ambulances, 3 Arson Units, 2 Urban Search and Rescue Units, 3 EMS Battalion Captains, 3 Battalion Chief Officer Command Teams, and 1 Division Chief Officer Command Team, under the direction of Assistant Chief Daryl Arbuthnott responded to a Major Emergency Structure Fire

    So, as for realism....yeah... 2 stations isn't that much for a single BC at all. Afterall, that's only 3 (2 Engines, 1 Light Force) companies of firefighters. Even with Station 1 overstocked, you only have 5 companies which is well within a BC's "Span of Control."

    Mike

  9. hey,

    In holland we have the Riot police (Mobiele Eenheid) an the "swat" (arrestatie team)

    I know that the Swat aresteds high risk people and rescues people in some siuations.

    But how controles the Riots in the States?? because in the game you have to take or the "normal" police or the SWAT.

    As demonstrated recently by the May Day demonstrations and the Prop 8 demonstrations in and around Los Angeles, Crowd Control and Riot Control is a complex operation involving every officer in the department. Motor officers and bike patrol units are used for quick response, quick barriers, and routing groups. Regular patrol officers with helmets, batons and other protection as necessary ,can form up platoons and response lines for direct control and confrontation. Metro Divison will deploy SWAT and Mounted Calvary Platoons for special needs and weapons deployment, with SWAT being tasked with all specialty weapons such as tear gas and other items in their arsenal. Other officers and commanders will be tasked with public address/information and deploy numerous loudspeaker vehicles.

    Mike

  10. sesnon-misc-001.png

    UPDATED 12/22/2008: Sesnon IC - LAPD and LAFD Update

    Happy Holidays everyone! Tis the season and I hope it's finding all of you well and warm. Finals are over, the weather has calmed down, and that means I'm back to updating the website! Today's update is 92 shots from the Sesnon fire of LAPD Patrol units, LAUSD PD Patrol and Motor Units, LAPD's ATV, and walk a around of LAFD's new Brush Patrols and Rescue Ambulances. Enjoy!

    PS. Firefighter111, you had asked about the new BP's 109s and 47s being able to transport patients. If you click on the albums, you can see that my friend Mr. Cutler misspoke when he mentioned the ability to carry a patient. I actually opened the small access door where they keep the stokes just for you, and as you can see, there really is no patient transport ability with the BPs, new or old.

    Mike

  11. I know it frustrating when ppl ask the same questions and stuff over again,and ask for everything to be easy,but

    not wanting to sound rude or anything,but aint the comment you put here kinda racist?

    Not at all. The point of the mod is to make the game accessible to those in all areas of the world, West and East, North and South, regardless of language or skill level or understanding of the Los Angeles Fire and EMS and Law Enforcement system. Be they a child in London, or a Paramedic from africa, or someone from eastern europe who might have a poor grasp of the english language or our concepts of emergency response. By keeping things simple, providing tooltips on each response, and issuing a manual that explains the concepts, the people who created the LA Mod want EVERYONE to be able to use it and enjoy it throughout the world. How you took anything racist from that, I have no idea.

  12. Don't all of them just say; paramedic resource and ambulance for transport.

    What more do you want? There is no EMD in the game to tell you if you have a patient that is minor, moderate, or severe, even with the call type. Falls, heart attacks and food poisonings can all be either low on the life bar or high depending on your difficulty setting. It is YOUR job to decide what resources to send and how to send based on the call type and availability of units. That could be the LACoFD Paramedic squad and an 800, it could be an ALS engine and an 800, it could be just an a Paramedic RA and no one else, it could be an Air Ambulance or any other type of combination the game allows. There is no way possible to apply a 9 tree decision process algorithm to a game that has 1 step - guy lying on ground needs to be picked up and seen by an ALS unit... soo.. send an ALS unit. If you are a role player who wants utmost authenticity, you'd send the nearest Fire Company along with the ALS unit, but even that wouldn't be always authentic because depending on the algorithm you could get the following responses for the same ALS required medical aid patient in different areas at different times of the day:

    Paramedic Assessment Engine and RA

    Paramedic Assessment Light Force and RA

    Paramedic Assessment Engine and 800

    Paramedic Assessment Light Force and 800

    RA and 800

    2 RAs

    BLS Engine and RA

    BLS Light Force and RA

    Just one RA and no one else

    LACoFD Squad and 800

    LACoFD Squad and RA

    LAcoFD Squad, Patrol, and Engine, and 800

    LAcoFD Squad, ALS Engine and 800

    LAcoFD Squad, ALS Engine and RA

    Light Force, Engine, RA, and Air Ambulance

    and so on and so forth through a multitude of lists.

    And with the game never requiring you to interview family members, gather meds, carry down flights of stairs, lift 600lbs patients who are unconscious in a bath tub, there is no reason to send a light force along with the RA unless all of your ALS units are committed and you need to send the nearest fire company to at least see if the patient can be stabilized for transport.

    That is what makes the algorithm so complex and in the game you have to make the decision yourself. Send the correct resource to the correct call. If an RA only will do, just like in real life an RA is all you will and should get. If ALS is extended ETA, then you get whoever is closest.

    That is why the cad tip says: Nearest Paramedic Resource and RA for transport.

    It's up to you to decide who what when and where because there are just way to many possibilities. Here is an old quote from Brian Humphrey, PSO for LAFD on the Dispatch algorithms:

    Q - What is the determinant for 1st responder (i.e. engine/light

    force/PM engine)?

    A - The LAFD Dispatch algorithm is a full page of text that drills down

    to a nine box decision tree. That sounds easy enough, but it takes me at

    least 4 hours to explain the whole concept in a classroom setting. Yep,

    just that one page of text to people who already have tremendous insight

    into our Department <sigh>. Thankfully, the computer is able to easily

    transition the input of variables through the logic process.

    To dumb that down even farther so people in Bulgaria, Africa, or 12 year old boys in England who play this game can understand it, you end up with Nearest ALS and ambulance for transport.

    Mike

  13. Does LA have anything similar to the "7 person rule" for medical dispatches?

    For LAFD, No, in fact most medical dispatches are based on a complex EMD matrix that assigns it a category level and an algorithm based on available resources and time-on-scene to decide. To simplify it, the worst case scenarios will get the nearest fire company (Light force or Engine, with engine taking priority) and an ALS Rescue Ambulance. That is 4+2 or 6+2 on scene. Other calls might just get an 800 rescue ambulance and no additional resources, say for an extremity injury. The goal of the algorithms is to get BLS or Paramedic Assessment level care on scene as fast as possible, usually in 3 minutes or less from time of dispatch, with Paramedic care being there in 5 or less.

    LACoFD will either send an Engine, Light force, or Truck with a squad and ambulance which will give you 7 to 9 personnel on scene depending on the response. For stations with Patrols, depending on the way that station operates, they'll usually respond to all medical aids along with the Engine, Squad and ambulance as well.

  14. Its a bigger City not on the west coast, the big clue will be the patch

    Actually the big clue goes back to my list, this one is a pretty easy one if you look at the details.

    Some things that stand out:

    1. Size of the numbers on the door
    2. Patch/Logo on the door.
    3. Paint scheme, do you see how the roll up doors are silver, not painted?
    4. Aluminum ladders vs wood ladders
    5. Cities name is written on the nose.
    6. Straight white stripe, many other depts have a Z pattern
    7. Notice the numbering, 1, 3, 9, 24, 26... That makes this a larger department then most and these rigs are all identical so that makes it a rather large single purchase.
    8. Make and Model of the rig. That was how i found the other one so easily that FF111 posted, the same can be done with this one as well.
    9. Notice the writing in the white stripe too. While you can't make it out easily on the rear door, look at the other pics you come across and you can eliminate those that do not have that.

    And now you also know that it isn't a West coast city, which narrows things down.

    Let me give you an example of why this is NOT an LAFD rig so that you can see how to rule out some pics.

    1. LAFD does not have numbers on rear door, but has the city name instead
    2. LAFD city logo looks nothing like the one on these rigs.
    3. LAFD has all painted doors
    4. LAFD uses all Wood ladders, which is a great key since so few departments do
    5. LAFD writes the apparatus number on the nose under the windshield on Engines, not the cities name and does not have the smaller number on the angle under the Captains side.
    6. LAFD uses the Z pattern
    7. Numbering wont help you rule out LAFD on this one...
    8. Make and model of the rig. LAFD uses only Pierce and Seagrave engines, this is not a Pierce or Seagrave.
    9. LAFD writes CLASS 1 on the rear door of their rigs in most years, and rarely anything on the front door which isnt what you see on these.

    To determine make/model of the rigs, look at key things like shape of windows, side mirrors, bumper, grille, and the cab.

    All it takes is noticing those little details and not trying to find the exact one, but being able to quickly and easily rule out the ones that aren't correct until you do find the one department that matches.

    Mike

    --

    P.s As for beating me, well I wouldn't be so cocky about that. I went to the manufacturer of the rig and that's who they said purchased and delivered it to. It's not exactly incorrect as the department is like the Los Angeles County Fire Department. While most people know it as the Los Angeles County Fire Department, the actual official name is Los Angeles County Fire Protection District which is how we also provide Fire/EMS service to a city in Orange County. Greenwood Lake is the same thing, their colloquial FD name is the Green Wood Lake fire department, but their administrative body is the Greenwood Lake Joint Fire District. Same department, same address, same people, just slightly different name.

  15. Mike, noticed that the LAFD picked up a segrave engine for airport use. Is this because segrave was the lowest bid, or was there some reason for going with segrave?

    Due to the large quantities of apparatus purchased each budget cycle, very few manufacturers can fulfill the whole order. The last order was split 13 and 13 between Pierce and Seagrave equally, and the airport rig just fell into that purchase.

    Mike.

  16. I think I want to try that Lightning Strike-modification too, it sounds really... interesting. ^^

    On a sidenote, I usually hate dealing with forest fires. They spread out of hand too quickly, but, maybe I´m just not using enough engines!

    The "'trick" if there is one is to employ the real life tactic of Strike Teams. A Strike Team is a group of 5 like resources and 1 Command Officer. For example, a Charlie or Type III USFS strike team would be 5 Type III brush engines and 1 Chief officer. An Alpha or Type I LAFD strike team would be 5 Type I engines and 1 chief. In the game the chief isnt really needed, but by responding groups of 5 to stage at the fire, and ahead of the fire, you can then surround and drown with enough resources. Remember, you always want to stop the forward progress of the fire and make a stand that says the fire isn't going to get past this point. Concentrate most of your resources at containing the fire, not attacking what is already burning.

    If PD incidents are more of your cup of tea, think of it like the pickpocket suspect on the run. You dont want to respond your PD units to where the criminal was and then have to run after him on foot, but instead you respond your units where he is running to, get out and grab him! You want to cut him off and stop him or you'll always just be 1 step behind the whole time and its the same with the fire. Don't chase the tail, hit the head!

    Also use the brush Patrols (type IV/VI for those who are curious) for quick hits and to structure protection. A single strike team of them can be broken up and used for quick mop up and attacks of spot fires that might take off.

    Mike.

  17. edit the <EFPEventFlashStrike> to <DamageRadius value = "5000.0" /> or larger to have a massive fire once in a while. You'll see a huge chunk of your map turn bright red when that hits
    Nice info mike,i too add more engines to FS1,but i heavily edited my files to get only fire and injury stuff,only question i have is could you recommend what number to set the flashstrike at to have large fires,i have changed mine a little,but form what you written you have really upped your damage radius,i did try and find your post about this,but alas i could not,thx in advance for all your help... :1046275747_biggthumpup:

    I also set it to the hardest level and it's the biggest challenge since the Forest Fire mission Hoppah created.

  18. I like it when you mouse over the description of the incident,sometimes they recommend sending the entire rescue services to the incident,makes me lol,but it does make the game more interesting

    Those are the best approximation of responses to the incident based on the LAFD dispatch matrix and limitations/necessities of the game. You can read more about A and B assignments in this post and if you search Physical Rescue Assignments, you can read up more on those responses.

    For those who asked about fire tactics, here are some simple lessons for non-enterable structures

    1) Spot your truck first. Due to the mechanics of the game, the general rule of thumb is to place it one lane over from the building or head in. Someone mentioned trying to get the truck to shoot farther, but as long as you give the ladder enough room to rotate, you'll be able to nail the buildings almost every time.

    2) Have the first engine go PAST the incident and set up on the exposures (structures/trees) where the fire is spreading to and have the 2nd engine attack the body of the fire. 3rd and 4th should work as others mentioned from the outside in. The trick is to have the fire contained to just the building involved and not let it keep spreading on you.

    3) Have the 2nd man on the truck wait with the RA and EMS supervisor. If something should go wrong like a car you didnt notice explode, these guys are what the LAFD refers to as RIC or Rapid Intervention Company.

    4) If its a large fire with multiple fronts. Hot key the Chief and the Staff Assistant (firefighter with the chief) different numbers and place them on opposite sides of the fire. You can quickly flip between the two and see the progress in the areas.

    5) Don't always be so quick to redirect traffic. If you are expecting additional units from off map, keep one lane open for traffic. Redirecting means traffic in BOTH lanes blocking incoming units.

    If the building is can be entered,

    1) Due to the game mechanics, either hook up to the hydrant and use a wye, or have your guys use Fire Extinguishers and make entry to look for anyone injured and attack the body of the fire. Some fires cannot be extinguished unless you go direct attack inside. The reason for the hydrant is sometimes your nozzelman will get stuck in the building with the hose. The last thing you want is to have to leave your engine there too because the guy cant get out of the building.

    2) If it has a 2nd floor that you can enter, have the first FF from the truck enter and search for victims or remove civilians, and have the 2nd enter with an extinguisher. Have the 1st go back up in the basket and use the master stream after dropping off the patient or civilian in a safe spot while the one with the extinguisher attacks the body of the fire.

    One big note, don't be bashfull about using the USFS engine for trees and calling in additional off map resources. The last thing you want to do is to have empty fire stations in case another call comes in near there. For example, if you have a fire at the bank on the FR map and both stations have no units inside, think how long it will take for units to respond if a gas explosion happens across the street from FS1. With the USFS rigs and off map units, you can send units back to your fire station for the next call and leave those guys to mop up.

    Also notice where the entry points are. Is it better to call an ALS ambulance from FS1 or off map, or to use the LACoFD squad and wait a little bit longer for BLS ambulances or the mass casualty unit? Is there a police unit on patrol near the crime or is it faster to call for a Sheriff or CHP unit, an LAPD unit, or the unmarked unit?

    The whole trick is to use your resources without compromising your ability to respond to additional calls. The last time I played FP, I had a flash strike with the damage radius modified as I mentioned. The entire South West corner of the map was on fire. 16 structures, all of the ornamental vegetation, and the trees near the hospital all at once with 6 patients as well. The key to a large incident like that with many units coming from off map is to create a staging area and a direct flow of traffic into the area. Once the units reach the staging area, you can best see where you need to place them as the event will be fluid and quickly changing.

    One last note, back-fill the station! If you know you are going to nearly or completely empty the station on a long call, have off map units put at least one Fire suppression company inside of the station. Last thing you need is to get another fire or accident and you're still trying to gather up all of your hose and men.

    Mike

  19. Sounds like a good set of tactics! :)

    I have to admit I've rarily used the ladder truck, I've never seen the point except in the cases with jumpers from the windows.

    Remember, Not all streams are equal. The power of the truck master stream is a great force multiplier in real life and in the game. Most fires short of the gas explosion and some of the other biggies can be handled with the Task Force at the station. The power of the Task Force concept is that you have 2 Engines and 1 truck which gives you 10 men and quite a lot of water and all of the tools you could ever hope for.

    For those who keep using the word realism, remember that if you place your mouse over the incident in the tab window, it'll show you what a typical LAFD/LAPD response is to that kind of incident.

    One thing; alot of the equipment, like the traffic vest, the cones and flares etc, I never of rarely use.

    If I have a CHP-unit patrolling the raods, I usually give them the traffic vests because it suits their line of work and looks more realistic.

    Since I live in Norway, I guess there is quite a difference in how the police operate compared to the US, but here the police officers on traffic duty almost always wear traffic vest in bright yellow reflecting material.

    The only people who wear vests right now are the Department of Transportation/Parking Enforcement officers. CHP, LAPD, LASD, none of them do... but I qualify that with... right now. Come the first of the year, new protocols are being discussed and debated ad-nauseum about requiring Law Enforcement and even Firefighters to have ANSI level rated protection that supersedes what turnout gear already offers. So who knows, maybe one day I'll see a CHiPie or Deputy wearing a vest, but I doubt it.

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