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kimdaniel

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Posts posted by kimdaniel

  1. Thanks Killerconsti, and sorry for late reply

    Been using log files more frequent and it helps alot.

    i have made a new freeplay map that is almost finished. i was wondering if you have made any progress in making a new campaign?

    you mentioned something about that in your minimod post.

     

    I want to make a simple campaign with a Harbor/airport fire in the new map, something simple, not scripting complex.

    Have tried messing with the em2016/em2017 campaign to see if i can get another campaign appear ingame. but no luck yet

     

  2. Hi guys, im playing around in the editor and have created a new freeplay map. im struggling to figure out how to connect my map to the correct event pool, all it does is load the test event pool.

    This is the debug log, i removed the test_event_pool to see what happend.

    [2016-11-07 23:46:59][QSF info] QSF successfully started 14797 entities of the map "em5/map/map10_metropolis/map10_metropolis.bin" (2656 ms)
    [2016-11-07 23:46:59][QSF info] QSF successfully loaded the map "em5/map/map10_metropolis/map10_metropolis.bin" (4121 ms)
    [2016-11-07 23:46:59][QSF info] Loading ingame HUD
    [2016-11-07 23:46:59][QSF info] QSF unloaded the old map in 0 ms
    [2016-11-07 23:46:59][QSF info] QSF successfully loaded the layers of the map in 0 ms
    [2016-11-07 23:46:59][QSF info] QSF successfully loaded the entities of the map in 3 ms
    [2016-11-07 23:46:59][QSF info] QSF successfully deserialized the map (4 ms)
    [2016-11-07 23:46:59][QSF info] QSF successfully started 16 entities of the map "em5/map/default/supervisor.bin" (47 ms)
    [2016-11-07 23:46:59][QSF info] QSF successfully loaded the map "em5/map/default/supervisor.bin" (52 ms)
    [2016-11-07 23:47:00][QSF info] Finished loading ingame HUD in 705 ms
    [2016-11-07 23:47:11][QSF error] Unable to open file 'em5/em5_eventpool/test/test_event_pool.json' for content hash calculation, exception caught: Systemet finner ikke angitt fil.
    [2016-11-07 23:47:11][QSF info] Game startup...
    [2016-11-07 23:47:11][QSF info]  - Mode: "freeplay"
    [2016-11-07 23:47:11][QSF info]  - Map: "em5/map/map10_metropolis/map10_metropolis"
    [2016-11-07 23:47:11][QSF info] QSF Lua 5.1.4 initialization
    [2016-11-07 23:47:12][QSF error] QSF failed to load the asset JSON file "em5/em5_eventpool/test/test_event_pool.json" with error: Systemet finner ikke angitt fil.

    i want it to load: "\em5_eventpool\freeplay\metropolis_freeplay_eventpools.json" instead. but i cant find out where to define this.

     

    Have any of you guys had any luck when it comes to this?

    I really want anything other then simple fires and medical calls

     

     

     

     

  3. The pathing was automatically right? clicked the intersection and hit F9, and the "tool" so that i can see the green and yellow path, and it looks fine.

    problem now im facing is this error comming up when i start the map

     

    emergency5.exe caused ACCESS_VIOLATION in module "F:\Games\Steam\steamapps\common\emergenxy 5\bin\x64r\qsf.dll" at 0033:00000000EC4813CA, qsf : : Clock : : updateClock()+10 byte(s)

     

  4. should wreck your plans :) as i stated, i have a own installed version just for my norway mod, so i can edit the data folder for the game.

    what you can do if you plan to release your mod. is to make a "Data" folder inside your mod. so that people can copy this into the game folder to get the changes you made. :)

  5. i dont think you can change that in your mod folder. you have to make the change in the game folder. same goes for the supervisor videos.

    for my own mod, i have made a copy of the whole game. so that i can make changes to the game folder. UI changes, supervisor video changes, and so on :)

  6. Okay, so I wanted to make one of my personell carry an MP5 instead of just the handgun. So, when I go into Editor and add the commands (PmcdMP5, etc..), it worked very well - exactly the way I wanted it to (just like the FBI Tactical.). But when I changed the skin, the MP5 suddenly became invisible. Why does the skin change cause the person's mp5 gun to become invisible?

    just try clicking on Alphareflections on the person, that worked for me :)

  7. do you want to share the norwegian police voices? would be a nice addition to my personal mod :)

    i have recordet som simple stuff from AMK radio. so now when i play. and a medical emergency happens, it will say if its a "Green, yellow or Red respose" in norwegian, is pretty nice, we can switch if you want :)

  8. Translating is 75% done. Basically everything except units and vehicles, since I change them all the time and can't decide which to use :P If I need any help I will let you know! :)

    have you translated the whole game or just the mod :)?

    if you have translated the whole game, do you want to upload a translate:)?

  9. Hey!

    try this, go to commands folder and get entercar script, edit this part

    case VT_FIREFIGHTERS_ASF :

    case VT_FIREFIGHTERS_DLK :

    case VT_FIREFIGHTERS_RW :

    case VT_FIREFIGHTERS_TLF :

    case VT_FIREFIGHTERS_LF :

    case VT_FIREFIGHTERS_FLB :

    case VT_FIREFIGHTERS_LPF :

    case VT_FIREFIGHTERS_GTF :

    if(!p.HasCommand("Extinguish") && !p.HasCommand("GetShears") && !p.HasCommand("Dive") && !p.HasCommand("Heal"))

    return false;

    break;

    notice the "heal" command. add it and now your doctors would be able to enter fire trucks.

    you cant change person type, a person is a person. its the commands that enables them to enter a spesific vehicle.

    hope this helps :)

  10. Hey!

    try this, go to commands folder and get entercar script, edit this part, notice the "heal" command. add it and now your doctors would be able to enter fire trucks


    case VT_FIREFIGHTERS_ASF :

    case VT_FIREFIGHTERS_DLK :

    case VT_FIREFIGHTERS_RW :

    case VT_FIREFIGHTERS_TLF :

    case VT_FIREFIGHTERS_LF :

    case VT_FIREFIGHTERS_FLB :

    case VT_FIREFIGHTERS_LPF :

    case VT_FIREFIGHTERS_GTF :

    if(!p.HasCommand("Extinguish") && !p.HasCommand("GetShears") && !p.HasCommand("Dive") && !p.HasCommand("Heal"))

    return false;

    break;

  11. Hey

    im working on a personal mod and im trying to get the Deluxe events to work on the original map.

    ive managed to make the , "birdflu, hail, amokdrive, hydrant, electric shock, sniper, zombie, radioactive cloud and sylvester events"

    but Missing person, homicide and traffic jam dosent work. can anyone help me out?

    in the missing person event i have made a vitrual object named "missingA" and 5 person named "missingA" around it.

    Homicide event i have made a virtual object named "homicide"

    the traffic jam event i dont know how to make

    i would apprechiate if someone could help me out :)

    been trying to fix this for quite a while now

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