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bmxchamp4

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Everything posted by bmxchamp4

  1. Hello all. I was just watching some gameplay vids and previews for EM2012 and was curious. Do you think Hoppah will make an LA Mod for EM 2012 if the game is successful enough? I like the whole graphics update and what not, but one thing I'm not too crazy about is the whole 2012 aspect. It doesn't feel very real. If good ol' 911 First Responders got that graphic update I would be perfectly happy. That's the only REAL reason that I would even buy em2012 is for the graphic update and I wouldn' even buy it until Hoppah made an LA mod for it if he decides to. A friend of mine told me that it eats up a LOT of CPU when being played though. Has anyone here played it yet and noticed similar problems? It could just be his pc but idk I didn't think to ask.
  2. Yes that's true. I've been picking away at this thing for awhile lol and as I thought about it yes you are correct. it doesn't HAVE to spawn at startup. I was thinking exactly what you said. They could be called off map, and as long as you have a designated position for it to return to, it might be possible. If you were to give certain engines the commands like in freeplay where the certain engines have their designated spaces to go to, you might be able to incorporate the same thing in to multiplayer. I'm not really sure how to explain it other than there might be multiple ways you can do it. Like you might be able to tell certain vehicles to go to a certain place in a certain order for each vehicle. So it would simply tell the vehicles where to go in numerical order no matter what order you call your vehicles in. For example, say you get 4 engines 1 after the other. 1st engine gets called and goes to a certain designated parking space, 2nd engine is called, goes to IT'S designated parking space. And so on and so forth. THEN you call 4 USARs. 1st USAR goes to it's designated parking space 2nd to it's parking space. Does it make sense to you? I don't really know how to put it. So essentially, it would force certain players to take certain stations on the map. say you are central and someone els is playing east. It would be in the order so that when the person playing central gets their first engine it goes to their station, then say east picks next, they pick their engine and it goes to IT'S parking space at east. The downside is that it would force a certain order to how vehicles are called out. But like I said that's ONE way that might be possible if we take the time to really buckle down and work at it. I hope that I made sense and didn't sound like a total idiot haha.
  3. Hey GM what's up? how's everything going over there at s55? To answer your question me and the guys over here at JER have been looking for the same thing. And honestly I just don't see it being possible. In order to have the trucks return to the fire station, you would need to add in a place for it to return to. This means virtual objects. The best way to understand it, is to study the freeplay map and it's ToFireStation script. You need a place for the engine to return to. This means that it would originally have to start there and spawning vehicles on the multiplayer map when it starts so far is not possible. And if it were, not only would you need to spawn the vehicle there and make sure that it is facing the right way and will actually be functional, but you would also need to add a spawn point for personnel to spawn from to fill the vehicles. Otherwise you're riding empty and trying to fight everything with solely the trucks. Unless of course you were to try and place the personnel there manually in the editor. That wouldn't even work though, because if you manage to succeed at all of this so far, how would the game know who's units are whose?? You would ALSO need the engines to have a return to station command tied to them for the multiplayer map. Basically you would need to create an entire script from scratch for multiplayer. There are a number of factors that contribute to making a fire station script for multiplayer. Many and most of them are as of right now impossible. But if there is a way, I'm sure one of us or someone out there will eventually figure it out. Ive been able to spawn vehicles and add vehicles and make the fire station script work (with the help of jsutton lol) for new vehicles but that's freeplay and that's easy to understand once you actually do it. But multiplayer is a WHOLLEEE other story lol.
  4. Ok I don't know if you've figured it out yet or not, but you need to pull the em4.cfg file out of the folder and put it on your desktop. Make the changes you want to make, save it, then put it back into the game folder. Just like what Texas_DPS said.
  5. Yes there is. If I'm understanding you correctly, you want to go all the way down to the ground and get as close as you can to the action right?? well here is how. Go into your main game folder and find the config file. It should be named em4.cfg. Drag it out of the folder and on to your desktop. Open the file with notepad or whatever text editor you choose. If you have one, then I recommend using a code editor. Much more effective. After you've found it look for this line of code. <var name="e4_mincamz" value="1400." /> Once you've done that change the value to something less than what it is. Save the file, drag it back into the main game folder, and open your game and try it out. Somewhere around 500 to 600 should get you in pretty close, but I'll leave experimentation to you.
  6. yes but is it compatible with windows 7?? Last time I tried that it didn't work, but that was on XP and that was quite some time ago. I will re-install the mod and give it a shot and post the results **UPDATE** Yes the shortcut works. I'm not sure if it works for Vista 64-bit, if so that might be a problem for one of my members in my clan. I'm sure I'll find a fix for that though. It is simply the shortcut properties. You can make it work for any mod as well. The regular shortcut target property is this: "C:\Program Files (x86)\WizardWorks\911 - First Responders\Em4.exe" (at least on my computer. Right click your 911 FR or EM4 Deluxe icon and select properties and view the target property to find out what it is for you) In order to make the shortcut work you simply add this to the end of the target: -game -mod "[name of mod folder you wish to autoload]" For example to autoload the new york submod it would look like this: "C:\Program Files (x86)\WizardWorks\911 - First Responders\Em4.exe" -game -mod "New York Submod" (assuming that's the name of the New York sub mod folder) I'm sure most of you already know this but I just wanted to clarify for those who aren't sure.
  7. Hello all. I figured I'd bring this thread back to life. I would like to make the La Mod auto load for windows 7. Anyone have any ideas or suggestions for this? I've already begun looking at a few things but I don't want to be wasting my time looking in the wrong places. I also was curious to know if any of you think that changing the specified target in the shortcut properties would do anything to help my cause. Any and all help is very much appreciated.
  8. I know that. I wasn't advertising. Try doing a little more searching before making accusations. I have my own thread
  9. Finally!! Myself and all those that have been harassed by Francis about advertising have been avenged lolol. Good luck Squad 55. The race is on
  10. Even closer success this time thank you very much. One of the reasons that mine wasn't working is because I wasn't touching the SECOND usar code lol under Dummy CheckParked or whatever lol. But there is a slight problem. Rather than one going in the front and one through the back, they both try to go to the back, one gets in, stops in the second USAR's place, and the personnel get out, but the second one tries to go through the back as well, and the back door opens but the first USAR just sit's there, and the second USAR can't get in and they just sit there. Any suggestions?
  11. Really?? hmm thats strange because that's usually what I do is just add const char VO_USAR2[] = "fs_usar02" but it still tells me that there is no space.. I am going to try creating the second OBJ and seeing what happens but also If you could share your script with me that would be awesome and post what you changed and how u did it so that I may pass on the information to my modding partner. **UPDATE** Well I tried the second OBJ approach and had a LITTLE more success but not quite.. Before, the first LET would return to the station but stop in the SECOND LET's place and the personnel would get out... this time the first LET returned to where it should normally be, but the second LET got the "this vehicle doesn't belong in the fire station" message. I am going to wait until I can view your script and hear from you what you did step by step before I continue. If you're willing to share that information with me of course.
  12. so I can't just use the same prototype?? like if OBJ_USAR = "mod:Prototypes/Vehicles/02 LA Fire Department/light_equipment_truck.e4p" I couldn't use OBJ_USAR for multiple Virtual Objects? If I understand what you mean i should have it something like where VO_USAR uses OBJ_USAR and VO_USAR2 should use something like OBJ_USAR2??? and of course VO_USAR = "fs_usar" and VO_USAR2 = "fs_usar02"
  13. Hey all... I'm having some problems with the to fire station script and I figured this would be the perfect topic to bring back to life... So i've added 2 Light Equipment Trucks to FS 1.. the first one was easy all i had to do was add the ToFireStation Command to the LET in the editor and then just change the file name... but for the SECOND LET it works fine up until it has to go back to the fire station... It spawns and everything but even tho i've added the extra code for it in the ToFireStation Script for the second LET, it still just says that there is no room at the fire station and it will return to base... someone please help!! NOTE: Here is the file link. The LET is simply taking USAR's place so just look for USAR and USAR2 because those are the LETs ToFireStation script: http://www.megaupload.com/?d=J8Z5F5ZW Let me know if you would like to take a look at the LAFireStation script or the LAFireStationStart script, although both are working just fine.
  14. If you're looking for a group to play the LA Mod with, visit <REMOVED>
  15. NNNOOO you got here before I did! lol captonbob disregard that PM I sent you, he got here first.
  16. Hello to all!! I would like to introduce Joint Emergency Responders! We are an Emergency 4 Los Angeles Mod team looking to expand our community. We invite everyone who is interested, to visit our site and join us! To become a member of JER simply follow this link! <REMOVED> If you like realistic gameplay with other players then look no further, Joint Emergency Responders offers all there is to give to realism when it comes to multiplayer. We also have our own custom game files. These include a modified multiplayer map, a freeplay map that is currently under construction, Scripts that allow for either default multiplayer, or Fire & EMS Only, so if you prefer to do fire and EMS and no one wants to do PD, simply place the Fire & EMS script in your Mods\JER Mod\Specs folder and you're good to go! And there's more. We also have our own official Auto Updater that one of our very own wrote himself! Simply download and install the Auto Updater after you've downloaded and installed our Sub Mod, and you'll never have to worry about downloading our updates again! The Auto Updater will automatically update your game when we make updates! We are accepting players in the US,UK, New Zealand, Canada and Australia above the age of 13 to join us and play. Don't think you're that good? No problem we have scheduled training days to help improve players abilities to multitask, have proper radio communications, have good judgement when dispatching units and more! If anyone at all is interested in all of this and would like to learn more visit us by following the link above, become a registered user with our site, and fill out a member's application. Hope to see you soon!
  17. nevermind about everything we have figured it out thank you for the help tho
  18. Hello. I am editing a freeplay map to my own wants. I am adding police vehicles to the map so I don't have to call them from the station when the game first starts. But I want them to automatically be on stand by, no flashing lights that I have to turn off when it starts or anything. How would I be able to add them on the map and then when the game starts the lights don't flash?? Because I am part of Squad 55 and we have our own freeplay map setup that at the main fire station we've added 2 foamers, and at the 2nd fire station we've added 3 ALS ambulances. And in a parking lot by wal-mart we've added a number of tow trucks sitting there. But ALL the vehicles lights are flashing when the game starts, and I have to manually call personnel to man the vehicles. You know how when the game starts all the vehicles in the station have their appropriate personnel automatically run out and get in? well how would I add that in the for the extra vehicles we've added to the fire station? How would I make it so that when the game starts the vehicles automatically become manned. Including the police vehicles I would like to add. Any and all help is very much appreciated.
  19. FOR ANYONE WHO IS INTERESTED.. I AM HOSTING A SERVER AT THIS VERY SECOND... GET ON, LOAD YOUR LA MOD AND SEE IF YOU CAN SEE MY SERVER.. I'M TRYING TO TEST SOMETHING PLZ HELP! SERVER NAME: LA MOD 2.0 TEST PLZ JOIN!
  20. Nice man. Ya usually when I'm playing free play or something and it's a small call, i'll send out as minimal units as possible. But for structure fires (especially electrical fires) it's an Automatic 2 engines that go out, 1 BLS engine and one ALS engine. I don't typically send out an ambulance to the scene of a fire, but I WILL send a couple PD units there to block off streets and redirect traffic so any additional units can get in without having to deal with traffic. And of course I'll have the BC there to call additional units as needed. For gas explosions I don't mess around on those haha. I send out all 4 engines from station 1, the BC, a couple PD units, and an ALS ambulance just in case. If conditions worsen, then I'll send out the engine from station 2. If things continue to get even worse i'll send out the truck. But i rarely have to send out the 5th engine or the truck because all the engines are fully staffed so i'll have 4 engines establishing an attack on the fire, pluse 16 firefighters with hoses sprayin it down. But things can get out of control pretty quick. That's why I'm always ready to send in the bomber lol
  21. Ok thank you very much. Well I know it probably all won't help but I have experience with HTML, CSS, Javascript, jQuery, ASP.NET, C#, a little bit of XAML. But if I need to learn C++ then that will be NO problem. Thanks for the help
  22. Hey guys what's up. Ok so I have some experience with programming and what not, but that's for websites and little desktop applications. If anyone out there has time to start from the VERY beginning and walk me through the basics of modding to start with. Like creating vehicles for instance. What programs would I need, what programs do YOU use, how to do it, little examples that I can play around with and get the hang of. Stuff like that. If anyone would help i would very much appreciate it. Because I would really like to learn how to mod this game, and eventually POSSIBLY get a small team together to take requests for mods. Again ANY and ALL help is very much appreciated
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