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FDNY2352

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Posts posted by FDNY2352

  1. Cheers for the comments guys! I've still got lots to do going forward. I am focusing most of my time on the map so there is at least a solid foundation to work with and then I will move onto sorting out the rest of the playable units. I am also making the map and playable units as true to scale as I can. I know we're probably used to seeing a person model bigger than the actual vehicle or building and I know some may say whats the point in bothering with it, but for me it makes the vehicles stand out and try's to replicate their size but on a smaller scale.

    My next work on the map will be to create a reservoir in a lower corner of the map. There are no large bodies of water near to Riverdale so I plan to base the reservoir off Jerome Park Reservoir nearby. I am hoping in the future this will enable the way for water related operations.

    As always please give me feedback on the images I post with the map as I want to try and make it a mix of rural and urban upper New York City. I will leave you with a screenshot showing the changes with a previous image I posted.

    2115769514_MapDevelopmentImage5.thumb.png.7cb0ed1cc7a3742c29b4a540383e2a64.png

    • Like 3
  2. I've been looking at the base game files and have come across a file called emergency_5_settings.json. I opened it an had a look at the settings. Down at the very bottom is a variable called "FpsLimitation": "60", I changed the fps limitation to 120 and on reloading the game I found the game to lag considerably less. I also noticed that my RAM usage went from using all my RAM installed which is 8GB to only using 5GB. 

  3. Hi folks,

     

    I just wanted to get some advice and opinions on person textures. I have seen that the larger you make a texture for a person model the more detail is needed. Would anyone know of where you can get good textures for taking bits out of for making person textures? And what sizes do people recommend for the textures as currently I'm using 900 x 900.

     

    Thanks

  4. Sorry for no updates in a while. I've been busy with college. Anyway aside from that I have now finalized version 1.0 units. The units are:

     

    FDNY:

    Battalion 27

    Engine 52

    Ladder 52

     

    FDNY EMS:

    Ambulance 551

    Supervisor 941

     

    NYPD:

    RMP-3425
    RMP-4637
    RMP-7250
    RMP-4218
    REP Truck-5710
     
    *The list may be different to the final product.
     
    More news!
     
    I have worked out a way that enables a unit to be called onto the map once. The aim is for this to make it more realistic as there isn't more than one type of unit i.e there is only one engine 52 in the fdny so you can only call in one engine 52 in game.
  5. Sorry for not posting much. I've been busy. Anyway I have a question to ask. Below are some screenshots from the editor. There are two engines on it. One is larger in width than the other but are the same height. There are cars on to give you some reference as to how big they are. I want your opinions on which engine to use, the wider one or the shorter width one. 

     

    PS. the skins are not final, they are just for experimenting with. 

     

    post-14507-0-46581900-1383415798.png

    post-14507-0-66692300-1383415806.png

    post-14507-0-62557200-1383415814_thumb.p

    post-14507-0-68261000-1383415822.png

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