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Walker282

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Posts posted by Walker282

  1. I did have the exported files on my pc and not my em5 folder. I just tried that and it didn't work so I moved them back out.

    What I don't understand is when I try to import the mesh files it gives me that error on the debug listing.. Does this mean the export was done wrong? This is what I'm confused about.. It looks right in the folder.. Is the json file suppose to be created before importing any files?

  2. ya i did place them next to each other last night and got the command added to the suv. Still having trouble finding this user vehicle setting.... can't find it in the json file of the civil_car06 or anything .... still digging... will be waiting to hear from you as there isnt much i can do without figuring that out haha. Nice progress though. Some nice work for sure

  3. Godra:

     

    If this is right let me know, and if not can you see what is messed up?

     

    I created the .svn folder and placed it into the content folder of the model from the 3m5/data/my model

    Also copied over the material and mesh folders and placed them in the model folder.

    Import the.scene file into the editor.

    texture file is in the model folder also

     

    When I export my 3ds model it creates the following folders

    bitmap

    material

    mesh

    program(empty)

    .scene file

     

    Is there something special to do with the whole set?

     

    Click on the prefab and it says .scene is not supported.. So screwed up there obviously... I don't know what I'm missing here.... Any clue?

  4. I know I have checked out the 3dsmax orge exporter and it is installed. I use it to export the model as a scene and it creates the m as material and meah and texture when exportered... I'll take a look into the svn creation... Assuming that is what you use to import all the files? This is the spot that I'm stuck at with the import tutorial.... Thanks for the replies God's and paranoid. See what I can do

  5. when i go to rename the folder to .svn it won't work due to it thinking that is a file and you can't name the folder like that. Should it just be svn instead of putting .svn? Or should it be the model name.svn?'

     

    If I try to load just the mesh into the editor it gives me the follwing

    During mesh asset import, QSF failed to find the OGRE material "chargerDefault_Material". Please use the OGRE XML converter and review the OGRE material dependencies of the OGRE mesh "C:/Program Files (x86)/Steam/SteamApps/common/Emergency 5/data/charger/content/mesh/charger.mesh".

     

    So i convert the mesh into a mesh.xml and it loads the file but then says that xml is not a supported prefab... So im lost on this... unless you have an idea gorda? thanks again

  6. Very nice to see some help with this. In the process of trying it with the little free time I have. Let you know the outcome. Thanks for the hard work of trying it all out

     

    William:  In this part   

     
    Select the vehicle file that is a close example of the unit your creating.  My example was a police SUV and I chose to 
     
    copy the file for the police station wagon.
    Grab that file and drag it into Em5 world editor. Save this file as and add.  My example was police_unmarked_suv.
     
    Are you renaming the file police_stw to your police_unmarked_suv?
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