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anonym

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Posts posted by anonym

  1. Hello

    it is a nice Mod. I searched Freeplay mod where i have only one emergency to handle. But i have two big problems.

    1. i can't extinguish building fires although all available unit try to extinguish the fire with a fire hose.

    2. i can't deinstall the ladder

     

     

  2. i have a problem. when the counter of the victim is 0 there should come a cutscene. but there come this error:

    sriptfehler7wob6xlm3v.jpg

    in German:

    ich habe ein problem. Wenn der Zähler der opfer auf 0 ist, sollt eigentlich eine Cutscene kommen. aber es kommt diese Fehlermeldung:

    sriptfehler7wob6xlm3v.jpg


    const char OBJECTIVE_B[] = "Bringen Sie alle verletzten und toten Personen ins Krankenhaus";

    const float TAHOE01_SPEED = 0.0f;
    const int TIME_TAHOE01_BLOCKED = 3;
    const float TAHOE02_SPEED = 0.0f;
    const int TIME_TAHOE02_BLOCKED = 3;
    const float TAHOE02_SPEED = 0.0f;
    const int TIME_TAHOE02_BLOCKED = 3;
    const float FRACTION_OF_MAX_INJURED = 1.0f;
    const char NAME_TAHOE_01[] = "tahoe01";
    const char NAME_TAHOE_02[] = "tahoe02";
    const char NAME_TAHOE_03[] = "tahoe03";
    const char NAME_TAHOE_01_PATH[] = "Tahoes";
    const char NAME_TAHOE_02_PATH[] = "Tahoes";
    const char NAME_TAHOE_03_PATH[] = "Tahoes";

    object Mission31 : MissionScript
    {
    Vehicle mTahoe01,mTahoe02,mTahoe03;
    Path mTahoes;



    Mission31()
    {}
    ~Mission31()
    {}
    void Start()
    {
    PathList pathList1(NAME_TAHOE_01_PATH);
    mTahoes = pathList1.GetPath(0);
    PathList pathList1(NAME_TAHOE_02_PATH);
    mTahoes = pathList1.GetPath(0);
    PathList pathList1(NAME_TAHOE_03_PATH);
    mTahoes = pathList1.GetPath(0);
    GameObjectList GetGameObjects(const char *mTahoe01_);
    GameObjectList GetGameObjects(GameObjectType mTahoe01_);


    GameObjectList listAll = Game::GetGameObjects();
    for(int i = 0; i < listAll.GetNumObjects(); i++)
    {
    GameObject *obj = listAll.GetObject(i);
    if (obj->HasName(NAME_TAHOE_01))
    {
    mTahoe01 = Vehicle(obj);
    mTahoe01.SetCollisionResponseByForces(5.0f);
    }
    if (obj->HasName(NAME_TAHOE_02))
    {
    mTahoe02 = Vehicle(obj);
    mTahoe02.SetCollisionResponseByForces(5.0f);
    }
    if (obj->HasName(NAME_TAHOE_03))
    {
    mTahoe03 = Vehicle(obj);
    mTahoe03.SetCollisionResponseByForces(5.0f);
    }

    }
    Mission::AddObjective(OBJECTIVE_B);
    Mission::SetObjectiveAccomplished(OBJECTIVE_B, false);

    }
    MissionState GetMissionState()
    {

    if (Mission::GetCounter("Injured Persons") + Mission::GetCounter("Dead Persons") == 0)
    {
    if (!Mission::IsObjectiveAccomplished(OBJECTIVE_B))
    {
    Mission::SetObjectiveAccomplished(OBJECTIVE_B, true);
    } else
    {
    Mission::SetObjectiveAccomplished(OBJECTIVE_B, false);
    }

    if (Mission::IsObjectiveAccomplished(OBJECTIVE_B))
    Mission::StartCutScene();
    mTahoe01.SetObjectPath(NAME_TAHOE_01_PATH, TAHOE01_SPEED);
    Camera::FollowTarget(&mTahoe01, 0, 0, 0, true);
    Camera::LookAtTarget(&mTahoe01, true);
    Camera::Rotate(-10000, 0, 0, -22);
    Mission::ShowBlackBars();
    return MISSION_SUCCEEDED;
    }
    return MISSION_RUNNING;
    }
    };

    who can help me?what is wrong with the script?

    ps.:sorry for my bad english

  3. first of all sorry for my bad english.

    sorry that i didn't write so long time. now i want to give an update:

    the first version is ready but there ist one bug.

    in the first version are two new accidents at the map:

    a little train crash with about 21 victims and a air plane crash with about 27 victims.

    the bug is at the airplane crash. if there drive a car through a for instance a wrecked car during the emergency is coming, the car will be disappear.

    the first question i have is: does anyone know how can i fix it?

    the second question: shall i release the map or rather want anybody the map?

  4. i have a problem. i´m almost ready with the new Crash. when i play the i have no emergencys. i cant fix it. i had deleted some old accidenst but it hadn´t help. can anybody help me?

    information about the new crashes

    the first train crash has around 20 victims, the second around 40. the first airplane crash has around 10 victims, the second around 7, the third around 27,and the fourth has between 15 and 30 victims.

    sorry for my bad english

  5. hello

    i have one question. i did 1 big train crash with 20 injured people on the freeplaymap of the campaign and i have planed one more with around 40 injured people and i planed 3 little airplane crashes and 2 big airplane crashes with between 10 and 200 injured people. now my question: can i upload the map with the new accidents

    ps sorry for my bad english

  6. ich habe eine frage ich kann den impala nur in den kampagnen missionen holen warum nicht im freeplay? und warum gehen die sirenen bei dem nicht? bis auf dieses zwei sachen ist für mich die submod einzigartig.

    ps.: was ist mit der leiche wird das ein krminalfall ? hab noch eine frage ich habe auf einem bild die absperrbänder gesehen wo sind die im spiel? kann die nicht finden

  7. hello,

    my englisch is bad therefore i write in german

    wie kann ich mit hoppah in kontakt kommen hab ihm versucht eine pm zu schreiben aber da kam eine meldung das man nicht zu hoppah schreiben kann. kann mir jemand helfen? ich wollte kein neuen thread öffnen. da hoppah den La Mod gemacht hat hab ich es hier hin geschrieben

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