Jump to content

galantjunior

Members
  • Posts

    64
  • Joined

  • Last visited

Posts posted by galantjunior

  1. Thank you very much for your explanation :) I confess, i do not know a lot about law enforcement in the UK, so i am please to have been enlightened about the subject. Has for the ISU i don't have a very good ability at scripting so i won't do a good job, and will probably mess the whole thing up. But one question though, was i accurate or at least managed to explain the situation of hte Freeplay CTD crash in post 1658?

  2. Hi, newcomer here :)

    I have had a quick scan through and a quick search but can't see anything to do with my question.

    In free play I can't right click on any vehicles, but I can in the missions, is this normal?

    TIA

    Jon

    Dear Jon from what i have seen in playing the mod, there is no problem in right clicking the vehicles, perhaps the mod is not installed properly?

    Try reinstalling, if that doesn't work i'll send you the mod, without the e4mod file.

    hi all, two questions:

    1) (i have made a topic of this in modding help forum but this is the mod i would be using it on) how do you increase the amount of civi vehicles and civilians walking around on the map as for london scrolling the map i see about 3 cars and about 5 people, whereas the LA mod has more traffic and people so guessing this can be done?

    2) on this mod (i think it was a bug in readme) when i end the game in freeplay after it registers the score and i press end game theres always a CTD, has anyone worked out how to fix this?

    thanks

    Dear gw01993,

    The freeplay CTD problem is unfixable. This problem occurs when large amounts of complex data, models, textures, scripts etc, overload the game engine while it is trying to terminate the freeplay mode. This usually happens with big mods, London mod is 327MB (Smaller than the LA mod which does not have this problem, probably because the models are not that complex, and the engine has less difficulty to unload it. but does CTD when you try to change mods), it is rather small in comparison with the Winterberg Mod, Which current version has 1.10 GB, and also does CTD when you terminate freeplay mode.

    This occurs because of a lack of, shall we say, "capacity to process a very complex amount of data" of the engine. The only LEGAL ways to have this problem fixed would be:

    1. To contact the development team, and explain the problem of the engine, and then asking for a fix of the executable file.
    2. The other way would be that the developers release the source code of the engine, allowing advanced users (moders scripters etc) to tweak the engine accordingly and improve it's performance.

    Since the development of EM4 was stopped sometime ago, option 1. is out of the question. Option 2. is a big wish of some people, but lets face it, how many german publishers you know have released the source code to something?

    In case of pure entertainment and of "trying to help others" types of things, you could reverse engineer the engine, but that is illegal.

    In the winterberg mod case, the freeplay problem is aggravated. Because of the large amounts of scripting (the mod includes Special events that are unique to it) the game will often CTD while playing. Again this is the lack of "capacity to process a very large amount of data" of the engine. I hope this provides a good explanation of the problem and it's causes.

    Cheers :)

    And on topic now.

    Nice mod, needs to be scripted even further, like the LA mod, because without the scripts to call in fire trucks the station manager and crew manager, and some of the police units seem useless. Also the policeman in the Road Patrol vehicles should not be allowed to pursuit on foot suspects, or vehicles, because it makes them draw a firearm, that they don't have, which could lead to trouble. Either arm the policeman, or disable that script. Also the ISU H.A.R.T.S. ambulance (the large one that carries 6 injured), should have enabled the same script that the MCU in LA mod uses [the carry in vehicle script (what i mean is that normally to transport a patient you have to pick him up and the stretcher paramedics must go in with the patient, in the MCU case the Stretcher dudes only load the patient into the MCU and stay outside, ready to load a new patient on board, like a policeman putting a suspect in his car)]. That was my suggestions

  3. As Hoppah will stop moding for the time being I will make a farewell gift for him.

    Translating the LA mod.

    here i'll state the progress of the translation

    i still have a lot of work to do so please don't rush me

    i have a job so i'll try to complete it has fast as possible

    Command: 100% completed

    event: 100%

    fail: 100%

    gui: 100%

    hints: 100%

    infotexts (includes AUS for 2.1 and will also include + Units Submod 1.2): 0%

    ingamehelp: 0%

    mainmenu : 100% (i can't translate german)

    mission: 17.94%

    missiontips: 0%

    missiontitles: 100%

    objectives: 100%

    portraits: 100%

    quest:100%

    score: 100% (includes ranks)

    strings: 100%

    supervaward: 100%

    supervevents: 100%

    superveventsobj: 100%

    supervfail: 0%

    supervobj: 0%

    supervquest: 0%

    supervresult: 0%

    supervtut: 100%

    talk: 0%

    tutorial: 0%

    voices: 100%

    Overall completion (by completed files): 62.96% (17/27 files completed)

    Overall completion (by percentage): 66.07%

    if you want me to upload the complete files i will

    Some of the Files may not be fully translated such has the Main Menu file because of the DE language. I hope you understand

    If you don't want to ruin your EN installation follow these steps:

    1st in the LA mod folder go to the LAng folder and create a new folder called PT

    2nd go to the specs folder and open the metastrings file (backup first if you don't know what you are doing or if you want to change back to the EN version)

    3rd change the EN letters to PT.

    Example:

    in EN

    <file name="mod:Lang/en/command.xml" />

    change to

    <file name="mod:Lang/pt/command.xml" />

    in red is what you need to change

    4th just save the file

    For those who don't want to follow the tutorial above just backup your EN folder and copy paste the files to the EN folder

    EDIT- GUI completed today

    Edit: Files LOST

    EDIT: Recovered the GUI file

    EDIT: MAINMENU FILE COMPLETED!

    EDIT: EVENTS DONE biggrin.gif

    EDIT: OBJECTIVES COMPLETED

    EDIT: SUPERVEVENTS Completed

    EDIT this will be adaptaded to V2.1 with AUS, since there is no JoseOu mod, infotexts XML might not get translated, and i will only translate to LA MOD 2.1 AUS, i will not translate for use with mods that add vehicles

    EDIT Strings.xml Completed.

    Edit: Quest. XML and Supervaward.xml DONE!

    UPDATE! HINTS FILE COMPLETED

    Update This submod will also include the + units submod made by Ale with his written Permission.

    The +Units submod was made by Ale and I have no affiliation what so ever with the Creator of said mod, all creation rights belong to Ale. check the mod page for more details.

    Portraits done

    supervtut done

  4. i have to agree with the people here... A very sad day in EM moding indeed. From all of the mods i played LA mod was by far the best. It had the best maps, the best vehicles and also the best moding team. I will certainly pray that you do not stop moding... i too am trying to translate the LA mod to my native language but it's been difficult to say the least... i'm trying to translate everything to portuguese... but i'm doing it solo... so Hoppah please let this translation (if i complete it) be my farewell gift ...

×
×
  • Create New...