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Spaloo

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Posts posted by Spaloo

  1. I keep my "city" pretty bare. I just use the Fire/EMS vehicles that are there in the beginning of the freeplay game. I get the BC out of the vehicle and place him in the open SW corner of the parking lot and save his location as "1". I then place the other firefighter (from the BC SUV) inside the station, hit the alarm button again to staff the BC SUV, then empty all the vehicles inside both stations.

    Now, I have a "dispatcher" (BC) in the SW corner of fire station 1. I set 3 LAPD cars w/1 officer each to patrol the city, and 1 SUV with a SWAT officer to patrol (he's more like the sgt/supervisor vehicle in real life). I also place 1 boat in the water with a diver and medic on board. Then I'll place a medic (no vehicle) and a repair dude (with vehicle) at the police station to handle the bruised up and beaten LAPD, then it's game on.

    I use the BC to dispatch for just about every call (fire, ems, or PD).

    -EMS calls Usually get an Engine and RA. If it sounds BLS, it gets an engine and 800. If the engine is tied up, it gets an ALS RA and an 800.

    -Since there are only 2 stations, I just send 1 engine, 1 light force, and an RA or 800 to structure fires. 2nd alarm is usually the BC, other engine, and USAR (then I start deploying the gated wyes).

    -pd calls get the nearest unit. car theft gets a helo and the nearest unit, and protests get the SUV (flashbang) and a patrol car.

    I found that this way uses the least amount of mutual aid, and I don't flood my relatively tiny city with more emergency vehicles than residents. Does an occasional suspect get away? Yeah, that's life. This setup keeps my resources running, but that's what they're getting paid for ;)

  2. Is there a way to have people assist others? For example, when someone is full health you can only get one firefighter PM to heal at a time, or at least the animation. I would like to have multiple guys healing one person at a time even if they're full health for realism, is this possible because its annoying when someone gets a heart attack and you have 1 guy treating while the other 7 are standing around.

    1 guy treating while the others stand around....you're not that far off. Usually the second medic has the clipboard and is taking notes, unless the patient is in very very bad shape. If you want realism for an average medical call in LA, you should have 1 guy standing by the engine, kicking a tire, 1 guy in the back of the room watching the medics, and 1 firefighter maybe helping out.

    Actually Mikey, what zohar is asking is already part of 1.7! While it is true that you can only have 1 FFPM with a bag healing (the original doctor in the game), you can have that person assisted by additional medics and medic teams without the bag which will cause the patient to heal faster and unlike with the FFPM with the bag who stops treating the patient when health reaches full, these guys will keep treating he patient until picked up and transported. So yes Zohar there is a way and it's already part of the game.

    While I'm usually in agreement with you, two medics "healing" someone shouldn't really speed up the process. I like the idea of using the gurney medics to heal and maybe having an engine medic helping out. Although, I know personally when I'm out of treatment options, I neither hover over the patient completely idle nor do I keep running my hands over the patient pretending to do something but doing nothing except creeping the patient out. I'm interested to see how you adapt this part of life to the game. Good luck! :12:

    I gotta ask again....any chance for an AMR BLS rig and an LA County FD engine in the near future? Hoppah, I'll buy you beer, ship it and everything! :)

  3. Interesting comment from the one that is always so concerned with realism? I think it was a great idea & improves majorly on realism! Next should be the LAPD Chargers! And if you get bored should make a BC2 SUV so one could have 2nd BC for Fire Station 2. Because as far as ICS & NIMS regs would be concerned that one BC has way too much man power to control! If we are looking at it from a realistic aspect. (Under the NIMS, an appropriate span of control is between 1:3 and 1:7) NIMS= National Incident Management System

    Really? We're pulling NIMS into the game? If you REALLY want to be accurate, each light force and engine would have a captain, so that resolves the NIMS ratio of command to subordinate problem. The way you mention NIMS makes it sound like the BC is the only supervisor-role in LAFD, and all supervisory and management tasks HAVE TO be assigned to a BC. Realistically speaking, not every fire station has a bat chief. One is plenty. The captains play an integral role in daily function and MCI functions. The other thing, the bat chief SUV does not double as a paramedic rescue.

  4. Hoppah,

    I was wondering for the next version if it was possible to add the new black bunker gear instead of having the yellow bunker gear.. I think it would look awesome with the yellow reflector stripes as well. Thanks for the hard work and if you cant then no worries. Appreciate everything as always.

    - Kenneth

    LA City FD uses yellow turnout gear.

  5. You released 1,7 at just about the exact time our ambulance struck a deer. Actually, the deer technically hit us. I don't suppose that's an interesting "mission" for the mod :)

    To Hoppah and Mikesphotos, a genuine, heartfelt thanks from a medic that works entirely too many hours and really uses this game to keep sane during down time. You guys do great work. Thank you.

    I'm going to go play it now for the first time.

  6. Hoppah,

    I'm cool with that idea. Close the thread!!! I don't see you releasing 1.8 for a while, anyways.

    As far as the AMR skin, I suggested that a long time ago. Mikesphotos has suggested that, too (along with a LA County FD Engine), but Hoppah doesn't want to do that at this time. I personally like the idea, but I don't think my opinion carries that much weight. LAFD occassionally uses private EMS, but not often enough to warrant putting them in the game, I guess.

    As for the Argentine Motorcycle ambulance. Really? :1046275873_shakehead:

    Hoppah, any update on a donation thing for you? Paypal?

  7. I was thinking.... Don't think that the Coast Guard don't do many in city rescues.

    I think the LASD do most of the Air Rescue in the city of LA.

    That why I think there should be have a LASD Air Rescue Copter.

    Not true. LAFD uses their own choppers as ALS transport/Air Rescue within LA City. LASD does have an advanced life support helo, but it is not the primary helicopter for the city.

    Slightly off topic, but I remember a call with LASD Air 5 at the Angeles Ntl Forest with E19, Sq 11, Patrol 82, LA County FD. I was amazed at how Air 5 could get that MASSIVE beast of a helo of theirs in the tiniest spot in the mountains, to where their medic could just step off the helo and onto the mountain. Amazing job they do.

  8. Madman, why you gotta be a jerk? I'll quit posting for a release if you work on "growing up" a little, too. It's a forum, if you don't like what someone posts, ignore it. I'll respect a polite request from anyone, or a request from the mods. What you're posting? Tough. People are excited, let them be excited. At least hoppah sees what he does bring enjoyment to ppl. It's not just another person complaining. The only negativity here is you.

  9. a) I belive that both those motorcycles have the CHP logo on the side

    b) since CSP did merge with CHP, what does it matter if he calls them State Police or Highway patrol.

    a) that's a 6 point star, yes. I don't see where it says CHP. Even if it is, what I said was that it is not an LA unit. I still stand by that statement.

    b)Easy. CHP absorbed Cal State Police. So Cal State Police has ceased to exist. You're wanting a pretend, imaginary police force in the game.

  10. Happah,Can you add california State police?And here is some picture of some Police cars.

    1st picture:How about this Swat truck?This is in LA.

    2nd picture:state police motorcycles.

    3rd picture:New police car.I saw this on the web.

    LOL!!! It's good to see an example of the State "Policia"!! LOL! I think that's the unit out of East LA. Ora Le Esse! Vatos de East LA, holmes.

    The unit on the left isn't even a US unit, the one on the right isn't an LA unit. There is no such thing as Cal Sate Police. the state cops in Cali is the CHP.

    Also, LA City FD uses type III modular ambulances with the ford E series van style chassis. They tried a freightliner once and did not purchase it in bulk. The new 2008 series grille from LA City that someone had posted earlier IS what they are ordering. It's just a new grille on the same chassis.

  11. Hundreds of things have been asked.

    A FAQ for the question to add Polish vehicles to the LA MOD?

    How stupid can people be?

    And most of Spaloo's ideas are not even LA MOD related, so they don't belong in a LA MOD FAQ. :)

    Slightly Off-topic (don't yell at me) but how? Could you please send me a PM(Private Message) with the info?
    Only way is downloading the audio and replacing the original German audio.

    I would argue that if someone is going to ask it on the LA Mod forum, it's LA Mod related.

    Yeah, people are that "stupid" (some just don't know), you know how many people ask for a doctor car or some specialty vehicle they know is being used in their country, then claim it's realistic to an LA mod.

    That's cool if you don't want the FAQ. It was just an idea and I thought I'd offer to help.

    Actually a detailed faq is in the works that includes both informative questions and answers and a smaller section of annoying/beyond dumb questions. I've been going through all of the main threads, and working on gathering a list of questions, suggestions, comments and such and while not everyone will be included, you can expect to see questions like:

    "What is the difference between unit a and unit b (sheriff and chp)"

    "Why don't you have more lights and sirens?"

    "There is a sick person in an apt house, how do I get to them?"

    "There is a car in the water, what do I do?"

    "The door is locked, how do I get inside?"

    "My local fd has __ why doesn't the mod?"

    "I saw this on tv ___"

    Mike

    I think you're feeling what I'm saying. If I can give you a hand with the tedious stuff, let me know. Is it possible to include a specs section that says how to just have 2 medics on a rig, or how to have more on the ladder? Also a part to change the frequency of calls and types of calls might be helpful too. Thanks Mike.

  12. 5) pull down the call list from the top of the screen and hover your mouse over any active call. after a few seconds, the info you want will appear.

    6) There are english road signs in 1.7 and there has always been english audio.

    These are not questions I had for Hoppah. These are just examples of questions that come up VERY often in the forums. It would be easy if there were a pdf included with the mod that answered these questions so we don't see it again and again and again in the forums.

    I know holding your mouse over the active call gives you a recommended response from the "CAD" system, but if your tooltips are off, it won't do that. Hence the frequent question.

    Oh, and holding your mouse over anything will not explain how to edit freeplayparameters.xnl, thats for sure.

    And there is only english audio in 911:FR and Em4 from England. If you buy Em4 Deluxe, you have to install the english audio, which is easy to do if you knew how...it's something a FAQ could explain.

  13. You know how must to install the mod...

    3) Can Hoppah add this or that vehicle from norway or poland or germany next update? - no he not going to add new vehicles from other mods, he only make things for this mod, his mod "LA mod". I think that this is not for comment, becouse Hoppah not one time is say that he make only for LA mod.

    At first I was going to leave this alone, but if he was confused as to my post, Im sure he's not the only one. I'm chalking this up to english being a second language for this gentleman and the fact that he does not know what FAQ stands for...

    FAQ= Frequently Asked Questions.

    These are not questions I had for Hoppah. I was listing a few examples of questions that are frequently brought up in the forums. Some are more valid than others, but nonetheless all are brought up pretty regularly. If we had a txt or pdf that came with the mod that answered these questtions, that might prevent clutter in the forums. Get it?

    If Hoppah or Stan or MikePhotos or whoever thinks this is a good idea, I can be the one to sift through the forums and weed out the Q & A to at least get a rough draft going...thats if you want, and if I have a long enough break in my schedule

  14. Another idea

    After 1.7 is made, can someone make a FAQ with things like...

    1) How do I install 1.7

    2) How can I change specs (i.e. frequency of calls, change the number of medics/FF in a rig, etc)

    3) Can Hoppah add this or that vehicle from norway or poland or germany next update?

    4) How do I get into modding?

    5) How does LAFD/LAPD really respond to certain types of calls?

    6) How do I add American roadsigns or english audio?

    those are just a few off the top of my head that have been asked at least once.

  15. OK thanks for answer, maybe bocouse in my country have 2-3 siren sound and i thinking that his have and in LA emergency service :) However...

    Sry for my bad eng

    You're not too terribly off on this one. Most siren systems have 3 different "sirens" to them, wail (the slow wind-up-and-down), the yelp (faster version of wail), and tier/t3/phaser. The wail is primarily used for driving down the street, the yelp is used for approaching and going through intersections, and the "phaser" isn't really used in LA at all. The Hi-Lo sound other countries use has been phased out in the US.

    If we were improve the sirens, it'd be to use the yelp at red lights, but I just dont see that as possible, nor worthwhile to do that in this mod.

  16. For those asking for a pull over script, as nice as that sounds, the funny thing is that the game is actually and unfortunately, more realistic then you might have guessed. As you can see from this pic (taken while rolling Code 3 through West Hollywood to Cedars Sinai in LACoFD Squad 8), people rarely move for emergency vehicles out here.

    LACoFD-E8___S8___AMR-1stCall-Medical_Aid-072.jpg

    GOD that picture brings back memories. That's how I started in EMS...AMR in LACo. Yeah I had to oppose once to get by a semi, then the semi turned left in front of me. Everyone in the back was hanging on for dear f***ing life and I had to basically throw the steering wheel left and we, with the semi, went into a construction yard. We didn't collide, but the follow guy in Squad 30 stayed behind to tear the semi driver a new asshole.

    I also remember running code around 164s area was a bit scary too. No one has a (united states) driver's license there. It's literally more likely they will pull to the left or just stop in front of you before they pull to the right. I swear someone once was actually pulling left so that I would hit them. I think they wanted to sue. It was beyond being by accident. That s*** was on purpose.

    Thank God where i work now is a bit more sane.

    By the way, when I worked there, the station 8 guys were a bunch of man-sluts. Anything change? :)

  17. 2 points,

    I have never been on a airport crash/rescue rig, but the issue with using jaws on a crash vehicle falls to the main purpose of the vehicle itself. It is to extinguish aircraft fires. jet fuel burning will consume an aircraft in a matter of minutes. I remember when I flew in C-141s in the USAF, the crash guys basically told us we have 3 minutes to get the hell out before the fire consumes the entire plane. So, when would you possibly have time to use jaws? The heat is so tremendously intense from the fires, that they can't even wear standard turnouts (hence the metallic looking gear). Jaws are not practical for aircraft fire fighting.

    Second, and this is a big one to me. Lets NOT base missions off of current events. That train collision was a REAL event in which REAL PEOPLE have lost their lives. These people have families that are currently mourning their loss. It would ethically be a poor decision on our part to even think of making their tragedies into a game so soon after the event.

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