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Miggles

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Everything posted by Miggles

  1. Started working on 3116 before I realized I wasn't happy with 3111 so this kinda happenedhttp://www.emergency-planet.com/uploads/monthly_2019_12/658484641_ScreenShot2019-12-07at5_46_06PM.thumb.png.c2bcec0474ac3c66a235cfc4df11f95b.pnghttp://www.emergency-planet.com/uploads/monthly_2019_12/2103045399_ScreenShot2019-12-07at5_46_15PM.thumb.png.fbb6a8d8ac462b1fae6f2a93a187a940.png Body itself is 5100 which is a little higher than I wanted but still not too bad? I'm sure there's more polys I can get rid of but at this point I think its fine. I can cut the interior in half and remove the other door and get rid of the arched inner fenders if need be
  2. Might take you up on that bro, I'm getting close! Finished up the lower poly engine today.. Just flipping a bunch of faces.. Guess I should've done that in Zmod, oh well. Final count is 4095, I might add some more hose detail/deck gun detail later. http://www.emergency-planet.com/uploads/monthly_2019_12/1963264231_Screenshot(2).thumb.png.54e78373712f34f253c6304ed6aee33a.pnghttp://www.emergency-planet.com/uploads/monthly_2019_12/447381384_Screenshot(3).thumb.png.118f9e464b212b3eaa70532961acae0d.png http://www.emergency-planet.com/uploads/monthly_2019_12/1963264231_Screenshot(2).thumb.png.54e78373712f34f253c6304ed6aee33a.png http://www.emergency-planet.com/uploads/monthly_2019_12/447381384_Screenshot(3).thumb.png.118f9e464b212b3eaa70532961acae0d.png EDIT: Got it back down to 3900 again and found a way to get around flipping all those friggen faces. My process is model in sketchup->export as .dae->import into blender for cleanup work->export as .obj->import into Zmod->flip object->do any more clean up needed.
  3. Yeah now you tell me Thanks for your input, and I appreciate the kind words. I ended up getting her down to 3.9k, even after adding some details to the preconnects. I'll probably throw in some more crap tomorrow...
  4. Well I reworked the engine down from 13k polys to 6k. Could probably redo the curve of the cab but I really like it, considering how much detail I ended up losing. Hoping that's not too bad, considering there'll be about three other engines and a truck based off of it. Definitely don't remember exporting from sketchup being this hard, put it into Blender to touch it up and then finally exported into Zmod. I notice there was a lot of duplicate faces and such, might have to experiment more and see if there's a way to make all the programs play a little more nicely together... Anyways, I'd rather show a textured version but it's late and I have work in the morning so here's my first ever from-scratch model (is the line down the middle normal?) The plan is to make all/most of the fire units from scratch. Let's be honest, big red bricks with flashing lights are easier to model than them curvy PD and EMS bois so I'll probably borrow some models for those. http://www.emergency-planet.com/uploads/monthly_2019_12/313124022_Screenshot(1).thumb.png.b8aed14cd8576d2e69cb3c78b57f36b8.png http://www.emergency-planet.com/uploads/monthly_2019_12/313124022_Screenshot(1).thumb.png.b8aed14cd8576d2e69cb3c78b57f36b8.png EDIT: looks like I'm gunna dumb it down even more... took a look at some other people's models and I see where they save polys. Not happy but I guess you really won't zoom in that much right??
  5. Thanks man I appreciate it, especially coming from you. I did rework it a little to get the face count down by about 75%, I'm converting it over to Zm2 right now so we'll see if it helps. And yes sir, still trying to figure out how I'm going to model/texture the hoses
  6. Looks great bro! Props to you for learning so quick, can't wait to see the finished result
  7. Hey all! Been playing Em4 for quite some time now. Dipped my toes into modding a few years back but nothing serious. Finally decided to get back into it since I've started playing again. This mod will be based in Santa Cruz, CA. I work full time and will be going back to school soon and there's really not a lot of info on local units so this will be pretty slow-going. By the time I'm done with the models and map I'm hoping there'll be some cool scripts out to really boost gameplay and my idea of what Em4 should really be like. Freeplay will mostly revolve around fire/EMS and beach/water rescue. Fire Station 1: Engine 3111, Engine 3134 (brush), Tower 3170, Utility 3160, Battalion 3103 Fire Station 2: Engine 3112, Engine 3110 Fire Station 3: Engine 3113, Engine 3115 (ladder), Engine 3116 EMS: AMR Santa Cruz Police: Santa Cruz PD, CHP, Coast Guard Mutual aid from Santa Cruz Sheriff and CalFire. I've pretty much completed the cab of Engine 3111 which will be slightly altered for many of the other engines as well as Tower 3170. I'll probably convert it sometime this week to make sure everything is playing nicely... Been a while since I've done Em4 stuff, how in-depth can I get with the details? http://www.emergency-planet.com/uploads/monthly_2019_12/Pierce.thumb.png.786447d71e8a2dc45a6078e92292e838.png http://www.emergency-planet.com/uploads/monthly_2019_12/348517880_PierceSide.thumb.png.624c9a5f2fa5a9f8d0c28bce7b7c057c.png
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