Jump to content

timmiej93

Members
  • Posts

    207
  • Joined

  • Last visited

Everything posted by timmiej93

  1. yeah i know 'bout C++. I kinda ment special colours like comments are that colour, numbers an other etc...
  2. As for notepad2, i allready use that. (any tips on colour scheme's??) I'll keep checking the codes and keep you updated.
  3. you would think so yes, but it isn't there doesnt belong a ; after the end of such a line because it is followed by a {. i've tried allmost anything to fix it, but i'm affraid i'll have to use my backup and restart all over.... -edit- btw do you have a special program to test your code before you run it ingame or something??? i think its pretty inconvenient that you have to run the game, the mod and then freeplay too test if your code works...
  4. ok i tried it, but i get this error on the logfile: if you check line 414, there it says: first line is 413 else if(StrCompare(v.GetPrototypeFileName(), OBJ_AMBULANCE02) == 0 || StrCompare(v.GetPrototypeFileName(), OBJ_AMBULANCE03) == 0 || StrCompare(v.GetPrototypeFileName(), OBJ_AMBULANCE04) == 0) { bool Possible = false; GameObjectList l4; Game::CollectObstaclesOnVirtualObject(VO_AMBULANCE01, l4, ACTOR_VEHICLE); if(l4.GetNumObjects() == 0 && !Possible) Possible = true; does anyone understand this?? entire script here. -edit- hmm, sudenly not a single vehicle belongs to the firestation anymore I have absolutely no idea how this is possible
  5. ok thnx Btw, you really do know everything there is to know about this mod isnt it
  6. Hey. everyone knows the numbers 1 to 7 or 8 when editing the personell spawning. my question now is which numer is: an engineer, a medical chief or however it's called, and maybe some others, ill edit if needed
  7. if i see this right, you are telling the truck to park at VO_EXTRA_BOTH and aim towards VO_HES, or is this just me??
  8. I checked what you said, and it actually was there, BUT there was the same problem with L#. now i fixed that, but it still doesnt work I'll ad my scripts again with all the edits. PasteBin
  9. pfff.... I give up i'll use the truck as a USAR truck then. thanx
  10. Yeah i allready figured out that those needed to bee different numbers. but now i've changed the numbers all to l4, but it still doens't work maybe a different error??
  11. ok, i managed to get the hose conn's on and they stay in position as long as i dont hit the rapid deploy button. didn't try just connecting i remember now. But when i do hit the rapid deploy button, this happens: I know this is a script error, but i just dont know where. this is the attachthose script. Pastebin for those who like that better. LaRapidDeployment.script Again PasteBin for those people.
  12. stupid stupid stupid i did actually find the L where it should be l5, but missed the l4 xD. think i had been reading scripts for too long that night Btw does it matter which number follows the L??
  13. i've manage to get them in position and get the scripts to what i think is right. its 23.15 here now so i'll go to bed and check tomorrow evening, gotta work tomorrow. again thnx for the advise so far.
  14. hmm how about the water_tender_hose_connections.e4p and fire_engine_hose_connections.e4p files? is there one needed for the HES too?? and i believe i heard somewhere you need to edit the unit.xml file??
  15. yeah i looked at the children of enine 7, but i couldnt find them there. i'll give it a try though. thnx
  16. As the title suggests, i'm looking for a way to add a hose connection to a random vehicle. I'm affraid this ain't gonna be easy. probably i'll need to add something in the editor and script some extra things, but i have no idea how to. so please help
  17. ok, that sucks pretty bad too... but doesn't anyone know where you can set the spawn prices?? now i just call in the heli with only a FF/PM with stretcher and let it land at a FS first and add a FF/PM with case there
  18. Ok, maybe i shouldn't post this here and start a new thread, but it still involves the trucks outside. I replaced one of the USFS trucks with a HES struck now. Everything runs fine, exept for the returning to firestation. when you click the button, it says: this vehicle doesnt belong at the firestation. I have the script on PasteBin. I really cant figure out why it does this, so help would be nice.
  19. how do you mean?? isnt it possible to quickly change the loaded rollback to an unloaded rollback??
  20. allright i'll give that a try. it really doesnt sound so difficult when you say it
  21. ok thnx for the info once again
  22. lol XD but ur sure that the dropoff point is possible??
  23. Alright, entering a complete unknown area for me: Modelling. I am planning on changing FS2 to a FS1 building, but i would like to change the map to the FS so that trucks dont start of in grass or something. if you know what i mean, please help me. i also might need a modelling program. Tim Btw meant modelling instead of skinning.
×
×
  • Create New...