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dtmdragon

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Posts posted by dtmdragon

  1. About 5 to 8 minutes to knock it with two high pressure hose reels. The hedge was 30 meters long and burning like that the entire length. There was a double garage next to it right down the end. Took us about 7 or so minutes to get there from the time the station bells went. Looked like a house fire from the station. The house had all the windows cracked on that side, the paint completely blistered and the spouting was melted so it was very close to taking the house. I got about half way down the hedge and had to bail out and start my BA set as I was taking a hammering from the smoke lol

  2. i cant recommend enough the need for a simple folding knife or wire cutters in your bunker gear pockets... a multitool is 1)impossible to open with gloves and 2)useless if its under your gear attached to your belt. If you become entangled in wire your out of luck...

    I disagree as I simply remove a glove and slip my hand under my coat.

  3. Personally I carry the following:

    On the belt of my normal day-to-day uniform pants (which I always wear under my bunker pants):

    - Leatherman multi-tool (knife, pliers etc).

    - Small leather pouch containing medical gloves, foam ear plugs & mouth to mouth resus shield.

    In my bunker/ structural firefighting coat pockets:

    - Leather general purpose rescue/ wildfire gloves.

    - Door wedges.

    - Small length of old rescue line to secure hoses aloft or tie around someone to drag them out etc.

    - More medical gloves & foam ear plugs.

    - Medium wound dressing in water proof packaging in the inside coat pocket.

    - A small set of alarm panel/ sprinkler house door keys clipped to the bunker coat radio mic loop.

    In my bunker/ structural firefighting pants pockets:

    - Structural firefighting gloves.

    In my rescue/ wildfire jacket pockets:

    - Another set of leather general purpose rescue/ wildfire gloves.

    - Safety glasses.

    - Paper dust mask.

    - Even more medical gloves & foam ear plugs.

    No need to carry extra torches as we have an intrinsically safe one mounted on our helmet and another on our BA/ SCBA shoulder strap.

  4. The New Zealand Fire Service has recently changed from a North American style helmet to a European one similar to the one in the first post. I personally HATE the Euro style one compared to the North American Style. The general opinion among other professional kiwi fire fighters is the same and so strong that the Fire Service is rumoured to be switching back to the North American style. The reason we dislike the Euro one so much compared to our old North American style helmets is:

     

    A; It is heavier

     

    B; The helmet covers your ears so it muffles sound and makes it harder to hear.

     

    C; There is a significant heat build up around your head inside the helmet when conducting internal firefighting.

     

    D; The strap system makes it slower to put the helmet on over a BA/ SCBA mask and it can easily get caught up which means you have to take it off, re-centre the straps and try again.

     

    The only positives with the Euro style (IMO) is the built in eye protection, plus the snug fit combined with the strap system holds the helmet tightly in place without it ‘sloping’ from side to side with sudden movements. However this is only a positive for rescue jobs because of problem ‘D’ mentioned above.
     

  5. Does anybody know where the rear of the Pumpers can be found? they're a separate skin but i cant find them there is another skin in each folder but i cant open it

    It is in the objects folder or a sub folder in the objects folder, not sure exactly where as I'm not at home but its in there not the vehicals folder
  6. So I installed this bad boy, and was a little dissapointed in the CTD when you go over the north fire station. to combat it, i just avoid that area, and send units from either offscreen or the south station.

     

    wow, what an amazing game, I had a game the other day that lasted almost 2 hours (it then ran out of missions).

     

    The stations just add so much to the game. well done. If you guys could eventually fix the CTD it would be awesome.

    You can use the top fire station. Just don't let you mouse go over the office part of the fire station. You can use everything in the engine bay with no CTD

  7. I think this is a known bug, but it hasn't been fixed. Only way I can think of fixing it would be to go into the editor and add the install command to the ladder truck and carp.

    That is what I have done and it works

    The delay should work in a new freeplay game, it does for me.

    No delay for me and I even tried a fresh download and install....

  8. How did you guys create the delay when you call a unit from off the map in your saved game? I want to have that same delay in a fresh freeplay game as it is a nice touch of realisim to have the small town emergency services on their own for quite some time at a job etc.

  9. Hi everyone.. I am still having a CTD problem and it is only when i camera over Rambleside station.. I have updated my nvidia drivers, I removed the turnout gear from the wall of Rambleside, I've uninstalled and reinstalled the mod several times to no avail!! Is there anyone who may have any further help on the matter or who was getting CTD and has fixed it?

     

    attachicon.giflogfile.txt

     

    For me it's not the camera over Rambleside station that does it, it is having the mouse pointer over top of the 'house/ office' part of the station. This is the only thing that causes a CTD for me so as long as I keep the mouse pointer well away I can play for hours. Since it is only the house/ office part of the station that is the CTD trigger I can still click on the Rambleside appliances in the engine bay and use the station controller to call fire fighters etc. Just be careful not to pass the mouse over the rest of the station.

  10. The callout sound effect (‘999 retained fire station printer and alerter’) which is meant to sound each time you summon firefighters to the station is a stereo file so it doesn’t play in the game. I’ve converted mine to mono and it now works fine.

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