Florian17
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Posts posted by Florian17
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11 hours ago, itchboy said:
Then the key for splitting the mesh might be different.
It's a QWERTZ layout so Y and Z are switched. Pressing Y calls split although it seems like nothing happens.
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If I press the Y Key it looks like this. Doesn't seem to be right http://www.emergency-planet.com/uploads/emoticons/default_biggrin.png
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20 hours ago, itchboy said:
Did you also remove line 44? The split_edges line I mean.
It's commented out with a '#'
20 hours ago, itchboy said:If the model you're working on has the edges split, you will have to restore it manually by removing all the doubles and splitting the model section by section.
Makes sense to me. Removing doubles is no problem. I don't understand the second part thou.
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Same result. Didn't work.
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On 23.10.2018 at 4:51 AM, itchboy said:You cannot because the exporter splits all of the model's vertices.
You need to modify the exporter by removing the vertice split line from the code in order to smooth the model out.
Do you happen to know which lines I need to remove? I wasn't succesfull so far...
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Is it somehow possible to apply the "Smooth" action in blender and export it with the model?
Advise for vehicle line-up
in General Talk
Posted
Hey there,
I'm currently planning a small private US modification. As I'm from Germany, I'm not really sure if my vehicle concept will work for Emergency4 and if it will be at least somewhat realistic...
So maybe someone can give me some tips and correct some grave errors and vehicle naming/callsigns for the fire department. Police and Ambulance will be another story...
For the general concept, I want to try to "split" the map into two parts. A "big" city and a smaller county like city/whatever diveded by a central highway/major road.
Any help would be appreaciated!
Greetings from Germany