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Florian17

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Posts posted by Florian17

  1. On 11/18/2019 at 4:34 AM, itchboy said:

    I dont even acknowledge the existence of the like/dislike system. Could hardly care for it, and wished it could be removed but sadly the forum software forces its activation.

    Reaper and myself are ironing out bugs with the Freightliner engine. We hope to get this taken care of in the coming week.

    http://www.emergency-planet.com/uploads/monthly_2019_11/download.thumb.png.5ac2662e0af8a166f7cd7cfd149c8086.png

    Looks like a nightmare to drive thanks to the mid-control pump and the long wheelbase... http://www.emergency-planet.com/uploads/emoticons/default_biggrin.png

  2. If you want to save some lines in the script you could use the following lines of code instead of the many if-cases after line 112 of your current version ( // Hier die const char Namen von oben eintragen wie in den beiden Beispielen unten.)

    Simply replace the if-cases with these lines and name your audio files like the corresponding prototype of the vehicle.

    char SoundName[255];
    snprintf(SoundName, 255, "mod:Audio/FX/Sirens/%s.wav", v.GetPrototypeName());
    soundID = Audio::PlaySample3D(SoundName, CarPos, true);

    With this, you won't need to add a new if-case for every prototype. Simply add a new audio file to your folder and name it the same as the displayed name of the vehicle in the editor. (The one in the top bar, not the prototypename itself). If you have any questions, ask here or send me a PM! 

  3. 10 hours ago, itchboy said:

    Yes actually. I turn the virtual object on and off depending on whether there is a train on the map.

    Have you tried using two virtual objects? One on each side of the track and only covering one lane? Then the cars wouldn't stop in the middle of the crossing.

  4. 12 hours ago, itchboy said:

    There's no way for me to prevent vehicles and persons from wandering onto the tracks. The remedy for that is to disable collisions on trains so that they dont injure people or explode any vehicles.

    How are you currently stopping them from getting on the tracks? A big Virtual Object over the tracks?

  5. Hello there,

    can anyone please explain to me if there is a system for police car designations for identification?

    And if there is one, how it works? http://www.emergency-planet.com/uploads/emoticons/default_biggrin.png

    Greetings!

  6. 11 hours ago, mr matt5432123 said:

    looks good to me. good luck with the mod

    Thanks!

    5 hours ago, itchboy said:

    Will you be doing an ambulance that's operated by the fire department or will it belong to its own separate agency?

    Not to sure about that. Maybe one Ambulance for each City Station and a private Ambulance Station for the County part?

    Sounds a little bit too few ambulances tho - maybe I'll add one or two private ambulances from the local hospital.

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