Florian17
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Posts posted by Florian17
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Nice! Where did you get the pushbar from?
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I really hope that it's just youtube that messed up... With this it sounds waaay to distorted atm.
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Nice! Reminds me of this little engine
http://www.katonahfd.org/content/apparatus/file/Mini Attack 15.cfm
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Which vehicle are you trying to change? Except for some Police cars and two engines, every vehicle has their own base model with the corresponding doors.
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... both?
That's a hard one - I would take the top variant because the color is not that common.
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That's weird. Does it also crash without the translations?
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What are your sytem specs? On weaker systems the mod may crash on load or when initializing the vehicles...
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On 11/18/2019 at 4:34 AM, itchboy said:
I dont even acknowledge the existence of the like/dislike system. Could hardly care for it, and wished it could be removed but sadly the forum software forces its activation.
Reaper and myself are ironing out bugs with the Freightliner engine. We hope to get this taken care of in the coming week.
Looks like a nightmare to drive thanks to the mid-control pump and the long wheelbase... http://www.emergency-planet.com/uploads/emoticons/default_biggrin.png
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Do you happen to have the link to the vid you mentioned?
I looked up the name and found a yt-channel with some videos of mods.
- Stadtfeld Mod -> available in the German Em4-Community (https://www.emergency-forum.de/filebase/index.php?entry/1696-stadtfeld-modifikation-version-8-2-5/)
- BF Sittingen Mod -> The original mod was uploaded somewhere
- BF Schwabenstadt > not released.
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If you want to save some lines in the script you could use the following lines of code instead of the many if-cases after line 112 of your current version ( // Hier die const char Namen von oben eintragen wie in den beiden Beispielen unten.)
Simply replace the if-cases with these lines and name your audio files like the corresponding prototype of the vehicle.
char SoundName[255]; snprintf(SoundName, 255, "mod:Audio/FX/Sirens/%s.wav", v.GetPrototypeName()); soundID = Audio::PlaySample3D(SoundName, CarPos, true);
With this, you won't need to add a new if-case for every prototype. Simply add a new audio file to your folder and name it the same as the displayed name of the vehicle in the editor. (The one in the top bar, not the prototypename itself). If you have any questions, ask here or send me a PM!
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For the rotoray:
Animated child with some good timed lights? Would be the only solution I can think of in regard of the lighting system in Em4.
Nevertheless, I'm happy to hear that you're still working on the mod!
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iirc ERS Berlin had some sort of animal scripts where you had to capture a lost dog and you coult put him in a fire truck. I'm not sure if it also applies to dead animals tho...
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.rar is the same as .zip. Unpack into the mod directory and you're all set http://www.emergency-planet.com/uploads/emoticons/default_wink.png
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10 hours ago, itchboy said:
Yes actually. I turn the virtual object on and off depending on whether there is a train on the map.
Have you tried using two virtual objects? One on each side of the track and only covering one lane? Then the cars wouldn't stop in the middle of the crossing.
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12 hours ago, itchboy said:
There's no way for me to prevent vehicles and persons from wandering onto the tracks. The remedy for that is to disable collisions on trains so that they dont injure people or explode any vehicles.
How are you currently stopping them from getting on the tracks? A big Virtual Object over the tracks?
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DId I just watch 4 minutes of trains? Nice script!
As mentioned, somtetimes there are vehicles stuck on the tracks as the lights go on.
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Yes it is. Your system seems fine tho!
Can you please load the mod again until it crashes and send me the "logfile.txt"? You find the file in the installatioj folder of emergency4
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You can find them under "Sytsem Information" on your computer.
Processor, RAM and graphics are the things we need to know.
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What are your system specs?
Bieberdelde is pretty heavy on the system and may cause crashes if your specs are too low
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Nice skins! Only the bright blue windows look a little bit weird to me.
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Thanks for the replies.
@itchboy sorry for the confusion. 'Unit designation' is the term used in your link - does that fit better?
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Hello there,
can anyone please explain to me if there is a system for police car designations for identification?
And if there is one, how it works? http://www.emergency-planet.com/uploads/emoticons/default_biggrin.png
Greetings!
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Nice design for the police! Simple and good combination.
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11 hours ago, mr matt5432123 said:
looks good to me. good luck with the mod
Thanks!
5 hours ago, itchboy said:Will you be doing an ambulance that's operated by the fire department or will it belong to its own separate agency?
Not to sure about that. Maybe one Ambulance for each City Station and a private Ambulance Station for the County part?
Sounds a little bit too few ambulances tho - maybe I'll add one or two private ambulances from the local hospital.
L.A Mod units upgrade Sub-mod. 3.0 Fire/Police/Ambulance "OLD DOWNLOAD LINK REMOVED" "NO DOWNLOAD" "WIP"
in Submods [Approved]
Posted
@huxan It literally says "NO DOWNLOAD" in the title.