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Posts posted by gamer1368
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Just looked trough this topic..
kinda derailed
Anyway, I would like live in Australia, but I live in The Netherlands...
I'm thinking about doing a backpack trip trough Australia when I'm a little older
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hoogwerker (don't no english word) city: almere
Your're correct, its your turn now
I believe its called a High Rise unit in English
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Do you have a bigger picture. It's kinda tiny..
post edited
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I expect someone to get this
Maybe one of my colleagues?
Thats a Tank Auto Spuit (TAS for short)
Its a multi purpose vehicle used for fire fightning and MVA's (and other emergencies)
and I think its from amsterdam
[edit] FOUND IT! its the 59-516 from amsterdam, license plate BN-JJ-10 and its a Mercedes Benz Atego TS 7
Its now at the BOC-Zuidergasfabriek (source: http://www.brandweervoertuigenonline.nl/)
[/edit]
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Hi.
Hope someone can help me
I've recently downloaded the Florian Hamburg mod. Its a fantastic mod ! but I cant get my head around the controls to alarm the fire service vehicles.
I would like to know what the following functions alarm,
FEU K, FEU, FEU Y, FEU 2, FEU 2Y, FEU 3, FEUBMA, THK, THY, THWAY, PDRZS, THX and TIER.
Also what the GW, RW, SEGT, KMRD, ASGW and TVNOT vehicles are ?
And how to turnout the Reothenburgsort/Veddel 1 & 2 fire engines out.
I've also had a few problems with some of the incidents in freeplay. I had a vehicle fire and removed the car using the tow truck, sent it to its parking space, but the mission would not complete ? And the tree on the road, i used a firefighter to remove the tree off the road but again the mission would not complete.
Thanks in advance ! I would appreciate any help
S
I think I can help you
FEU K: Small Fire
FEU: Fire
FEU Y: Fire, Persons in danger
FEU 2: Fire Medium
FEU 2Y: Fire Medium, Persons in danger
FEU 3: Fire Big
FEUBMA: Fire alarm triggerd
THK: Small physical rescue assignment
THY:physical rescue assignment, persons in danger
THWAY: physical rescue assignment in the water, persons in danger
PDRZS: Person wants to jump (suicide)
THX: physical rescue assignment (not sure)
TIER: Animal rescue
GW: Gerate wagen (vehicle that carries oxygen)
RW: Rust wagen (vehicle that carries, Jaws of life and other rescue tools. Used at MVA's)
SEGT: Mass Casualty Unit
KMRD: Bomb Squad
ASGW: Tow car (not sure)
TV NOT: Door locked, injured person behind door
About Reothenburgsort/Veddel 1 & 2 fire engines, I dont know that.
The tow car should dump the car and then the mission would be complete
And I think you need to tow the tree or cut it with the chainsaw.
This should help you,
Gamer1368
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I believe the NY mod has tasers in it
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Project is on standby till further notice.
Their is some stuff going on in my personal life.
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I PM'd you Tim
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Congratulations EMP team.
Dowloading the mod now and i'm looking forward to playing it
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Is the game supposed to take a while to load on the Modifications page in Emergency 4?
Yeah, its a big mod (much models and scripts etc.)
It can take 5 to 20 min depending on your PC
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This is awesome!!!!!!!!!!!!!!!!!!!!!!!! Can't wait to see more great things!!!!!!!!!!!
I totally agree with you, I hope for more nice stuff.
Tnx for this awesome mod Hoppah
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Should be ok, but you should remove the "quote" tags on the bottom sentence.
Will remove them ASAP.
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Is mine too big or is it the right size?
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?
I think he means that, how many cars do you need to finish?
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HQ icon would be a bit confusing i must say.
Because you've got that icon too for other vehicles and they just go off the map.
So a new icon would be better, or change the old one's
I will think about the icons after i've got the script working
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i can make the icons
if you convert the files for me .
I'll edit them with PS CS4
(photoshop CS 4)
Are you also editing/creating the script that they return to the FBI/SWAT station?
For returning, you can just press 'Go to HQ' and then they go to their stations.
I will think about the icons
What Instument(s) do you Play?
in [EN] Off Topic
Posted
I play guitar, both acoustic and electric
http://www.epiphone.com/default.asp?ProductID=24&CollectionID=16
My guitar