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Posts posted by Bernt
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Heey Hoppah,
A friend of my ask if you have this tutorial in Germany language
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Thank you!
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I need some people, who can be tester of my mod
I can test!
I have alot of time^^
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yes, sorry
Labvakar!
No problem:)
What for helps you need for a map?
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Cool:D
Is it not a Volkswagen?
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Are that not bleulights?
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Hi
i'm making models without skin but i want to make and attach the skins to my vehicles
if you can learn it to me or you can skin some vehicles i would very appriciate it
please message me than
ty a lot
UVMap tutorial from Hoppah:D
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Are tracked vehicles possible in EM4?
Yes like the Trailer script from hoppah:)
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Is the model to big??
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If somebody has it, please upload it :23_31_4:
The maker say NO.
Its illigale to upload.
With out permissions of the maker;)
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Ahhh guys.
Its a mod.
Thats the page of the new version.
The old version is no download more available.
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Edit the Dodge Changeler from Hoppah?
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Hello,
I have a qeustion.
Can some body help me, i have this call script, but who can makes that the script calls the nearst car?
Thnxs.
//////////////////////////////////////////////////////////////////////////////////////////////////////////
// Freeplay Alarm STW - Script v1.7 //
// ************************************************ //
// //
// 1.0| PCmdFPAlarmSTW //
// //
// _____________________ //
// //
//////////////////////////////////////////////////////////////////////////////////////////////////////////
const char IMG_ICON[] = "STW";
const char IMG_CURSOR[] = "STW";
const char COMMANDABLE_TRUE[] = "DUMMYSetCommandableTrue";
const char COMMANDABLE_FALSE[] = "DUMMYSetCommandableFalse";
const char FREEFORALERT_TRUE[] = "DUMMYFPSetFreeForAlertTrue";
const char FREEFORALERT_FALSE[] = "DUMMYFPSetFreeForAlertFalse";
const char FREEFORALERT[] = "DUMMYFPIsFreeForAlert";
const char INBASE_TRUE[] = "DUMMYFPSetInBaseTrue";
const char INBASE_FALSE[] = "DUMMYFPSetInBaseFalse";
const char INBASE[] = "DUMMYFPIsInBase";
// 1.0
object PCmdFPAlarmSTW : CommandScript
{
PCmdFPAlarmSTW()
{
SetIcon(IMG_ICON);
SetCursor(IMG_CURSOR);
SetValidTargets(ACTOR_FLOOR | ACTOR_STREET);
SetDoubleClickable(false);
SetActivationByLeftClick(false);
}
bool CheckPossible(GameObject *Caller)
{
return true;
}
bool CheckTarget(GameObject *Caller, Actor *Target, int childID)
{
Person p(Caller);
Vehicle v(Caller);
if (p.HasName("LeitstellePerson") || v.HasName("ELW1") || v.HasName("KdoW") || v.HasName("FGRI") || v.HasName("ASF1") || v.HasName("ASF2") || v.HasName("ASF3") || v.HasName("STW1") || v.HasName("STW2") || v.HasName("STW3") || v.HasName("RTW1") || v.HasName("RTW2") || v.HasName("RTW3") || v.HasName("NEF1") || v.HasName("NEF2"))
return true;
if (Caller->GetID() == Target->GetID())
return false;
return false;
}
void PushActions(GameObject *Caller, Actor *Target, int childID)
{
GameObjectList ol;
GameObject *o;
ol = Game::GetGameObjects("STW1");
o = *ol.GetObject(0);
Vehicle v(o);
GameObjectList ol1;
GameObject *o1;
ol1 = Game::GetGameObjects("STW2");
o1 = *ol1.GetObject(0);
Vehicle v1(o1);
GameObjectList ol2;
GameObject *o2;
ol2 = Game::GetGameObjects("STW3");
o2 = *ol2.GetObject(0);
Vehicle v2(o2);
Vector tpos;
// nicht oder nur teilweise einsatzbereit
if ((!v.HasCommand(FREEFORALERT)) && (!v1.HasCommand(FREEFORALERT)) && (!v2.HasCommand(FREEFORALERT)))
{
Mission::PlayHint("Kein STW verfuegbar!");
}
else if ((v.HasCommand(FREEFORALERT)) || (v1.HasCommand(FREEFORALERT)) || (v2.HasCommand(FREEFORALERT)))
{
// einsatzort
tpos = Game::GetCommandPos();
if (v.HasCommand(FREEFORALERT))
{
Game::ExecuteCommand("PCmdFPAlarmSTW1",Caller,Target);
}
else if (v1.HasCommand(FREEFORALERT))
{
Game::ExecuteCommand("PCmdFPAlarmSTW2",Caller,Target);
}
else if (v2.HasCommand(FREEFORALERT))
{
Game::ExecuteCommand("PCmdFPAlarmSTW3",Caller,Target);
}
}
else
{
Mission::PlayHint("Kein STW verfuegbar!");
return;
}
return;
}
}; -
niceee:D
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Nicee it looks now USA and not more Europan:D
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Nice!
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By Hamburg mod can you up and down
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Hey Hoppah:D
Can i use you Wye script?
I dont not need the Wye model.
MfG,
Bernt
And the change to masker(People) and open/close gates for the fire station?
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Hey Hoppah:D
Can i use you Wye script?
I dont not need the Wye model.
MfG,
Bernt
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Nice:D
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Police has 2 tones
Ambulance has 3 tones;)
Fireengine had 2 tones
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Is it allright if I use the LAflare script for the gelderland-zuid mod. I want to change somethings into another item.
And do you know how to make a script so you can change the sirens?
There is a script name is: Hornscript if you press on that thens comes a horn sound but you can change that likes: Siren button: Siren sound, Yelp button: Yelpsound
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Whats this for button?:
http://www.plaatjesupload.nl/bekijk/2008/1...9374308-630.jpg
Slovakia Mod
in Modding Related Support
Posted
REALY Cool the IVECO!!
Can i use it for privated?^^