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Posts posted by Alexx12
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yes but if i delete the gas explosion it can crashes. If I delete the gas explosion I must delete that incident from the freeplay.
And question - where is the file with the minimap?
Dont use editor If you arent brave enough
Minimap in maps\freeplay.dds
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LA mod v1.9 bugs:
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- When it starts raining on any of the freeplay maps it never stops raining again
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I prefer sunny weather! Lets turn the rain off?
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Traffic: Pathing issues? Will this get fixed, or will traffic jams always bug us.
Lots of such opinions Ive heard here. Im really shocked! How do U make traffic jams? Post screenshots please!
This http://forum.emergency-planet.com/index.ph...ost&id=3107
caused by redirecting traffic! Be careful to redirect! Frankly speaking its no need to redirect at all!
At the accident scene just place your units the way not to block traffic. If its impossible - let civil car to wait till you finish your work at the scene. Dont redirect traffic.
Yes, Patroling in the west part of the map does cause jams. Just redirect patrol car wich follows that path to patrol clockwise and it wont cause a single jam!
The only buggy place is -
http://img121.imageshack.us/img121/5171/lamod19bug1.th.png
Thats the bad bag. You have to redirect traffic here and it is the reason of jam in the first pic.
Beforу the patch2 out, try to find where that thread comes from and block it there.
Or use the editor to fix this problem (move west VirtObj to the west)
Lets enjoy the new map, guys!
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A russian KFC
yeeee, KAФE!
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"СТОП" sign at your last photo is an additional sign. It is placed on traffic signals only. If you could make it - that would be awesome =)
So white cyrillic СТОП -sign can be rectangular only.
PS Cyrillic rulez!
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We use international STOP sign
http://www.elec.ru/files/078/1238101502/picture/stop.png
And Ive never seen road markers АВТОБУС and ТАКСИ
At the bus stop somtimes used yellow angel markers stripes no parking (included at Em4 decals)
http://www.drive.ru/images/lib/news/2480954.jpeg (without "A" letter)
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Los Angeles mod, no doubt
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It wasn't working, and was excluded to not further delay the release of 1.9
Wise decision =)
With chase command its so easy to catch a stolen car. Nothing to do but watch like a movie =)
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Chase command is not present in v1.8 unless you made a typo in the poll.
Yes, I know =) I meant "1.9" But I cant edit it now
I agree about rapid deployment.
But as for me - the most pleasant function is police patrol =)
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Dont choice all the options please =)))
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Place patrol cars or officers at the road that goes out the map and redirect traffic.
But be careful: sometimes it cases dead jams but you wont be able to redirect car that was once redirected
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Left turn from the right lane is wrong thing It often causes jams on the map.
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I am thinking about changing patrolpath choosing back.
But everyone can just take patrol.script from 1.8! Will it work?
The only think i would like to have - is a scheme of patrolpathes. Could you post it here (on minimap)?
It would help me to place vehicles before pushing patrol button.
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I did, and the patrol command now chooses the closest path to the police vehicle. That's also why a few people complained about having only 1 patrol path. The command does not randomly pick a path for the patrol anymore.
I see. So when we send cars to patrol when its just spawned at the police station -all of them will use the samу path.
No problem. We should just desperce police car in the city and THEN press patrol button.
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Hoppah, your map is beautifull and intresting!
Im quite happy with the traffic. Dont reduce it in the futer patches please!
Traffic works fine as long you keep checking the roads for blocking objects including your own emergency vehicles.I quite agree with you!
New installer look respectable. Frankly speaking the both ways of installing are equal for me. But if installer has more comression - lets use it.
- What do you like/hate about the new freeplay map?
I like wide 4-lane roads full of traffic =)
I didnt check patrolpathes at editor yet, but it seemed that all of them too close to each other.
I suggest to divide map to 3 districts, and each patrolpath should run trought only 1 district
Personal;) I dont like thin LA-river. It look thin like brook. I guess its close to reality but....
Thanks a lot for your work!
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Hi Hoppah! The map is great!
I didnt seen any really bad bugs there.
Nevertheless I can report:
I confirm.
-The water is static for me too (Deluxe edition) (But I use the minimal graphics options)
-Squad units drives wired on the bridge.
-Patrol units seemed to drive the same patrolpath too often.
-Patrol units cause traffic jam - http://em4.3dn.ru/photo/5-0-28-3
-[M1n1d0u: circulation accident near the LA river the vehicules spawn and imidiatly explodes] - I marked place: http://em4.3dn.ru/photo/5-0-29-3
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And more
Soviet blocks are surrounding us!!!
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And 2nd quistion about pathes "firecheck". Is this a predefined name? Will be any difference if I rename it to "civil01" for example?
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Hi! Does anyone know whats the problem that squad vehicles cant enter the map?
There are enter point and exit point...
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Brazucas mod - sound great!
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Mostransauto !!! bus company in Moscow !
No! Its Mosgortrans in Moscow!
Mostransauto - is bus company in Moscow region =)
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I dont believe we will ever see Wuppertal mod. It has been working on more than 2 years and nothing was released exept a few pictures and video.
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Let FF connect engine to hydrant. This must be obligatory to continue extiguishing longer than ~1 minute
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1 Let engineers helicopter save people in water (like it does in the ground)
2 Let diver jump from helicopter to water
3 For big fire engine (TLF): One button pressed: all firefighters disconnect hoses from engine; all FF enter this engine and engine goes to base
move with directional lights
in Los Angeles Mod
Posted
I thought abt the same thing!
I think it would be useful when car on patrol stucks at jam. On the road with 1 lane to each direction.