Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
  • Announcements

    • MikeyPI

      READ BEFORE REQUESTING ASSISTANCE!   01/23/2016

      Please ensure you have done the following things to posting a request for assistance regarding your problem with your game: 1).Searched the Forum using the search tool located on the top menu. 2).Have your logfile from your game so that it may be reviewed. EX: C:\Program Files\Wizardworks\Emergency 911 First Responders\Logfile.txt. 3).Get your DirectX Diagnostic Log Start: Run: Type in dxdiag and press ok. After it does it's diagnostic save the information and upload it. 4).List your system specs if the information of your hardware does NOT match the DX Diag or information was omitted from the report. Please also remember to use the "Upload" file or "Wrap in Code Tags" options to attatch your DirectX Diagnostic log or your Logfile.txt so that they can be viewed without consuming a large quantity of a page. To upload the file, just browse and select the .txt file and press "UPLOAD" and they will be attatched. The alternative will produce a code box around your choosen text, preserving all coded information as it belongs. To do this you can hit the button found to the left of the "youtube" button and [code}{/code] (replace the }{ with ][) appears, copy and paste your logfiles into the space between the ][ symbols and post. Any post that has the log file directly written in the post without either the code box or attatch feature WILL Be edited/removed. Assistance Requests that fail to do the above mentioned tasks will be virtually impossible to diagnose and assist in repairing. As such, they will most likely remain unanswered or be deleted! If you cannot take the time to attempt to retrieve these things for us to help, why should we take the time to try to help you?
    • randomperson139

      Signatures   03/04/2016

      Hi everyone. It appears that the update to the new forum has affected the format of the majority of signatures (adding extra spaces, changing sizes etc.). Due to this, could everyone please check their own signature, ensuring that it complies with the site rules. See the http://www.emergency-planet.com/tos.html/ or http://www.emergency-planet.com/topic/16848-acceptable-signature-sizes/ for more information.  We'll give it a few weeks to give enough time to edit signatures, after that the unnecessarily large signatures will simply be removed. Thanks for your cooperation. Regards, EMP Staff.
C.F.D

Emergency 5 World Builder - how to package light mod

Recommended Posts

What the title says. I've updated the Dutch mod with proper emergency environmental lights and I'd like to release it, but how do I package it for download? Thanks. 

Share this post


Link to post
Share on other sites
On 9-10-2017 at 8:01 PM, C.F.D said:

What the title says. I've updated the Dutch mod with proper emergency environmental lights and I'd like to release it, but how do I package it for download? Thanks. 

I think it's best to package it with "WinRar". As soon as you've downloaded and installed "WinRar" on your computer (a free version will do), right click on the map which contains the complete contents of the map (e.g. "Dutch Mod") you're willing to prepare for package and download. Then the mouse menu will offer you to let "WinRar" create a RAR file with the name of the map of your choice. Then, in this example, the file "Dutch Mod.rar" will be created and ready for you to be uploaded to the forum. There the players should be able to download your file and have it installed.

Cheers!!

Robert.

Share this post


Link to post
Share on other sites

No, I mean what files do I extract from the Dutch mod so my custom lights can work on other people's computers. 

Share this post


Link to post
Share on other sites

I'm afraid you have to ask that to real modders. As you know, I'm not. Maybe get in touch with Ben12?

Cheers!!

Robert.

Share this post


Link to post
Share on other sites

Not too easy to say as I dont know which files you have modified at all.

Maybe this could work:

1.Create a new project if you havent (in the Asset Browser)

2.Copy the prefabs of the vehicles that you modified in this project (choose copy without generatting a new GlobalAssetId) [AssetBrowser->RightClick on the file -> "AssetPackage"->"Copy to Asset Package"

3. Right Click on your Project (Asset Browser) -> press "Publish Mod Project"

  • Upvote 1

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


×