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    • MikeyPI

      ATTN: Mod Creators:   01/23/2016

      Please update the FIRST post of your topic to include important information about your mods and their progress. Since you follow your topics and respond to them (hopefully anyway) you know what people most commonly want to/need to know about your mod and it's current state/progress. If your information will not fit within the first post of the topic, please contact a staff member and we will make it so that you own the second/third (as-needed) posts are yours as well. Having the most important information in the first posts of the topic will hopefully reduce the repetitive questions asked by having the most important information related to a mod within the first post.
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      Maintenance update   02/07/2016

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      Signatures   03/04/2016

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Pottyscotty

Kent (UK) Mod (Dev Release)

Stretchers   144 members have voted

  1. 1. Would you rather have...

    • Single person stretcher script, but ambulances would have to leave the map to unload?
    • Hospital on map, but have a two person stretcher team only?

Please sign in or register to vote in this poll.

3,453 posts in this topic

20 hours ago, TACRfan said:

Sorry, i dont really understand what you put

 

Kent Mod V1.2 air crash: 

 

looking brill cant wait to play the updated version of this mod... keep the good work up

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4 hours ago, Mark_ said:

Thats amazing! Is precise parking still WIP? =)

Precise parking should be in the mod

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wow amazing ,can we see some progress of the ambulance station please , as id be honest in the version I'm playing now its quite unrealistic :-) can't wait to see the mod when finished !

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29 minutes ago, COYS IRONS said:

wow amazing ,can we see some progress of the ambulance station please , as id be honest in the version I'm playing now its quite unrealistic :-) can't wait to see the mod when finished !

The ambulance station is unrealistic because i cant make one that is realistic due to building and location limitations, it is also because i wanted to try to get most of the vehicles there so that everyone could use all the vehicles because of the call out menu limitations 

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I see , any new ambo vehicles listed in the game , need any more pics of ACRP'S used by secamb ?

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3 minutes ago, COYS IRONS said:

I see , any new ambo vehicles listed in the game , need any more pics of ACRP'S used by secamb ?

A couple of new vehicles and i have made one. I dont want to give much away though

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13 minutes ago, chivvy147 said:

It might have allready been

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I want to do a QnA about the Kent mod, I may choose not to answer some questions as i want to keep alot of the mod secret until its released so that there are a few surprises but if anyone has any questions about this mod feel free to ask.

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44 minutes ago, TACRfan said:

I want to do a QnA about the Kent mod, I may choose not to answer some questions as i want to keep alot of the mod secret until its released so that there are a few surprises but if anyone has any questions about this mod feel free to ask.

We're not allowed to ask for release dates... =P (that's sarcasm by the way, I'm not actually asking for a release date, mods please don't ban me lol)

What would you say is your favourite feature of the new version?

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Just now, MP50 said:

We're not allowed to ask for release dates... =P (that's sarcasm by the way, I'm not actually asking for a release date, mods please don't ban me lol)

What would you say is your favourite feature of the new version?

Probably the flexibility of being able to change paramedics into HART paramedics, AFO's in to SFO's etc for roleplay purposes

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On 11/24/2016 at 4:52 PM, TACRfan said:

A couple of new vehicles and i have made one. I dont want to give much away though

awesome I understand

my question is their an option to add more vehicles to are game that aren't accessible from the callout menu ?for example the RRV , as its always the landrover bronze commander , as id like to add a few more V50S and Skoda RRV'S to my game

Edited by Pottyscotty
Merged double post
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9 minutes ago, COYS IRONS said:

my question is their an option to add more vehicles to are game that aren't accessible from the callout menu ?for example the RRV , as its always the landrover bronze commander , as id like to add a few more V50S and Skoda RRV'S to my game

We are currently looking into making a new callout menu for the mod instead of just replacing LA mod vehicles so yes there will be more vehicles on the menu

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https://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjmpYGGv8TQAhVHbhQKHag7A98QjRwIBw&url=http%3A%2F%2Fflickriver-lb-1710691658.us-east-1.elb.amazonaws.com%2Fphotos%2Ftags%2Fsecamb%2Finteresting%2F&psig=AFQjCNFob1H8A673mL_ADx9nLSWkh2ymQQ&ust=1480183366742122

u seen secambs new RRVS Mitsubishi PHEV'S , would be a great addition to the game as since you've been creating this secamb have brought out a load of new RRVS oh and also CCP double crewed ambos

Image result for secamb mercedes sprinter all pics by Paul Armstrong a fellow Kent EV spotter a good mate of mine

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Just now, COYS IRONS said:

https://www.google.co.uk/url?sa=i&rct=j&q=&esrc=s&source=images&cd=&cad=rja&uact=8&ved=0ahUKEwjmpYGGv8TQAhVHbhQKHag7A98QjRwIBw&url=http%3A%2F%2Fflickriver-lb-1710691658.us-east-1.elb.amazonaws.com%2Fphotos%2Ftags%2Fsecamb%2Finteresting%2F&psig=AFQjCNFob1H8A673mL_ADx9nLSWkh2ymQQ&ust=1480183366742122

u seen secambs new RRVS Mitsubishi PHEV'S , would be a great addition to the game as since you've been creating this secamb have brought out a load of new RRVS oh and also CCP double crewed ambos

Image result for secamb mercedes sprinter all pics by Paul Armstrong a fellow Kent EV spotter a good mate of mine

We will not be adding anymore ambulance RRVs as there are enough in the mod currently 

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awesome , very happy with this idea about the callout menu , and ok I understand for the amount of units  keep up the good work

 spaceout.gif

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Heyo!

Heard that an AFA script might be added in? If so a school of some sort might be nice for role play etc! If possible maybe add a large evac area? =)

Very excited for this as always!

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6 minutes ago, Mark_ said:

Heyo!

Heard that an AFA script might be added in? If so a school of some sort might be nice for role play etc! If possible maybe add a large evac area? =)

Very excited for this as always!

The AFA script has been added and does work, this includes false alarms. If you choose to evacuate buildings using your units then that is up to you

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1 hour ago, COYS IRONS said:

awesome I understand

my question is their an option to add more vehicles to are game that aren't accessible from the callout menu ?for example the RRV , as its always the landrover bronze commander , as id like to add a few more V50S and Skoda RRV'S to my game

Can I ask that you do not double post again in the future as it is against the site's TOS. If you have something to add then use the edit button, I have merged them for you this time.

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1 hour ago, Pottyscotty said:

Can I ask that you do not double post again in the future as it is against the site's TOS. If you have something to add then use the edit button, I have merged them for you this time.

Congrats on becoming a mod, Pottyscotty! I didn't know you were haha!

1 hour ago, TACRfan said:

The AFA script has been added and does work, this includes false alarms. If you choose to evacuate buildings using your units then that is up to you

Is there a way to easily disable it? I don't particularly like the AFAs, it's probably just me, but I know around where I am (London) we don't tend to have autocall fire alarms because LFB is so short-staffed.

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46 minutes ago, MP50 said:

Congrats on becoming a mod, Pottyscotty! I didn't know you were haha!

Is there a way to easily disable it? I don't particularly like the AFAs, it's probably just me, but I know around where I am (London) we don't tend to have autocall fire alarms because LFB is so short-staffed.

If you just ignore the call they will stop spawning until you deal with it so if you dont want to deal with them dont attend the first one.

 

 

UPDATE

I have decided to remove the limited water script due to it causing alot of ingame lag

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At tbh I'm not a massive fan of the water script, can cause a lot of issues ... So to ask will a school with an AFA box be included? Or a college etc =)

Very excited!

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2 minutes ago, Mark_ said:

At tbh I'm not a massive fan of the water script, can cause a lot of issues ... So to ask will a school with an AFA box be included? Or a college etc =)

Very excited!

Depends if i can find room to fit it on the map, there are already lots of public places with fire alarm systems

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If you just ignore the call they will stop spawning until you deal with it so if you dont want to deal with them dont attend the first one.

 

 

UPDATE

I have decided to remove the limited water script due to it causing alot of ingame lag

Glad personally that the limited water script has been removed

Sent from my iPhone using Tapatalk

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