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E-Z

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About E-Z

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    Firefighter
  • Birthday 10/08/1992

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  1. Okay, thanks. Is there a way to make explosions deadly or is that not possible?
  2. Remember, for realism's sake. I found it strange that a person was still alive after being shot in the head with a sniper rifle, and standing next to a bomb as it exploded. This still leaves the shot unit wounded, and not killed. A unintentional downside I discovered is that vehicles are much more easier to destroy now. Is there a way to make explosions always kill, rather than simply injure? If this is not possible, is there a way to make wounded units 'bleed out' faster? Also, how would I edit the files for the LAPD/Military sharpshooter so that they kill outright instead of wound? I don't see any files labeled 'sharpshooter' in the LA Mod folders. Thanks!
  3. Thank you very much for the information! EDIT: I've edited the files for the PSG-1, M4A1, MP5, and the instructions you gave me worked with no problems at all. However, how would I go about doing the same for handgun-equipped units (both criminals/suspects and emergency units), explosions and the and the sharpshooter unit? I did not find any file labeled "sharpshooter." Again, thanks for the information.
  4. In the vanilla Emergency 4/911: First Responders there was a police unit called the sniper, which had the ability to kill someone with one aimed shot. In the LA Mod, the National Guard sharpshooter and LAPD sharpshooter seem to lack this ability. So for realism's sake, is there a way to edit all the armed units in the LA Mod to always kill, rather than injure a person when they shoot? This is for both police units and armed suspects, if possible. Also, is there a way to make explosions in the game/mod always kill those around them rather than simply wound/incapacitate? If none of these are possible, is there a way to make injured/sick people "die out" faster? Basically, I would like to know how to make the LA Mod more "deadlier." Thanks!
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