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    • Stan

      Maintenance update   02/07/2016

      Dear community,   After three weeks of issues we moved our site to a new dedicated root server. We fixed a lot of bugs with this release. All downloads up to 1Gb filesize should be downloadable for everyone.   Encountering any kind of issues? Make a post in the website/forum support.   Regards, Stan
    • Stan

      Paid Referral Links   02/11/2016

      Hello,     From now on we will be disallowing any referral links on our site. This is not the place to earn money directly or indirectly. Anyone found sharing paid shortened links or referral links to earn money might lose his account.     Reason for this:     We are providing this service free of charge, putting our own free time in this and paying monthly fees on our own costs to keep this free service running. So why should anyone else make money from something they don’t pay to use?     So in short from now on we will be warning and banning users abusing or misusing referal links.     Regards,     Stan          


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About E-Z

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  • Birthday 10/08/1992

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  1. Okay, thanks. Is there a way to make explosions deadly or is that not possible?
  2. Remember, for realism's sake. I found it strange that a person was still alive after being shot in the head with a sniper rifle, and standing next to a bomb as it exploded. This still leaves the shot unit wounded, and not killed. A unintentional downside I discovered is that vehicles are much more easier to destroy now. Is there a way to make explosions always kill, rather than simply injure? If this is not possible, is there a way to make wounded units 'bleed out' faster? Also, how would I edit the files for the LAPD/Military sharpshooter so that they kill outright instead of wound? I don't see any files labeled 'sharpshooter' in the LA Mod folders. Thanks!
  3. Thank you very much for the information! EDIT: I've edited the files for the PSG-1, M4A1, MP5, and the instructions you gave me worked with no problems at all. However, how would I go about doing the same for handgun-equipped units (both criminals/suspects and emergency units), explosions and the and the sharpshooter unit? I did not find any file labeled "sharpshooter." Again, thanks for the information.
  4. In the vanilla Emergency 4/911: First Responders there was a police unit called the sniper, which had the ability to kill someone with one aimed shot. In the LA Mod, the National Guard sharpshooter and LAPD sharpshooter seem to lack this ability. So for realism's sake, is there a way to edit all the armed units in the LA Mod to always kill, rather than injure a person when they shoot? This is for both police units and armed suspects, if possible. Also, is there a way to make explosions in the game/mod always kill those around them rather than simply wound/incapacitate? If none of these are possible, is there a way to make injured/sick people "die out" faster? Basically, I would like to know how to make the LA Mod more "deadlier." Thanks!