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      Maintenance update   02/07/2016

      Dear community,   After three weeks of issues we moved our site to a new dedicated root server. We fixed a lot of bugs with this release. All downloads up to 1Gb filesize should be downloadable for everyone.   Encountering any kind of issues? Make a post in the website/forum support.   Regards, Stan
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ItsLeandro

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About ItsLeandro

  • Rank
    Lieutenant
  • Birthday June 22

Profile Information

  • Gender
    Male
    >
  • Location
    The Netherlands
    >
  • Interests
    Emergency 5 Modding, Aquariums & Tennis
    >

Recent Profile Visitors

1,006 profile views
  1. The Netherlands Mod [WIP]

    Hey guys! I want to announce that from now on the TNM mod will simply go in WIP (Work In Progress) state, simply because I don't like working under pressure (that is at least how it feels like). I am definitely still working on TNM, but I prefer to take some time to create one big version, and not working towards small updates. To show you guys I am still working on TNM, here a recent screenshot (these vehicles are not finished by the way): The TAS (Water Tender) has been modeled and skinned by Chidea, the T5 and Touran are from the Emergency 4 Mods "Egmond Mod" and the "Amsterdam Mod". I hope to implement more and more vehicles as time goes by . If anyone is interested in modeling and skinning some new vehicles, hit me up in a PM ;-). Other help is also greatly appreciated, just let me know =). That's it for now!
  2. You do know you need to use the 'Search & Rescue' dog right? If that wasn't the case, can you supply us with a log file? Log files can be found here: "C:\Users\[USERNAME]\AppData\Roaming\Promotion Software GmbH\EMERGENCY 5\log".
  3. The Netherlands Mod [WIP]

    Alright, time for quite an awesome update! I have been in contact with @Ropie58 for quite a long time now, and he would love to see a new, actual Dutch ambulance in Emergency 5. Well, that wish has been granted. I still need to add the sirens & lights, and make it able to actually use in-game. I think it looks really awesome :-). The model and texture are done by NNICO and Sputnik, they did an awesome job.
  4. The Netherlands Mod [WIP]

    Alright, today I have been working on some skinning for The Netherlands Mod. First of all I have added the 'ENEXIS' text on the TEC EKW. Enexis is a company whom regulate energy, electricity and stuff like that in certain parts of the Netherlands. Right now the letters are in blue, which isn't the original color, but I do think it looks nice. I have also worked on the 'damaged vehicles'. As of now, when one of the emergency vehicles gets destroyed, the original Em5/German skin will appear again. This is of course not what I want, I want the Dutch skins to appear. For now I have only skinned the damaged ambulance, but I hope to add them for all emergency vehicles later on. Pictures should be attached below.
  5. The Netherlands Mod [WIP]

    I have contacted MP50 in private, and we are gonna take a look at what is achievable . As of now, anyone wanting to help out with TNM, is welcome to do so. Let me know!
  6. The Netherlands Mod [WIP]

    I am mostly in need of someone who can create scripts (C++), create new models (vehicles, building etc.) and skinners (textures for vehicles, buildings etc.). Is there anything in this list you might be able to contribute to? If not, that's not a problem at all. If you have any suggestions (as of right now), you can gladly let me know. Soon I also want to add new traffic accidents, and maybe you, or other people, might be wanting to 'create' some traffic accidents? So basically in the editor you setup a traffic accident, and you supply me with pictures of them. Like the picture attached: Don't worry about making the traffic accident actually work in-game, I know how, and will make sure they do work.
  7. The Netherlands Mod [WIP]

    EDIT: Hmmm... Emergency Planet for some reason places every media type at the bottom of the post, even though you place them differently. Right now I have just added the link above the text. Alright, I have also been working on a new (separate) hospital, which is as well a work in progress! I do want to supply you guys with some pictures. http://i346.photobucket.com/albums/p426/ItsLeandro/hospital_full_zpsz1yn0rge.png This is a picture of the complete hospital. In-game you won't be able to see the hospital from this angle, because the hospital is so big. http://i346.photobucket.com/albums/p426/ItsLeandro/hospital_front_zpsn0tuyrh9.png Here a closer look at the front of the hospital. For now the ambulances will just arrive here and despawn, but I hope to add in the future the ability to actually transport the patients in the hospital, and the ambulance will drive to the parking garage in the end. http://i346.photobucket.com/albums/p426/ItsLeandro/hospital_parking_zpsegh1gtga.png This is the parking garage. For now all medic vehicles will spawn here, and drive to their destinations. http://i346.photobucket.com/albums/p426/ItsLeandro/hospital_helipad_zps15pdhv4t.png The helipad! Here the helicopters will deliver their patients. In-game you can however not see this happening, due to the building being so high. As of now the hospital ''works'', but there is still a lot to be done. I am also considering to build an entire new map, just because it would be way more fun, a complete new experience! Make sure to leave your feedback and suggestions!
  8. The Netherlands Mod [WIP]

    It's nice to hear that you like what you are seeing so far . If you are still interested in helping out with TNM, as Ropie asked, you are always welcome to do so. Same goes for everyone else, just contact me if you want to help out with TNM.
  9. The Netherlands Mod [WIP]

    Since I really hate the default TEC EKW, I have decided to give it a reskin. I think the new one looks really fancy, even without stickering!
  10. The Netherlands Mod [WIP]

    Hey guys, A little update on The Netherlands Mod. From now on you can report bugs or suggestions via this Google Form: https://goo.gl/forms/ybaWT3kAYYRYqETD3. It's pretty self-explanatory. Right now I am busy with a new map, containing new missions, stations (so no more HQ!) and such. You can find the new TEC base, which is still a work in progress, at the bottom of this post. From now on the TEC ground vehicles (except the crane, it will be parked) will spawn out of the white garage. As you can see there is also a new tow truck, which is also still a work in progress. In the upcoming days I hope to work on adding more stations, especially a hospital, and getting rid of the boring HQ! Implementing the Mini Mod features is also still happening, but takes a little while because I started from scratch again. That's it for now! Make sure to leave suggestions and report bugs using: https://goo.gl/forms/ybaWT3kAYYRYqETD3 Kind regards, ItsLeandro
  11. The Netherlands Mod

    Version 1.0.1

    239 downloads

    The Netherlands Mod v1.0.1. Please take note, this is an early version. More information about The Netherlands Mod can be found here: Republishing this modification without permission is strictly prohibited. Appropriate actions will be taken, if needed.
  12. The Netherlands Mod [WIP]

    Hey guys, Time for a little update about The Netherlands Mod. I haven't been able to work on the mod for a while, because I am busy with school exams. My last exams are next week, and I will then continue developing the mod. Meanwhile I have also upgraded my pc, including a fresh Windows install. I have been working a lot on making a compatible version of 'Killerconsti's Mini Mod', but now as soon as you launch The Netherlands Mod with the Mini Mod, the game instantly crashes. I don't know why it isn't working anymore, but I do think it has do to do with the formatting of my pc. I will soon take a closer look at it, and hopefully be able to fix it As of now I will supply you guys with The Netherlands Mod v1.0.1 for Emergency 5, 2016 & 2017. It doesn't include a lot of features (neither the Mini Mod), but it is at least playable. It does contain some bugs, which should be fixed as soon as I get the Mini Mod compatible. Right now I am uploading the mod to the filebase, which I hope will be approved as soon as possible. That's it for now!
  13. Hi Robert, Like I have stated on the old Dutch Mod forum thread, I am continuing the Dutch Mod, but now under the name The Netherlands Mod. I don't know if you have read the topic yet, but here you can find it: Hope this has informed you enough.
  14. Dutch Mod 3.0 Release and Future of American Mod

    Enough said? =D
  15. The Netherlands Mod [WIP]

    Some new updates regarding The Netherlands Mod: Police men and doctors now again have the correct Dutch skins. Dutch sirens are fully implemented and working. When you start up the game, the second clip (after the Deep Silver intro) has been customized to a video with some Dutch emergency vehicles. This is not the final product, but atleast it's something. The main menu now has a new background (I still need to adjust the loading screens though) When you click on the Credits button in the main menu it will show the people that have contributed to The Netherlands Mod (as of now), so not the Emergency 5/2016/2017 credits. Right now I am busy with implementing some features of Killerconsti's Mini Mod. Regarding the Volkswagen T5 police car, I have finished the back of the car, but I still have problems getting the skin working in-game. The vehicle selection menu now has the correct Dutch icons & avatars I hope to release v1.0.1 as soon as I have finished implementing some features of Killerconsti's Minimod and getting the Volkswagen T5 work in-game. That's all for now.