Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble

xxnypdofficerxx

Members
  • Content Count

    75
  • Joined

  • Last visited

  • Days Won

    7

xxnypdofficerxx last won the day on September 3

xxnypdofficerxx had the most liked content!

Community Reputation

31 Helpful

3 Followers

About xxnypdofficerxx

  • Rank
    Lieutenant
  • Birthday 07/28/1999

Profile Information

  • Gender
    Male
  • Location
    Lisbon, Portugal

Contact Methods

  • Steam
    pedrotc1

Recent Profile Visitors

1,538 profile views
  1. Solved!!! It was the LADummyEquipment that was missing! Thanks a lot!
  2. After i get the bag, the heal command turns grayed out (with the bag)
  3. I dont know. What i know is that nothing happens when i click remove equipment (maybe the emt bag is not recotnized as equipment?) and the heal command is not executable.
  4. I'm having this problem where the paramedic has the spineboard script (works fine), the get emt bag (works fine), but after he has the bag, the PcmdHeal command is not executable such as remove equipment. Can someone help? Thanks!
  5. I'm having this issue where people won't enter the cars! When i put the cursor over the vehicle, it just let me get roadblock and flash granade, but it won't let me get the guys in the car. Also, with the fire chief, the same problem happens!
  6. INEM: VIC PSP: UEP Inativação de Explosivos Credits: Civil Cars Cooperation
  7. Solved!! I changed the proto names and it simply worked
  8. //************************************************************************************************** // #Version 2.0# **** // **** // Includes: all Sirens **** // **** // 1.0| VCmdSiren **** // 1.1| DUMMYUpdatePos **** // 1.2| DUMMYDisableSiren **** // 1.3| DUMMYFindPath **** // 1.4| DUMMYHasSiren **** // **** // childID 1 for disabling bluelights. **** // **** // **** //************************************************************************************************** // Hier kann man den Namen eines Icons für die Commandleiste angeben. // Wird automatisch aus den Ordnern UI/Game/Icons/Command/ und UI/Game/Icons/Cursor genommen. const char IMG[] = "sirene"; const char EACTION_FINDPATH[] = "EActionFindPath"; const char DUMMY_HASSIREN[] = "DUMMYHasSiren"; const char DUMMY_UPDATEPOS[] = "DUMMYUpdatePos"; const char DUMMY_FINDPATH[] = "DUMMYFindPath"; const char CMD_MOVETO[] = "MoveTo"; const char NAME_DUMMYOBJECT[] = "HelpingObjekt_Roger"; const char PROTO_VMERHBA[] = "mod:Prototypes/Vehicles/INEM/VMER HBA.e4p"; const char PROTO_VMERHSFX[] = "mod:Prototypes/Vehicles/INEM/VMER HSFX.e4p"; const char PROTO_VMERHSJ[] = "mod:Prototypes/Vehicles/INEM/VMER HSJ.e4p"; const char PROTO_VMERHSM[] = "mod:Prototypes/Vehicles/INEM/VMER HSM.e4p"; const char PROTO_SIV[] = "mod:Prototypes/Vehicles/INEM/SIV.e4p"; const char PROTO_TIP[] = "mod:Prototypes/Vehicles/INEM/TIP.e4p"; const char PROTO_AEM1[] = "mod:Prototypes/Vehicles/INEM/AEM 1.e4p"; const char PROTO_AEM2[] = "mod:Prototypes/Vehicles/INEM/AEM 2.e4p"; const char PROTO_AEM3[] = "mod:Prototypes/Vehicles/INEM/AEM 3.e4p"; const char PROTO_AEM4[] = "mod:Prototypes/Vehicles/INEM/AEM 4.e4p"; const char PROTO_AEM5[] = "mod:Prototypes/Vehicles/INEM/AEM 5.e4p"; const char PROTO_AEM6[] = "mod:Prototypes/Vehicles/INEM/AEM 6.e4p"; const char PROTO_165B[] = "mod:Prototypes/Vehicles/CVP/1-65B.e4p"; const char PROTO_INEMCVP[] = "mod:Prototypes/Vehicles/CVP/INEM.e4p"; const char PROTO_ABSC01[] = "mod:Prototypes/Vehicles/BV Portugal/0101 ABSC 01.e4p"; const char PROTO_ABSC02[] = "mod:Prototypes/Vehicles/BV Portugal/0101 ABSC 02.e4p"; const char PROTO_ABSC03[] = "mod:Prototypes/Vehicles/BV Portugal/0101 ABSC 03.e4p"; const char PROTO_ABSC04[] = "mod:Prototypes/Vehicles/BV Portugal/0101 ABSC 04.e4p"; const char PROTO_ABSC05[] = "mod:Prototypes/Vehicles/BV Portugal/0101 ABSC 05.e4p"; const char PROTO_ABSC06[] = "mod:Prototypes/Vehicles/BV Portugal/0101 ABSC 06.e4p"; const char PROTO_INEMBVP[] = "mod:Prototypes/Vehicles/BV Portugal/0101 INEM 01.e4p"; const char PROTO_CP1[] = "mod:Prototypes/Vehicles/PSP/CP 1.e4p"; const char PROTO_CP2[] = "mod:Prototypes/Vehicles/PSP/CP 2.e4p"; const char PROTO_CP4[] = "mod:Prototypes/Vehicles/PSP/CP 4.e4p"; const char PROTO_TR1[] = "mod:Prototypes/Vehicles/PSP/TRANSITO 1.e4p"; const char PROTO_TR2[] = "mod:Prototypes/Vehicles/PSP/TRANSITO 2.e4p"; const char PROTO_CI1[] = "mod:Prototypes/Vehicles/PSP/CI 1.e4p"; const char PROTO_CI2[] = "mod:Prototypes/Vehicles/PSP/CP 2.e4p"; const char PROTO_UEP1[] = "mod:Prototypes/Vehicles/PSP/UEP 1.e4p"; const char PROTO_UEP2[] = "mod:Prototypes/Vehicles/PSP/UEP 2.e4p"; int DummyGroup = 20; // 01.0 object VCmdSiren : CommandScript { VCmdSiren() { SetIcon(IMG); SetCursor(IMG); SetRestrictions(RESTRICT_SELFEXECUTE); } bool CheckPossible(GameObject *Caller) { if (!Caller->IsValid()) return false; if (Caller->GetType() == ACTOR_VEHICLE) { return true; } return false; } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { if (!Target->IsValid() || Target->GetID() != Caller->GetID()) return false; if (!Caller->HasCommand(CMD_MOVETO) || Caller->GetType() != ACTOR_VEHICLE) return false; return true; } void PushActions(GameObject *Caller, Actor *Target, int childID) { Vehicle v(Caller); if (!v.HasCommand(DUMMY_HASSIREN) && (childID != 2 && childID != 1)) { int soundID; v.EnableBlueLights(true); if (v.HasCommand("DUMMY_HasNoLight")) { v.PushActionExecuteCommand(ACTION_APPEND, "BlueLight", Caller, 0, false); } Vector CarPos = v.GetPosition(); // Hier die const char Namen von oben eintragen wie in den beiden Beispielen unten. if (StrCompare(v.GetPrototypeFileName(), PROTO_VMERHBA) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/08.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_VMERHSFX) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Fujita.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_VMERHSJ) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/08.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_VMERHSM) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/08.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_SIV) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/INEM.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_AEM1) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/INEM.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_AEM2) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/04.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_AEM3) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/INEM.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_AEM4) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/04.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_AEM5) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Fujita2.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_AEM6) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/04.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_TIP) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/INEM.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_ABSC01) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Fujita2.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_ABSC02) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/INEM.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_ABSC03) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/02.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_ABSC04) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/04.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_ABSC05) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/07.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_ABSC06) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/07.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_INEMBVP) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/04.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_INEMCVP) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/04.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_165B) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/01.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_CP1) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/INEM.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_CP2) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/07.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_CP4) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/08.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_CI1) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/Fujita.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_CI2) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/INEM.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_UEP1) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/INEM.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_UEP2) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/INEM.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_TR1) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/08.wav", CarPos, true); } if (StrCompare(v.GetPrototypeFileName(), PROTO_TR2) == 0) { soundID = Audio::PlaySample3D("mod:Audio/FX/Sirens/INEM.wav", CarPos, true); } GameObject mDummy = Game::CreateObject("mod:Prototypes/Objects/Misc/empty.e4p", NAME_DUMMYOBJECT); mDummy.Hide(); mDummy.SetPosition(CarPos); mDummy.SetUserData(soundID); mDummy.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_UPDATEPOS, &v, soundID, false); v.SetUserData(soundID); v.AssignCommand(DUMMY_HASSIREN); return; } if (v.HasCommand(DUMMY_HASSIREN)) { if (childID == 1) { v.EnableBlueLights(false); } if (v.HasCommand(DUMMY_HASSIREN)) { int ref = Caller->GetUserData(); Audio::StopSample(ref); GameObjectList list = Game::GetGameObjects(NAME_DUMMYOBJECT); for(int i=0; i<list.GetNumObjects(); i++) { GameObject *obj = list.GetObject(i); if (obj->GetUserData() == ref) { int mSirTest = i; } } GameObject *obj = list.GetObject(mSirTest); obj->PushActionDeleteOwner(ACTION_NEWLIST); v.RemoveCommand(DUMMY_HASSIREN); } return; } } }; // 01.1 object DUMMYUpdatePos : CommandScript { DUMMYUpdatePos() { SetGroupID(DummyGroup); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { } void PushActions(GameObject *Caller, Actor *Target, int childID) { Vehicle v(Target); GameObject mDummy(Caller); Vector CarPos = v.GetPosition(); if (v.IsDestroyed() || !v.IsValid()) { int ref = mDummy.GetUserData(); Audio::StopSample(ref); mDummy.PushActionDeleteOwner(ACTION_NEWLIST); } else { mDummy.SetPosition(CarPos); Audio::UpdatePos(childID, CarPos, true); if (v.IsCurrentAction(EACTION_FINDPATH)) { if (!v.HasCommand(DUMMY_FINDPATH)) { v.AssignCommand(DUMMY_FINDPATH); } } mDummy.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_UPDATEPOS, Target, childID, false); } if (v.HasCommand(DUMMY_FINDPATH)) { if (!v.IsCurrentAction(EACTION_FINDPATH) && v.GetNumActions() == 0) { v.RemoveCommand(DUMMY_HASSIREN); v.RemoveCommand(DUMMY_FINDPATH); int ref = Caller->GetUserData(); Audio::StopSample(ref); GameObjectList list = Game::GetGameObjects(NAME_DUMMYOBJECT); for(int i = 0; i < list.GetNumObjects(); i++) { GameObject *obj = list.GetObject(i); if (obj->GetUserData() == ref) { int mSirTest = i; GameObject *obj = list.GetObject(mSirTest); obj->PushActionDeleteOwner(ACTION_NEWLIST); v.RemoveCommand(DUMMY_HASSIREN); if (v.HasCommand(DUMMY_FINDPATH)) { v.RemoveCommand(DUMMY_FINDPATH); } } } } } } }; // 01.2 object DUMMYDisableSiren : CommandScript { DUMMYDisableSiren() { SetGroupID(DummyGroup); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { } void PushActions(GameObject *Caller, Actor *Target, int childID) { Vehicle v(Caller); if (childID == 1) { v.EnableBlueLights(false); } int ref = Caller->GetUserData(); Audio::StopSample(ref); GameObjectList list = Game::GetGameObjects(NAME_DUMMYOBJECT); for(int i = 0; i < list.GetNumObjects(); i++) { GameObject *obj = list.GetObject(i); if (obj->GetUserData() == ref) { int mSirTest = i; GameObject *obj = list.GetObject(mSirTest); obj->PushActionDeleteOwner(ACTION_NEWLIST); v.RemoveCommand(DUMMY_HASSIREN); if (v.HasCommand(DUMMY_FINDPATH)) { v.RemoveCommand(DUMMY_FINDPATH); } } } } }; // 01.3 object DUMMYFindPath : CommandScript { DUMMYFindPath() { SetGroupID(DummyGroup); } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { } }; // 01.4 object DUMMYHasSiren : CommandScript { DUMMYHasSiren() { SetGroupID(DummyGroup); } bool CheckGroupVisibility(GameObject *Caller) { return false; } bool CheckPossible(GameObject *Caller) { return false; } bool CheckTarget(GameObject *Caller, Actor *Target, int childID) { return false; } void PushActions(GameObject *Caller, Actor *Target, int childID) { } };
  9. PSP: CP 3 TRÂNSITO 2 Credits: B.V. Lisbonenses Mod Civil Cars Cooperation
  10. Hey! I am having this issue where the sirens just don't sound... but it's only the police units. The ambulances work just fine, in the script file both police and ambulance units are correctly written but i don't know why in the police they don't sound. Help?
  11. Obrigado!! All units so far!
  12. PSP: UEP 2 UEP K9 Credits: godra
  13. RSB firefighters and INEM paramedics! Credits: GhostGraphicDesign B.V. Lisbonenses Mod
×
×
  • Create New...