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buonggiorno

Need help with freeplayparameters edit EM3

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HI to all, i have problem, in free play ( never ending game ) i have only basic cases like some medic calls, GasExplosion, fire by drop cigaret, but i dont have hostage situation, protests, and other calls like bomb explosion etc. I have all medals and my freeplayparameters file is like this:

<freeplayparameters>    <Seed value="0"/>    <BuyFactor value="10.0"/>    <SellFactor value="0.5"/>    <GlobalEventFrequencyFactor value="1.7"/>    <TimeSpeedFactor value="1.0"/>    <StartBudget value="500000"/>    <MaxBudget value="160000"/>    <Earnings value="25000"/>    <SquadPriceGrowth value="60.0"/>    <ChallengeInitialEventFrequencyFactor value="0.7"/>    <ChallengeEventFrequencyGrowthPerMinute value="4.0"/>    <ChallengeMaxBurningHouses value="10"/>    <ChallengeMaxDeadPersons value="10"/>    <ChallengeMaxInjuredPersons value="15"/>    <InitialEventFrequencyBoost value="100000.0"/>    <InitialEventWaitDuration value="8.0"/>    <!-- score -->    <InitialScorePerMinute value="500.0"/>    <InnocentPersonWoundedPermanentPenalty value="75.0"/>    <InnocentPersonKilledPermanentPenalty value="90.0"/>    <InnocentVehicleShotPermanentPenalty value="75.0"/>    <BurningHousePenalty Basic="75.0" PerObject="0.0"/>    <BurningObjectPenalty Basic="50.0" PerObject="0.0"/>    <InjuredPersonPenalty Basic="75.0" PerObject="0.0"/>    <ContaminatedPersonPenalty Basic="50.0" PerObject="0.0"/>    <DeadPersonPenalty Basic="90.0" PerObject="0.0"/>    <DestroyedVehiclesPenalty Basic="30.0" PerObject="0.0"/>    <UnarmedGangsterPenalty Basic="75.0" PerObject="0.0"/>    <ArmedGangsterPenalty Basic="90.0" PerObject="0.0"/>    <HostagePenalty Basic="50.0" PerObject="0.0"/>        <!-- misc -->    <ContaminationRange value="10.0"/> <!-- in meter -->    <TrainCycle value="150.0"/> <!-- in seconds -->    <!-- JH -->    <RandomFire AverageFrequency="0.1"/>    <!-- AverageFrequency: average number of events per 10 minutes -->    <!-- JH -->    <FireByDroppedCigarette AverageFrequency="0.3" MaxDropDistance="10.0"/>    <!-- AverageFrequency: average number of events per 10 minutes -->    <!-- MaxDropDistance: in meter -->    <!-- JH -->    <HeartAttack AverageFrequency="0.3"/>    <!-- AverageFrequency: average number of events per 10 minutes -->    <!-- JH -->    <FlashStrike AverageFrequency="10.0" DamageRadius="5.0"/>    <!-- AverageFrequency: average number of events per 10 minutes (gets multiplied by timezone parameter "flash/frequenceyfactor") -->    <!-- DamageRadius: in meter -->    <!-- AE -->    <GasExplosion AverageFrequency="0.1"/>    <!-- AverageFrequency: average number of events per 10 minutes -->    <!-- DG -->    <PickPocketing AverageFrequency="0.3" MaxDistance="35.0" Armed="10.0"/>    <!-- AverageFrequency: average number of events per 10 minutes -->    <!-- MaxDistance: in meter (max. distance between committer and victim) -->    <!-- Armed: probability in percent -->    <!-- AE -->    <RunningAmok AverageFrequency="0.1" ReactionRange="25.0" ShootRange="20.0" Spread="5.0" ShootPower="250" ShotDuration="1.0" SightAngle="120.0"/>    <!-- AverageFrequency: average number of events per 10 minutes -->    <!-- ReactionRange: in meters -->    <!-- ShootRange: in meters -->    <!-- Spread: in degrees -->    <!-- ShootPower: in percent -->    <!-- ShotDuration: in seconds -->    <!-- SightAngle: in degrees -->    <!-- AE -->    <Murderer AverageFrequency="0.3" MaxDistanceToVictim="25.0"/>    <!-- AverageFrequency: average number of events per 10 minutes -->    <!-- MaxDistanceToVictim: in meter -->    <!-- DG -->    <TrafficLightFailure AverageFrequency="0.2"/>    <!-- AverageFrequency: average number of events per 10 minutes -->    <!-- DG -->    <RailwayCrossingFailure AverageFrequency="0.1"/>    <!-- AverageFrequency: average number of events per 10 minutes -->    <!-- JH -->    <ShopLifting AverageFrequency="0.3" IsArmed="0.4" VictimWaitTime="5.0" VictimMoveDistance="4.0" VictimWaveTime="120.0"/>    <!-- AverageFrequency: average number of events per 10 minutes -->    <!-- IsArmed: probability in percent -->    <!-- VictimWaitTime: in seconds (time the victim needs to detect the crime) -->    <!-- VictimMoveDistance: in meters (distance the victim moves out of the shop) -->    <!-- VictimWaveTime: in seconds (time the victim waves for help) -->    <!-- JH -->    <CarTheft AverageFrequency="0.8" MaxRadius="50.0"/>    <!-- AverageFrequency: average number of events per 10 minutes -->    <!-- MaxRadius: in meter (max. distance between committer and car) -->        <!-- DG -->    <SuicideDrowning AverageFrequency="0.1"/>    <!-- AverageFrequency: average number of events per 10 minutes -->        <!-- DG -->    <CarAccident AverageFrequency="0.1" SafetyRadius="6.0"/>    <!-- AverageFrequency: average number of events per 10 minutes -->    <!-- SafetyRadius: in meters -->        <cleanup>        <wait min="300.0" max="600.0"/>        <choppedtree safetyradius_nopeople="8.0" safetyradius_nofire="50.0"/>        <killedperson safetyradius="20.0"/>        <deleteobject safetyradius="20.0"/>        <deletewreck safetyradius="20.0"/>        <unburnobject safetyradius="100.0"/>        <restoreposition safetyradius_source="10.0" safetyradius_destination="10.0"/>        <sliceablecar waitmultiplier="5"/>    </cleanup>    <timezones>        <!-- night (normal) -->        <timezone starttime="06:00">            <pickpocketing factor="0.5"/>            <runningamok factor="0.5"/>            <murderer factor="1.0"/>            <shoplifting factor="0.0"/>            <vehicletraffic factor="1.5"/>            <persontraffic factor="1.5"/>            <weather changeduration="15.0">                <fog intensity="0.5" color="a0a0a0"/>                <rain intensity="0.0"/>                <storm intensity="0.0" speed="0.0"/>                <flash frequencyfactor="0.0"/>                <sound name=""/>                <sound2 name=""/>            </weather>        </timezone>        <!-- rush hour -->        <timezone starttime="07:00">            <pickpocketing factor="0.5"/>            <runningamok factor="0.5"/>            <murderer factor="0.5"/>            <shoplifting factor="0.5"/>            <vehicletraffic factor="0.8"/>            <persontraffic factor="0.8"/>            <weather changeduration="60.0">                <fog intensity="0.0" color="ffffff"/>                <rain intensity="0.0"/>                <storm intensity="0.0" speed="0.0"/>                <flash frequencyfactor="0.0"/>                <sound name=""/>                <sound2 name=""/>            </weather>        </timezone>        <!-- normal day -->        <timezone starttime="10:00">            <pickpocketing factor="1.0"/>            <runningamok factor="1.0"/>            <murderer factor="0.8"/>            <shoplifting factor="1.0"/>            <vehicletraffic factor="1.2"/>            <persontraffic factor="1.2"/>            <weather changeduration="15.0">                <fog intensity="0.0" color="ffffff"/>                <rain intensity="0.0"/>                <storm intensity="0.0" speed="0.0"/>                <flash frequencyfactor="0.0"/>                <sound name=""/>                <sound2 name=""/>            </weather>        </timezone>        <timezone starttime="12:00">            <pickpocketing factor="1.0"/>            <runningamok factor="1.0"/>            <murderer factor="0.8"/>            <shoplifting factor="1.0"/>            <vehicletraffic factor="1.0"/>            <persontraffic factor="1.0"/>            <weather changeduration="60.0">                <fog intensity="0.1" color="a0a0a0"/>                <rain intensity="0.0"/>                <storm intensity="0.0" speed="0.0"/>                <flash frequencyfactor="0.0"/>                <sound name=""/>                <sound2 name=""/>            </weather>        </timezone>        <timezone starttime="13:00">            <pickpocketing factor="1.0"/>            <runningamok factor="1.0"/>            <murderer factor="0.8"/>            <shoplifting factor="1.0"/>            <vehicletraffic factor="1.2"/>            <persontraffic factor="1.2"/>            <weather changeduration="60.0">                <fog intensity="0.2" color="a0a0a0"/>                <rain intensity="0.0"/>                <storm intensity="0.0" speed="0.0"/>                <flash frequencyfactor="0.0"/>                <sound name=""/>                <sound2 name=""/>            </weather>        </timezone>        <timezone starttime="15:00">            <pickpocketing factor="1.0"/>            <runningamok factor="1.0"/>            <murderer factor="0.8"/>            <shoplifting factor="1.0"/>            <vehicletraffic factor="1.4"/>            <persontraffic factor="1.4"/>            <weather changeduration="20.0">                <fog intensity="0.3" color="7F7F7F"/>                <rain intensity="0.5"/>                <storm intensity="0.1" speed="0.2"/>                <flash frequencyfactor="0.0"/>                <sound name="mod:Audio/Ambient/rain01.wav"/>                <sound2 name=""/>            </weather>        </timezone>        <!-- thunder storm -->        <timezone starttime="15:20">            <pickpocketing factor="0.5"/>            <runningamok factor="0.5"/>            <murderer factor="0.5"/>            <shoplifting factor="0.5"/>            <vehicletraffic factor="2.0"/>            <persontraffic factor="2.0"/>            <weather changeduration="5.0">                <fog intensity="0.4" color="606060"/>                <rain intensity="1.0"/>                <storm intensity="0.5" speed="0.4"/>                <flash frequencyfactor="1.2"/>                <sound name="mod:Audio/Ambient/rain02.wav"/>                <sound2 name="mod:Audio/Ambient/thunder02.wav"/>            </weather>        </timezone>        <!-- rush hour -->        <timezone starttime="15:50">            <pickpocketing factor="1.0"/>            <runningamok factor="1.0"/>            <murderer factor="0.8"/>            <shoplifting factor="3.0"/>            <vehicletraffic factor="1.0"/>            <persontraffic factor="1.0"/>            <weather changeduration="5.0">                <fog intensity="0.2" color="a0a0a0"/>                <rain intensity="0.0"/>                <storm intensity="0.0" speed="0.0"/>                <flash frequencyfactor="0.0"/>                <sound name=""/>                <sound2 name=""/>            </weather>        </timezone>        <!-- evening -->        <timezone starttime="18:00">            <pickpocketing factor="3.0"/>            <runningamok factor="1.0"/>            <murderer factor="1.0"/>            <shoplifting factor="3.0"/>            <vehicletraffic factor="1.0"/>            <persontraffic factor="1.0"/>            <weather changeduration="25.0">                <fog intensity="0.0" color="ffffff"/>                <rain intensity="0.0"/>                <storm intensity="0.0" speed="0.0"/>                <flash frequencyfactor="0.0"/>                <sound name=""/>                <sound2 name=""/>            </weather>        </timezone>        <!-- night (dangerous) -->        <timezone starttime="21:00">            <pickpocketing factor="2.5"/>            <runningamok factor="2.0"/>            <murderer factor="3.0"/>            <shoplifting factor="0.0"/>            <vehicletraffic factor="1.2"/>            <persontraffic factor="1.2"/>                <fog intensity="0.0" color="ffffff"/>                <rain intensity="0.0"/>                <storm intensity="0.0" speed="0.0"/>                <flash frequencyfactor="0.0"/>                <sound name=""/>                <sound2 name=""/>            </weather>        </timezone>        <!-- night (normal) -->        <timezone starttime="02:00">            <pickpocketing factor="2.5"/>            <runningamok factor="1.5"/>            <murderer factor="3.0"/>            <shoplifting factor="0.0"/>            <vehicletraffic factor="1.5"/>            <persontraffic factor="1.5"/>            <weather changeduration="15.0">                <fog intensity="0.0" color="ffffff"/>                <rain intensity="0.0"/>                <storm intensity="0.0" speed="0.0"/>                <flash frequencyfactor="0.0"/>                <sound name=""/>                <sound2 name=""/>            </weather>        </timezone>    </timezones></freeplayparameters>

can any one help me to edit this and get calls like hostage situation, protests and others? :) tnx a lot :)

 

EDIT: Its not default file cause i edit some things like start budget, parking places and other little things, so dont let that to confuse you :)

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