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Look what happens is that releases a car gta sa for EM4.

doors and the wheels could v3o export format.

but when I try to export the body throws me this error:

Object "body" have to be polygonal mesh node. file: ExportV3O.cpp line: 66

is an f-150 truck from Mexico federal police and remove things that were not necessary for the EM4.

I hope answers!.

help

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export exact like the name in Zmodeler

a.e. Ford 150

if you want to export it call it: Ford 150

You know what I mean?

not ford f-150 is bone patrol the car but I'm trying to say is that when I export and throws me the error above.

and the car is gta san andreas.

Policia_Federal_Tijuana.jpg

espero respuestas!.

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aaaaahhhhhhh...

You need to unlink everything from the vehicles, so everything is separated

than you need to delete the colors on it (like the square color things) Headlight/Window/Taillight/Door/Vehicle etc...

and when you removed everything with a square color thing, than you can attach everything back and after that you can export it ^^

But it isn't easy :P

BTW if you export it, there is no texture/skin on the vehicle ;)

You need to do that to XD

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ahhh, you just only need to remove the square colors (but if you do that, you must unlink everything from the vehicle, but I mean really everything)

After that you need to attach everything back together and export it

And no I don't speak or read any Spanish :1046275767_ugly:

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