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kerik

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Posts posted by kerik

  1. 3 hours ago, itchboy said:

    No offense but some of this contradicts itself. If the game doesn't open, then how did you make it far enough to deliver the suspect to the police station? I will look into that crash though because my police station scripts seem to work fine in other mods even in MP.

    I also don't understand "taking out of nowhere". Do you mean shooting? If so, that is an actual Em4 bug that AI does sometimes and crashes even in SP.

    Yes it is firing and I also noticed a contradiction but I believe he is referring to other MP mods that use this script, I received some more feedback from this same dispatch bug with the boss battalion.

     

     

  2. 5 hours ago, itchboy said:

    Thank you very much. I think I can get started on this, hopefully soon. For now I'll be doing additions and simpler vehicles.

    Yes that's it. It really is hardware dependent, down to the system because I am a Ryzen CPU user and Em4 runs mostly perfect for me.

    Yeah if it has no cause for me but a problem for you like the City of Angels/Montana dispatch menus, then it might just kill the entire concept before it can be fully realized.

    They reported another problem to me, "Tell him that there's a bug in the MP that the game doesn't open and
    That when the PD delivers the criminal to the police station, the game crashes
    Less of the host"
    And there's a guy inside the entrance hotel near the police station who starts taking out of nowhere
    And when you try to arrest him, the game crashes too"

    Worth the analysis.

  3. 5 hours ago, itchboy said:

     

    I may be wrong about what I said. There could be a script causing issues with MP but I won't know until someone tells me. If you don't mind, have a run with it again after I release the bugfixes and more vehicles. I would like to hear the specifics of when, how and what crashes the game down to the actions done by each player.

    Also I am on AMD myself, though with an NVIDIA GPU and I can say that it is really hardware dependent. I've tried Em4 on Intel systems that ran poorly and I have no clue what specific thing makes the game choose to not run well.

    I cannot replicate the issue.

    Even if it works fine for me, I will still try to find the cause for your crashes. I will alter some code and see if it changes anything for others.

    I had been told once that it was because of EME4 not being able to use all the GPU/CPU cores since at the time it was a 2-core thing and everything else, I don't know if it's correct.

    About the feedback when the update comes out, you can count on me, I'll report you on anything to improve the mod experience. looking forward to the update ^-^

    About dispatch, it may be my own game's bug, but it's worth exploring this flaw without concrete explanation

     

  4. 10 hours ago, itchboy said:

    I will look into these issues, thank you.

    I believe I made a mistake in the uploading of the maps, which is why multiplayer crashes. For the dispatcher, I am not quite sure what's causing it because it works fine on my end. Might be one of those "WinXP compatibility" things that Em4 likes doing.

    You're right, I think that's why, I'm an AMD platform user and the game only runs more fluidly with WinXP compatibility enabled, about multiplayer, thanks for the feedback I hope you can fix it, I'm looking forward to playing with friends. ^-^

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