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ths1992

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Posts posted by ths1992

  1. So, I have a question with version 1.1, I try to deploy the fire boat from the rescue appliance and try to board it with a firefigher or diver. They run to the middle point on the map and not the boat and then nothing happens, has this happened to anyone else? Doesn't matter which of the three points I use, same result with all three...

     

    Great mod and I look forward to seeing 1.2 :)

  2. Sounds like your having a few issues.

    Answer for question 1. Hit '5' on the radio, and call for the funeral vehicle. click an area for it to drive to. When it gets there, left click the vehicle, then right click it to make the guy get out. put the deceased person on a gurney, then have the person with the gurney talk to the undertaker. The undertaker does not move. He's static when he gets out of the vehicle. He is an npc (non playable character).

    2. You can't enter the multiple stories, because they did not create an interior model. Just because the icon is there does not mean you can enter. The person is usually outside close by to the building. There are some where it's hard to find the person, but they are outside. There is 1 glitch with a person that you can't find for a transport, but that comes up rarely. i've gotten it 1 time in the last 50+ times i've played.

    1) Thanks, talking to the undertaker is the only thing I haven't tried...

    2) Well, I think that one glitch is the one I've gotten... It's the same address each time, F...ring strasse 8, I belive...

    Anyone who's ever had success with resucitation?

  3. I've got two problems of a game technical style and one that is one huge question for me:

    1) The funeral vehicle and driver seems to be unsuable, can't get the dead persons into the vehicle, nor get control over the undertaker...

    2) I can't seem to enter the multiple story buildings, only the single houses and "Wohnkomplex".

    Fixable by patch? And where can I find it?

    3) I can't seem to get the resucitation feature to work, could be something that needs to be done that isn't in the manual?

    Any help would be greatly appreciated...

  4. It is not taken as critic, so no worries about that mate.

    The first version(you can still download untill the rebuild is done)

    Has a lot of gameplay misses,bugs,errors,missed change for beter gameplay.

    That is why eyespy and me teamed up to rebuild it,

    fix all bugs, improve gameplay, make better things for the mod, and approach a higher realism level then in V1.0.

    This as you can understand is a lot of work.

    When the rebuild will come out, we can't say honestly.

    Lots of models need to be rebuild/skinned/animated/scripted.

    Keep posting suggestions when ever one pops into mind.

    We can't promise that they will make the game, but we can take them into account, when we are working on the mod.

    In the mean time till the rebuild is launched enjoy playing V1.0

    Great :)

    I really look forward to seeing the rebuild, and if I see another possibilety for improvement that I think you haven't allready gotten underway I'll let you know ;)

  5. That is why the rebuild is getting on.

    And yes the PM will have the option off getting the pods back to base.

    If the motorboat will carry a diver is not up to me to say.

    If essex FD uses a motorboat, and it carries a diver, then in our mod something like that will happen to :)

    After all we aim to get a very accurate mod.

    Thank you :)

    As for the diver, there are missions that require divers, and at the moment, the only FD vehicle that can carry all kinds of FFs is the ALP...

    Also, the oportunity to use a mobile crane is greatly missed :)

    This is a superb mod that I use alot, and I'm only trying to come with creative solutions, it isn't mean't as critic at all!

  6. Nice :)

    But two things, shouldn't there be a way to get containers for the PM back, if you send the PM back to base it takes the container with it...

    Also, the unit with the motorboat, could it be alowed to carry a diver?

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